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John Mccain, NO!

To say the least, popscares have been entirely ruined for me.

I feel my life is better for this.
Post edited March 07, 2015 by Darvond
Legend of Grimrock was one of the most effective games in the jump scare department (without having any scripted jump scares), thanks to the great sense of atmosphere and the complete lack of music. I would stand there, thinking that there were no more enemies, considering my next course of action when, suddenly, the voice of a spider attacking me from behind, would startle me and I would end up swearing and confusing the controls in a desperate attempt to reposition myself against the spider. The whole situation was made funnier when in my attempts to regain my position, I would end up miscalculating my movement and as a result, fall down a pit. XD
Post edited March 08, 2015 by Grargar
No love for F.E.A.R.
I think the settings in that game are creepy as hell.

Oh, and while I'm here, The Kids in the Hall's homage to the jump scare:
https://www.youtube.com/watch?v=9YrDQ18P9x4
Post edited March 08, 2015 by tinyE
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paladin181: Five Nights at Freddy's, FNaF2, and FNaF3 all have a little bit of atmosphere, but the real fear is that a jump scare is coming out of nowhere. The game uses jump scares nearly exclusively and is exceptionally effective because every jump scare in (FNaF and FNaF 2) is fatal. There is no partial fail state, or survival state (except a glitch that allows you to ride-through Chica's kill animation in FNaF). The games make good on the intensity because you have to focus on many aspects to keep the killer enemies at bay, from flashing lights, looking at them on the camera to slow them down, or playing audio bites to distract them and lure to another location away from you (we'll not even mention keeping the music box wound up to prevent an otherwise unstoppable fail state). The games are pretty intense even three or four play throughs in, and are absolutely terrifying on your first time. Even if you've seen someone else play, it can get you by surprise.

Jump scares in traditional games are weak and cheap. They pop up and are usually quite harmless except for the intense startle that you get. Games like Outlast, Resident Evil, Silent Hill, etc. all use a jump scare or two in their make up, but they are never fatal, and are almost never even harmful. In a game like FNaF, a jump scare represents a failure and can be prevented.

Jump scares are effective if they are used sparingly in typical games, but even a game built around them can be pretty good.
Preach it brother.For what it is FNaF is pretty much peerless in it's genre.
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Fenixp: Now I should start off by saying that I'm very susceptible to jump scares - I'm not particularily proud of it, but as much as I expect it and as much as I'm prepared for it, a thing jumping at my screen and going "HABLABLABLABLA" always makes me jump when executed at least semi-competently. I'm not horrified by it, I'm not scared of it - it just triggers an automatic reaction in my brain which makes my heart pump and my muscles instantly ready for action, something that I have to then compose myself from for a couple of minutes.
I guess I'm like that too and it's the reason why I hate jump scares. I'm twitchy enough as it is.
When a game relies on such scares it's more suspense than horror to me. And not the good kind of suspense either. More like I'm worried I'll hurl my mouse across the room or fall of my chair next time something jumps out at me. If something goes "HABLABLABLABLA" I'm likely to go "HABLABLABLABLA" right back while, when scared/terrified, I emit more of a low whine every now and then.

As for the effectiveness, hm. Amnesia: The Dark Descent has very few jump scares I remember and you could probably say that they are a way to let you release the built-up tension lest your head explodes, if that makes sense. You go for half an hour, always expecting something to jump out and nothing can be bothered until finally something goes "BOO" and you can go... "HABLABLABLABLA" (I like this) and be a little less tense.

Side note, any game that gives me a gun loses some of its scariness, although it can still have a good atmosphere.
I despise jump scares. I consider it the cheapest trick that many people use to define what they do as 'horror'. Plying with one's nerves may help top bring horror to a better effect, but it isn't horror to begin with (just stimuli).
As I already said here in the past, I don't have a great passion for the horror genre, but my best experience in that category was with one of the Thief games. I had to stop playing because I was really frightened .... by an empty building. Yes it was empty, and I had this griping feeling 'no way I am venturing in that' and I turned tail. Just like that.
There was no jump scares, maybe music, a clever lighting, an intimidating furniture setup, undefined sounds ...and well it was enough to make me forget promises of valuable loot.
Also, Doom3 annoyed the hell out of me (pun intended) because of that. I love everything else in the game, but scripted jumpscares ruined the flow of my adrenaline-fulled rampage.
I don't usually mind jumpscares, but it can sometimes make me progress slower in a game :P I also very rarely play games that are very jumpscare-focused, such as Amnesia or Outlast. Alien Isolation is great though, I played it for maybe an hour at a friends PC, and I got jumpscared several times.

I like S.T.A.L.K.E.R Shadow of Chernobyl a lot, and it has jumpscares. I think it fits the game, wandering around in dark underground bunkers with a flashlight, when suddenly a mutant jumps towards your face. Sometimes you will also hear crawling in the vents, whispering, and all sorts of scary sounds. Great ambience, a very scary game, and completely awesome.
My breath stopped the first time I approached a body in "Half-Life", and when I was about to reach it, slowly walking to it, looking around to see if it was safe and............"HABLAABLBALA" it starts to rise and scream O_O!
Now those "zombies" are slow, but managed to creep the heck out of me. During the day they don´t seem as scary.......but when you have to travel during night AND through a sewer............well, that´s another thing entirely.

