Divine Divinity (GOG) I enjoyed it quite a bit. It is not original at all or anything but they've just polished the gameplay so well that playing the game was quite a pleasant experience from start to finish.
Quite soon you realized "man I am happy they made this and that feature into the gameplay, makes playing it much more enjoyable and less frustrating". Like getting the teleporter stones early on, how you can autoselect nearest enemy with Ctrl (or was it Alt), how picking up loot is quite easy without too much pixel hunting (Alt?) etc.
I can't quite put my finger on it but somehow in DD I didn't feel overwhelmed nor exhausted by entering yet another town and talking to yet another dozens of NPCs and amassing dozens of new subquests, exploring new areas... I recall being irritated by that even in praised classics like Planescape: Torment and Fallout 2, but for some reason in DD I didn't have the same feeling, but was eagerly trying to solve the new quests I got or explore the new areas I entered. Somehow it just clicked differently in this (A)RPG.
As soon as I had finished the game, I watched the intro again, and suddenly that nonsensical intro made much more sense, like three female spirits (goddesses?) rising to the heaven and one hitting the protagonist, that white cat, what was that child in the intro etc.
The only things I could complain about:
1. The inventory system could have been better, also when trading with stores and NPCs. My misc item inventory became quite unusable when I had dozens of keys and pieces of food and tomatoes in one sack all together. Trying to find something from that mess was near impossible. Reminds me of the awful Ultima 7 inventory system.
In some stores perusing the long list of items was also too slow, I wish the stores would have divided the store items to e.g. potions, magical items, food, weapons, armor etc., not everything in one long list. Made it much harder to check if some useful spell book or charm had appeared in some store.
2. I wish the charms could have been removed from your weapons and armor. Luckily I realized this early on so I basically didn't add any "weak" or "medium" charms to objects because then I knew I couldn't replace the charms with more potent ones, or I would lose the charms if I decided to use some better weapon or armor, and couldn't transfer the charms to there.
I basically waited until the very end of the game (Wastelands) before I started adding Large and Very Large charms into my Dragon Armor set and Sword of Gods or whatever it was. The weak/minor/medium charms I merely keps as currency in my inventory because they were so valuable.
3. I kinda dislike how important Frost and also Mana Drain features were for melee weapons. If you were a melee fighter, you definitely needed to obtain Frost-weapons at some point because they make many very difficulf fights quite easy. If you don't have Frost in your melee weapon, you are really asking for trouble.
I just think it is quite imbalanced that one melee weapon feature is so much more important than anything else. Frost basically stuns even the biggest bosses so that they can't attack you anymore and you just hack them to bits.
I once tried a sword that had 5th level Stun but no Frost, and man I kept getting killed. I don't quite understand, what is Stun supposed to do as it didn't seem to stop the enemies, like Frost did?
So the biggest uber-melee weapon in the game is e.g. Nobleman's Sword or Sword of the Gods with Frost(5) and Mana Drain(3 or better). Frost stuns your opponents so that they can't attack you, while Mana Drain keeps your mana levels up so that you never have to use another mana potion or sleep at all to replenish your mana.
4. I also disliked how bow or crossbow couldn't really be your main weapon. They were quite useful early in the game (being able to kill much stronger enemies by shooting them from a distance and running away), but later they were useful only for certain specific situations, not very useful for most encounters. I used lots of skill points to become a perfect archer but quite soon realized it was useless, and became a melee fighter instead.
It didn't help that apparently that True Shot skill, which is supposed to make you even better archer, was broken. Wasted 3 skill points into it before realizing that. Luckily I didn't invest anything to crossbow skills as they seem to be even more broken in the game, if I read correctly.
Anyway, good stuff. Looking forward to playing other Larian RPGs as well. I think I'll dip now to Sacred and Sacred 2 instead, though.
EDIT: Forgot: The game had at points very good music as well. Not quite all of it, but there were many places where I pretty much stopped to listen to the music, like the Dark Forest music and several others too.
https://www.youtube.com/watch?v=0nMeWlBLHwU&list=PLE227056841D08FBF&index=28 https://www.youtube.com/watch?v=mlybrc2IUIE&list=PLE227056841D08FBF&index=33