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Year in year out I always talk about Dungeon Crawlers, It doesn't matter if it's a new game, mod, or just a trip down memory lane related to games such as Eye of the Beholder, I just have to talk about it. So it stands to reason why in complete shock that we've just been told Andreas Larsson‎ has rebooted his effort to bring this incredible game of Eye of The Beholder as a port to the C64!
http://www.indieretronews.com/2018/05/eye-of-beholder-dungeon-crawling.html

Crazy stuff!
Attachments:
>>Google "Eye of the Beholder for C64"
>>Did you mean Dungeon Master? en.wikipedia.org/wiki/Dungeon_Master_(video_game)
Post edited May 31, 2018 by OneFiercePuppy
People still use Commodore 64's? Didn't they go out of style in like 1983?
That's crazy indeed...
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Ancient-Red-Dragon: People still use Commodore 64's? Didn't they go out of style in like 1983?
Commodore 64 was the most popular personal computer, and could be upgraded to do much more works.
With some tweaks, people could use Commodore 64 to browse today's internet without problem.

For many retro gamers, Commodore 64 is a must have.
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Ancient-Red-Dragon: People still use Commodore 64's? Didn't they go out of style in like 1983?
yes they do ..

the c64 was released roughly in autumn 1982, so it lasted at least until the mid to end of the 80ies, when amiga and to some regard pc overtook :)
I do find it fascinating how much more modern hobbyists are able to pull off from all these old machines. Back in the 80's I had Amstrad CPC 464 and a while ago I saw a modern demo made for it that was graphically so far ahead of what the developers were able to do back then, it was just mind-blowing.
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Ancient-Red-Dragon: People still use Commodore 64's? Didn't they go out of style in like 1983?
People still use Colecovision, Atari 2600 and ZX Spectrum so yeah of course people still use a C64
You just have to admire crazy people with talent...
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tomimt: I do find it fascinating how much more modern hobbyists are able to pull off from all these old machines.
And I wonder why that is. Is it that, with time and emulators people got better understanding of the capabilities of the hardware? Do they make use of some sort of compiler or other tools that can take the hardware to its limits? Is it that they employ other newer algorithms? Is it simply easier to make use of better programming tools that make it easier and cheaper to iterate and try out new ideas? All of the above?

I have no idea who Andreas Larsson is, but I wish him luck.

BTW, with several games similar to Eye of the Beholder, such as Dungeon Master, Ishar, Might & Magic and Lands of Lore, how do these games compare? They sure look quite similar to one another.
I do know that the Lands of Lore is more "light" than the rest, but other than that I have no clue if I wanted to pick one up.
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Gede: Is it that, with time and emulators people got better understanding of the capabilities of the hardware? Do they make use of some sort of compiler or other tools that can take the hardware to its limits? Is it that they employ other newer algorithms? Is it simply easier to make use of better programming tools that make it easier and cheaper to iterate and try out new ideas? All of the above?
With respect to emulators:
1. Emulators allow a programmer to develop and test programs on a modern machine. Of course, one will still want to test on actual hardware, but testing on an emulator is much easier and faster than testing on real hardware.
2. I actually suspect that it is the understanding of the hardware that leads to better emulators, not the other way around. Every now and then, somebody discovers something the emulator does not accurately emulate, and then the emulator author(s) have to figure out what's going wrong and fix it. This actually just happened with the Gamecube/Wii emulator Dolphin; somebody discovered an inaccuracy in the Wii VC version of Super Mario 64 (that turned out to be due to the floating point rounding mode) which has an observable result (certain platforms in the second bowser stage will slowly rise), but that inaccuracy was not correctly emulated by Dolphin (except when the JIT is disabled), so now the Dolphin developers have to find and fix the bug. (Yes, it is a bug that Dolphin fails to emulate a bug in another emulator.)
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Ancient-Red-Dragon: People still use Commodore 64's? Didn't they go out of style in like 1983?
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DCT: People still use Colecovision, Atari 2600 and ZX Spectrum so yeah of course people still use a C64
The freestanding Battletech simulators are still around:

https://en.wikipedia.org/wiki/BattleTech_Centers
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Gede: And I wonder why that is. Is it that, with time and emulators people got better understanding of the capabilities of the hardware? Do they make use of some sort of compiler or other tools that can take the hardware to its limits? Is it that they employ other newer algorithms? Is it simply easier to make use of better programming tools that make it easier and cheaper to iterate and try out new ideas? All of the above?
I do assume it's because people doing programming now are much better versed in it and it is easier to share information on the best development practices. It's also easier to do graphics, as those can be done in modern systems and then converted to the original target platform. And like it was said, by dtgreene, testing is simply faster these days, as you can code on your modern system and test on your emulator before you have a need to load the game into the old system. And considering many of those old systems have things like SD card support these days, there's not even a need to use the original cassette or disk drive until you want to port your game into the ultimate old school experience.

It also has to be acknowledged, that back in the 1980's a good many of the game devs were barely 18-years old, some were even underaged and had very little actual experience in doing code or computer graphics. They did those games for the fun of it, in order to see if they could before the business started to gear towards the more professional atmosphere.
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Gede: Is it that, with time and emulators people got better understanding of the capabilities of the hardware?
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dtgreene: 2. I actually suspect that it is the understanding of the hardware that leads to better emulators, not the other way around. Every now and then, somebody discovers something the emulator does not accurately emulate, and then the emulator author(s) have to figure out what's going wrong and fix it.
And in doing so, they discover and document something related to how the hardware works. That is what I wanted to say. It appears we agree.
My time machine worked!
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Vitek: My time machine worked!
As did mine!