Ravenholm just made me paranoid. It´s one of the scariest places in my memory.

It also happened to me that for example when Alyx was besides me I wouldn´t feel so nervous. It´s like I feel accompanied, so when I had to part ways, it was like a sudden feeling of uneasiness, I would starte at every sound, constantly turning around.
And this is true for every game were I had to go alone at some point.

I think jump scares like everything else are good, when they are used as a means to the narrative. Jump scares don´t make you feel afraid by themselves, they scare you at that point, but they are all the better when they top a build up of tension, I recall playing some games where you´d be walking through some location and at some point you´d start wondering why was it so quiet, and consequently starting to get nervous, trying to prepare for anything which is futile :P since you can´t prepare for what is unknown to you, so it makes it worse and the setting just starts building that up and sometimes it ends with s scare that gets mutiplied by the suspense created before.
Many times I found myself alleviated when reaching the surface for example, just when I started to feel the "weight" in my mind :P

Some of the worse (best) scares are the ones where you´re being scared of something you can´t see :P
I think Jump scares and scary games can scare many people when played with the right atmosphere. If I'm playing in a well lit room during daylight, no headphones and someone next to me I don't get scared at all, but if I'm in complete dark and with headphones on things change a lot, this is why I never manage to finish scary games.
I think Spoony summed jump scares perfectly in his vlog about Paranormal Activity 4. He's talking about movies, but I think it applies to games as well.
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Fenixp: So, I have finished Resident Evil 4 for the first time in my life this week and now I'm in the process of replaying FEAR. The massive difference in how they approach horror just astounds me - Resident Evil 4, while basically using zombies altho they were not zombies, often managed to keep me on the edge. I was never really terrified or anything like that, more like unnerved whenever I have anticipated encounter of something new and always put just a bit unbalanced by how ... 'Off' many of the things in that game felt. It was a good feeling. Good kind of horror. Enjoyable, and kept me curious troughout - and, more importantly, it didn't need jup scares to achieve this effect, it rather managed it by creating locations which were just a tad implausible, dialogues which were unsettlingly unbelievable, by keeping the effect of "Something is not right" troughout the entire experience. Well done, Resident Evil 4 - I wouldn't call it the scariest horror game I have ever played, but it certainly is the most recent.

And now I'm playing FEAR. And it's ALL the jumpscares. Now I should start off by saying that I'm very susceptible to jump scares - I'm not particularily proud of it, but as much as I expect it and as much as I'm prepared for it, a thing jumping at my screen and going "HABLABLABLABLA" always makes me jump when executed at least semi-competently. I'm not horrified by it, I'm not scared of it - it just triggers an automatic reaction in my brain which makes my heart pump and my muscles instantly ready for action, something that I have to then compose myself from for a couple of minutes. Turning down volume when expecting jump scares helps as it's motly audio, but that instantly takes me out of a game. The point is - jump scares are certainly effective in keeping me nervous, but that's not necessarily because I'm scared of an unknown horror the game is going to present to me, it's because I'm really, really not looking forward to the next time some annoying SOB jumps at my screen during next few minutes and I'll have to shrug it off again. I don't feel terrified of what the game is presenting to me - all I'm nervous about is reaction of my own brain, a sort of meta-fear if you will, and the worst thing is that the moment a jumpscare happens, all the delicious suspense is lost, even if it's executed very well (I'm looking at you, Dead Space.)

However, they do say that horror is a very subjective sensation, and everybody is scared of something else. So how do you experience jump scares? Are they effective at keeping the horror of the experience going, or are they just effective at triggering a reaction (or do you just ignore them completely?) Have you seen jump scares used for good effect which would not bring you out of the experience, and if so, where?
Play Resident Evil 1 Remastered. Please it even has the alternate controls.
Also, this

http://youtu.be/AnJDqNjJIPs
Jump scares incite killing rage. I avoid those games to keep my monitor intact.
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Gilozard: Jump scares incite killing rage. I avoid those games to keep my monitor intact.
^ This:)
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Fenixp: However, they do say that horror is a very subjective sensation, and everybody is scared of something else. So how do you experience jump scares? Are they effective at keeping the horror of the experience going, or are they just effective at triggering a reaction (or do you just ignore them completely?) Have you seen jump scares used for good effect which would not bring you out of the experience, and if so, where?
Jump scares don't scare me. They just trigger a flight or fight monkey response. So I don't really consider a game with jump scares only to be a horror game. It takes more than that to be a horror game. But FEAR has a lot of things in the game that are scary. Like the environment and the main character seeing shit and hearing voices. There are also all the dead bodies and the fact that you are being stalked by a horrible monster(Alma). I've also played a little bit of Resident Evil 4 and I agree with what you said about the game. The game is truly scary. Everything about it is designed to make you feel that you are surrounded by evil, by darkness.
Post edited March 08, 2015 by monkeydelarge