Posted February 26, 2017
in an RPG, how many characters should be in the adventuring party?
Examples of some party sizes:
2: Final Fantasy Mystic Quest (note that only 1 can grow, the other one is a temporary character who keeps being replaced, but you have one for every dungeon)
3: Chrono Trigger, Super Mario RPG, also (for some reason) many PSX era and later JRPGs, including most offline Final Fantasies from 7 onward
4: Traditional JRPGs, including Dragon Quest 3-9 (but not original 5), Final Fantasy 1-6 (but not 4), and most other SNES and earlier JRPGs; also Ultima 3 and Avernum series (but not the original Exile games), also seen in Might and Magic 6-7
5: Seen mostly in niche JRPGs, including FF4 (which isn't niche), many SaGa games, Etrian Odyssey series
6: Common in older WRPGs, for some reason, including Wizardry (except 4 and (counting temporary characters) 8), Might and Magic 1 and 4-5, Bard's Tale 1 (if you don't count the monster slot). Also common in Wizardry-likes, including the Elminage series (again, not counting the monster slot).
Some games have even bigger parties.
What party size do you prefer? Personally, I like 4, which is enough for characters to have different roles, but not enough to become unwieldy or to require that characters be overspecialized. (I happen to like hybrid characters, personally, but characters still nee to be different.)
Edit: To clarify, this question is solely about your preference for party-based RPGs: Games where you only control one character do not count as party-based.
Examples of some party sizes:
2: Final Fantasy Mystic Quest (note that only 1 can grow, the other one is a temporary character who keeps being replaced, but you have one for every dungeon)
3: Chrono Trigger, Super Mario RPG, also (for some reason) many PSX era and later JRPGs, including most offline Final Fantasies from 7 onward
4: Traditional JRPGs, including Dragon Quest 3-9 (but not original 5), Final Fantasy 1-6 (but not 4), and most other SNES and earlier JRPGs; also Ultima 3 and Avernum series (but not the original Exile games), also seen in Might and Magic 6-7
5: Seen mostly in niche JRPGs, including FF4 (which isn't niche), many SaGa games, Etrian Odyssey series
6: Common in older WRPGs, for some reason, including Wizardry (except 4 and (counting temporary characters) 8), Might and Magic 1 and 4-5, Bard's Tale 1 (if you don't count the monster slot). Also common in Wizardry-likes, including the Elminage series (again, not counting the monster slot).
Some games have even bigger parties.
What party size do you prefer? Personally, I like 4, which is enough for characters to have different roles, but not enough to become unwieldy or to require that characters be overspecialized. (I happen to like hybrid characters, personally, but characters still nee to be different.)
Edit: To clarify, this question is solely about your preference for party-based RPGs: Games where you only control one character do not count as party-based.
Post edited February 26, 2017 by dtgreene