Posted March 10, 2018
AB2012: error message = SecuROM DRM is obviously running. If the DRM weren't running there would be no such error messages.
[...] web-page that openly describes its protections as "SecuROM’s disc-based Digital Rights Management ensures that only authorized users who have made a purchase can enjoy and use your valuable intellectual property"
and yet you can take the GOG installer and pass it to a friend who hasn't bought the game, and the game will run just fine for him (if he closes ProcessMonitor ;) ). Evidently there is no check that "only authorized users who have made a purchase" can play the game, ie the DRM is not ensuring anything. [...] web-page that openly describes its protections as "SecuROM’s disc-based Digital Rights Management ensures that only authorized users who have made a purchase can enjoy and use your valuable intellectual property"
So the DRM is active, and simultaneously it is not ... ? Schrödinger, help ! ;)
AB2012: Come on GOG this is just embarrassing for everyone to read that "defence". SecuROM isn't an anti-cheat program like Steam's VAC, PunkBuster, etc, it's 100% nothing but DRM and only DRM. That's why running Cheat Engine / trainers, etc, don't trigger it, not to mention how totally nonsensical "anti-cheat protection" excuse is in a game that contains its own internal cheats...
don't take arguments out of context just so that they fit into your rant. Someone made the categorical assumption "anti-debugging == DRM", which I countered by pointing to anti-cheating measures which usually contain the same techniques.
No one ever claimed that what you see in FEAR is an anti-cheat protection.