Posted July 02, 2021
toxicTom: One problem I had with the game is that when you try to do a zero-kills walkthrough, it's sometimes ridiculously hard to keep the knocked out enemies alive. I even if I carefully placed them, they sometimes slip into nearby water (happened to me in the sewers in the beginning after quickload...). And once I took down a guard with a dog with a tranq dart - guess what: The dog devoured him at once (must have been an animal abuser, that guy...). I was like WTF.
That's something I liked on the other hand :) Tranquilize the guard standing near the railing so as not to kill him, only for him to slump over the railing and fall to his death xP I'm going to have to remember to try out the guard dog one on my next playthrough though. Usually I was more concerned with saving the dog's life first, which is why I never got a chance to notice it. My biggest problem was that often bodies were discovered that I tried to hide. But that was usually sloppiness on my part, by underestimating how far certain guards/npcs wander in a level. Also, for some reason guards aren't fooled by things hidden in darkness if they're close enough. Not sure I liked this feature. Instead it'd be great if one of these stealth games tried to emulate light sensitivity to some degree, e.g. if you are inside a brightly lit room and it is dusk, then you won't notice someone prowling around outside.