Posted May 29, 2015
Playing a lot of Bayonetta and spending much time at Rodin's place got me thinking on the concept of in-game stores, and asking myself when this was actually introduced into gaming. Of course if you are generous enough as to what counts as a "store", then in-game stores for sure have long existed in rpgs in the form of NPCs e.g. trading weapons for gold etc. But let's agree that "store" means more something like Rodin's place in Bayonetta, or the Pawn-O-Matic in Kingpin. I hope these examples suffice in lack of a definition to make clear what I mean.
With this provisions in mind let me turn to you and your gaming knowledge and ask you, which game was the first to feature in-game stores?
With this provisions in mind let me turn to you and your gaming knowledge and ask you, which game was the first to feature in-game stores?
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