Maxvorstadt: That`s exactly the reason why I did not buy Diablo 3, besides the shitty gameplay of course. I want a singleplayer game, where I don`t have to be online all the freaking time. I was hoping that ED would bring a lil bit of the old Elite spirit back, but this is some kind of fraud, man!
https://www.kickstarter.com/projects/1461411552/elite-dangerous "How will single player work? Will I need to connect to a server to play?
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate)."
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It is not only the online connection, although that sucks also a lot (meaning servers go down, the game goes down) and if I understand their statement it right there will be no single player mode at all.
The original Elite was at it's time a quite exciting single player game as you had a lot of freedom in a game for that time to do things with a really vast universe. It started out with a goal, which could choose to achieve and that was to avenge the death of your father. You could be a pirate, a trader, a bountyhunter. There were also some good follow up single player games like WC:Privateer 2 or Starlancer.
The difference I want to point out is that the choice between single player and mmo sandbox really changes the game itself for the player. It is quite a difference playing some months to get a good ship and being shot down by an npc or just being ridiculed and taken out by a bunch of other players repeatedly. Furthermore, coming from EvE, MMO sandbox fights where you actually lose stuff are mostly highly asymmetrical, there is no balance like in a single player game so that you can say, ok I got taken out because I played bad, mainly you just get run over by 3-6 other players and made fun of in chat. Or you can't check out the goods between several planets, look at events to make some money with trading as other players may be faster and flood the planet you have chosen with goods before you reach it. The Game itlself changes a lot from single player to mmo sandbox.
tldr: From single player to pure mmo sandbox changes the game itself a lot. Had an eye on it for some weeks because it would have been nice to have a follow up to Elite, Starlancer, WC:Privateer 2.
Seems greed has won. There are already enough mmos with shitty microtransactions - there may be a game where microtransactions are good, but I've never played such a game.