Posted June 22, 2018
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
durgiun
New User
Registered: Apr 2015
From United States
Posted June 22, 2018
Fallout 3 is definitely a fun game, and a good one to introduce new people to the Fallout series. But it isn't a smartly-made game. Bethesda obviously cared about gameplay first, and the internal logic of the universe, and the quality of the story second.
New Vegas blows it out of the water with the scope of the story and the multiple endings it has.
I know Obsidian mostly re-used assets created for 3, but they are a mercenary studio, and Bethesda is a multi-million dollar AAA developer. They could have have put just as much if not more effort into 3 as Obsidian did into NV.
Bethesda most likely sees Fallout as just an IP they need to keep alive to make their quarterly projections, but Obsidian saw a passion project they needed to make real. Passion in this case won.
New Vegas blows it out of the water with the scope of the story and the multiple endings it has.
I know Obsidian mostly re-used assets created for 3, but they are a mercenary studio, and Bethesda is a multi-million dollar AAA developer. They could have have put just as much if not more effort into 3 as Obsidian did into NV.
Bethesda most likely sees Fallout as just an IP they need to keep alive to make their quarterly projections, but Obsidian saw a passion project they needed to make real. Passion in this case won.
Post edited June 22, 2018 by durgiun
lolplatypus
New User
Registered: Dec 2008
From Germany
Posted June 22, 2018
If people bring up bad writing for Fallout 3, and when presented with examples in Fallout 2 respond with "well, I didn't mean that type of bad writing", that's bollocks.
But I think choice and consequence was explained here quite well, too. There's a lot of choice/consequence in the game, the choices are just less grandiose and the consequences not always immediately visible. You're generellay more acting on a small scale and don't make any sweeping decisions about the wasteland as a whole. But how is that a bad thing? I see that more as a matter of preference, not one of quality. Unless I misunderstood the argument, if anything I'd say it works rather well within the rest of the game.
Basically everyone involved hates eachother. A lot. Roy also spills the beans about his plans to kill the inhabitants, if you decide to help him. So the whole outcome should probably not be extremely surprising. You might have incomplete information in that situation, but it's not a deus ex machina.
Post edited June 22, 2018 by lolplatypus
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 22, 2018
If people bring up bad writing for Fallout 3, and when presented with examples in Fallout 2 respond with "well, I didn't mean that type of bad writing", that's bollocks.
But I think choice and consequence was explained here quite well, too. There's a lot of choice/consequence in the game, the choices are just less grandiose and the consequences not always immediately visible. You're generellay more acting on a small scale and don't make any sweeping decisions about the wasteland as a whole. But how is that a bad thing? I see that more as a matter of preference, not one of quality. Unless I misunderstood the argument, if anything I'd say it works rather well within the rest of the game.
lolplatypus
New User
Registered: Dec 2008
From Germany
Posted June 22, 2018
Also I wouldn't say I don't care about dialog/quest writing, but I need the game to work with me a bit and help me care. Which is difficult, when its world and characters are a joke.
I've got to clarify a bit, I didn't want to argue in favor of Fallout 3 having more choice/consequence than New Vegas. I'm in no position to do that; I've dropped New Vegas around Boulder City. The point was that Fallout 3 offers plenty in choice/consequence, just on a small scale and as a more understated aspect of its narrative. Many people need to have a very palpable effect on the gameworld and want to see the influence of their choices on a large scale. That's fine, but I think that's largely a matter of preference and I feel flat out stating Fallout 3's choices/consequences suck, keeping that in mind, is a bit harsh.
Post edited June 22, 2018 by lolplatypus
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 22, 2018
Also I wouldn't say I don't care about dialog/quest writing, but I need the game to work with me a bit and help me care. Which is difficult, when its world and characters are a joke.
misteryo
you are required to own on gog
Registered: Sep 2008
From United States
Posted June 22, 2018
Hour and a half long videos are worse than you think!
lolplatypus
New User
Registered: Dec 2008
From Germany
Posted June 22, 2018
Suffice it to say, judging the game on its own merits is a different ball game and while we might disagree about the details, I'm with you in that there certainly is room for critique.
GreasyDogMeat
FCK GOG
Registered: Jan 2012
From United States
Posted June 22, 2018
New Vegas blows it out of the water with the scope of the story and the multiple endings it has.
I know Obsidian mostly re-used assets created for 3, but they are a mercenary studio, and Bethesda is a multi-million dollar AAA developer. They could have have put just as much if not more effort into 3 as Obsidian did into NV.
Bethesda most likely sees Fallout as just an IP they need to keep alive to make their quarterly projections, but Obsidian saw a passion project they needed to make real. Passion in this case won.
Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted June 22, 2018
I'm not sure if you're being entirely fair. I agree that NV is the better game, but Bethesda did a lion's share of the work transitioning Fallout into a modern, first person game and Obsidian had the benefit of not only re-using assets which meant more attention and time could be given to other aspects, but also of learning from Fallout 3, what worked, what didn't and why. I don't want to sell short the the work Obsidian did, but in many ways their job was easier.
P-E-S
I like games
Registered: Nov 2008
From United States
TerriblePurpose
Kwisatz Haderach
Registered: Sep 2008
From Canada
DieRuhe
my glasses are dirty
Registered: Sep 2008
From United States
Posted June 22, 2018
Personally I found it extremely dull. I go back to it now and then, thinking "Well, let's give it another try." Snooze.
darktjm
Do not resuscitate
Registered: Dec 2010
From United States
Posted June 22, 2018
As long as you mean "Fallout 3 and its successors" when you say "series", I can't disagree. Fallout 3 is designed for different audiences than 1 and 2. Why it even bothered trying to attract the old games' audience by calling it "Fallout" I have no idea. People who like Fallout 3 tend to call Fallout 1 & 2 quant, ugly, and boring. Fallout 3 also introduces the Bethesda version of Fallout history, so there can be no inconsistency. In fact, I'd say starting with Fallout 1 would be the worst thing you could do, because there will never be another game like it (thus limiting you to 2 games, rather than Bethesda's infinite supply).
darktjm
Do not resuscitate
Registered: Dec 2010
From United States
Posted June 22, 2018
Well, in two posts now, I just dismiss this with "it's for different audiences". I guess I should at least give a few specific points, so you can tell me how wrong I am.
Probably the biggest thing, and one which the maker of the "Better" video (MATN, I guess) repeatedly states is the best feature of Fallout 3, is "Exploration". Instead of going from one focal point of activity to another, I am expected to bask in the glorious graphical rendition of the DC wasteland and look behind every nook and cranny. Instead of having graphical renditions of homes with junk in them, the homes actually have junk in them that I should rifle through. Wow. To me, this is a mind-numbingly boring chore. Yes, I will still do this chore, because I am a completionist (or borderline OCD, if you prefer to call me that). In Fallout 1 & 2, the wasteland was huge, and I skipped most of it as a blip on a map. I don't want to have to pay attention to every little nook and cranny (except in the focal points), and find out that the 500th boring terminal has a hint that can let me defeat the Antagonizer in a special way. That's the kind of crap that "strategy" guides are made/needed for. Instead, Fallout 1 and 2 only make you care about the locations that matter. Everywhere else, you are fast-traveling over miles of uninteresting desert. Having a "3D open world RPG" means that sort of thing is no longer possible.
Real-time combat against level-scaled enemies also makes the game nearly impossible for me to play. Yes, I play other real-time games, but I consider real-time combat something I can live with, not something I like or want. I am expected to change my combat style from the old games entirely, because standing around with a high-powered ranged weapon picking off enemies doesn't work when the enemies are permanent bullet sponges (thanks to level scaling) who are on top of you before you can fire the second round. The best I can do is hide and hope that the psychic enemies lose interest. I can at least deal with this in TES games due to my use of melee combat and magic, but I refuse to use melee in a modern combat game.
Is the game well-written? I don't care (much; the writing affects the Fallout universe, and I still have a microscopic hope that there will be a Fallout 3). I am annoyed that they took everything that they thought was cool in 1 & 2 and cranked it to 11, but I have come to realize that arguing about details like this is pointless, given that I am just not in the games target audience, anyway. I don't care if Grand Theft Autio V or Super Mario Bros. have good writing, even though they are among the top-selling games of all time, because I would never be caught dead playing either... unless they renamed them to "Fallout 3".
Probably the biggest thing, and one which the maker of the "Better" video (MATN, I guess) repeatedly states is the best feature of Fallout 3, is "Exploration". Instead of going from one focal point of activity to another, I am expected to bask in the glorious graphical rendition of the DC wasteland and look behind every nook and cranny. Instead of having graphical renditions of homes with junk in them, the homes actually have junk in them that I should rifle through. Wow. To me, this is a mind-numbingly boring chore. Yes, I will still do this chore, because I am a completionist (or borderline OCD, if you prefer to call me that). In Fallout 1 & 2, the wasteland was huge, and I skipped most of it as a blip on a map. I don't want to have to pay attention to every little nook and cranny (except in the focal points), and find out that the 500th boring terminal has a hint that can let me defeat the Antagonizer in a special way. That's the kind of crap that "strategy" guides are made/needed for. Instead, Fallout 1 and 2 only make you care about the locations that matter. Everywhere else, you are fast-traveling over miles of uninteresting desert. Having a "3D open world RPG" means that sort of thing is no longer possible.
Real-time combat against level-scaled enemies also makes the game nearly impossible for me to play. Yes, I play other real-time games, but I consider real-time combat something I can live with, not something I like or want. I am expected to change my combat style from the old games entirely, because standing around with a high-powered ranged weapon picking off enemies doesn't work when the enemies are permanent bullet sponges (thanks to level scaling) who are on top of you before you can fire the second round. The best I can do is hide and hope that the psychic enemies lose interest. I can at least deal with this in TES games due to my use of melee combat and magic, but I refuse to use melee in a modern combat game.
Is the game well-written? I don't care (much; the writing affects the Fallout universe, and I still have a microscopic hope that there will be a Fallout 3). I am annoyed that they took everything that they thought was cool in 1 & 2 and cranked it to 11, but I have come to realize that arguing about details like this is pointless, given that I am just not in the games target audience, anyway. I don't care if Grand Theft Autio V or Super Mario Bros. have good writing, even though they are among the top-selling games of all time, because I would never be caught dead playing either... unless they renamed them to "Fallout 3".