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jefequeso: Wait... you mean that tiny little picture at the top of the article?

Not bad looking. Would have never identified it as a Doom game, but still...
Borderland? is that you?
low rated
Hail to the NecroLord!
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NecroLord666: Hail to the NecroLord!
Goddammit. You had me scared for a second this was recent news.
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NecroLord666: Hail to the NecroLord!
lets not
if you must necro and it seems you must

at least necro with something relevant and not a bullshit post
Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
its doom in name only

and if it ever gets made its a call of duty clone im sure
there wil be fucking riots in the street
Post edited May 15, 2015 by snowkatt
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
Along with both Carmacks, and Tom Hall.
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
This is the kind of attitude that pisses me off with some gamers. When was the last time any of those guys made anything worthwhile? The big problem to creating a new Doom game will not be the people behind it but the mindset of the team. The change in mindset is why games like Doom 3 or Daikatana ended up being such disappointments, even though the people behind them were the same as the once that made the fantastic Doom. If you have a team that thinks their own farts smell like perfume the result will be crap, but if the team is trying as hard as they can to make a good game you will get a good game even if it is made by absolute nobodies.
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
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HiPhish: This is the kind of attitude that pisses me off with some gamers. When was the last time any of those guys made anything worthwhile? The big problem to creating a new Doom game will not be the people behind it but the mindset of the team. The change in mindset is why games like Doom 3 or Daikatana ended up being such disappointments, even though the people behind them were the same as the once that made the fantastic Doom. If you have a team that thinks their own farts smell like perfume the result will be crap, but if the team is trying as hard as they can to make a good game you will get a good game even if it is made by absolute nobodies.
I think the issue with Doom 3 and Daikatana was id was this tight multi part machine in it's early days and each person at id brought something to the table to help make each game and each one made up for the short comings or flaws of the other guys. John Romero brought his ideas, John Carmack brought his coding skills and level headedness, ect. so when they started losing those parts each game got weaker and weaker. Romero had no one to keep his ego in check which is why Daikatana became such a running joke, John Carmack was good at making engines but not much of a game desginer, ect. So without the others there to cover those short comings they started getting exposed and the games got weaker and weaker.
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
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HiPhish: This is the kind of attitude that pisses me off with some gamers. When was the last time any of those guys made anything worthwhile? The big problem to creating a new Doom game will not be the people behind it but the mindset of the team. The change in mindset is why games like Doom 3 or Daikatana ended up being such disappointments, even though the people behind them were the same as the once that made the fantastic Doom. If you have a team that thinks their own farts smell like perfume the result will be crap, but if the team is trying as hard as they can to make a good game you will get a good game even if it is made by absolute nobodies.
So when I say that the people who knew DOOM the best (it's designers) are long gone, and express doubt that the modern husk of id software can make a faithful sequel/ successor to the original game (not ip), it pisses you off? You then proceed to belittle the work* of all of its original designers because they never worked on another game as high profile as MOTHERFSCKING DOOM, the biggest pc game ever? I think you might have a chip on your shoulder. :P

Id software sold themselves to Zenimax so they could afford to bulk up enough to make AAA games more than twice a decade. The problem is, they must now make extremely safe mass market AAA games. This is a death sentence because there hasn't been an AAA DOOM style game in like 15 years. Half-Life and Halo put an end to that.

I think the best we can hope for with Doom 4 is a fun game they uses the Hell vs Space Marine theme well. :/

I have MUCH more faith in indies and modders to deliver authentic DOOM style games. It's still pretty niche though. People who loved DOOM are getting old and many younger players don't know what they're missing. You can't understand DOOM style games with a screenshot or youtube video.




*For the record, I very much enjoyed Doom 3 and Daikatana. Also American McGee's Alice and Age of Empires. None of those were worked on by more than 1 DOOM designer nor are they anything like DOOM 1/ 2.
GOG really should have some kind of "Created Date" column... Those necros surprise me every time!
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
I wouldn't consider a DOOM game made by current id something I'd be that hyped for, to be frank. Without Carmack, the engine will probably be either a Gamebryo offshoot or something done in UE4. (Not saying UE4 is a bad engine, because it's not, but it also means that it won't be anything that pushes it or offers something new, etc. Competition is never a bad thing.)

I don't really have much faith in anything Bethesda/Zenimax does these days.
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Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
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LiquidOxygen80: I wouldn't consider a DOOM game made by current id something I'd be that hyped for, to be frank. Without Carmack, the engine will probably be either a Gamebryo offshoot or something done in UE4. (Not saying UE4 is a bad engine, because it's not, but it also means that it won't be anything that pushes it or offers something new, etc. Competition is never a bad thing.)

I don't really have much faith in anything Bethesda/Zenimax does these days.
Last I knew they hired a Crysis dev to make idtech 6 or whatever for Doom 4 (heres hoping it is better than the travesty that is idtech 5). Their last two big titles both used idtech 5 (Wolfenstein and The Evil Within).
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LiquidOxygen80: I wouldn't consider a DOOM game made by current id something I'd be that hyped for, to be frank. Without Carmack, the engine will probably be either a Gamebryo offshoot or something done in UE4. (Not saying UE4 is a bad engine, because it's not, but it also means that it won't be anything that pushes it or offers something new, etc. Competition is never a bad thing.)

I don't really have much faith in anything Bethesda/Zenimax does these days.
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tammerwhisk: Last I knew they hired a Crysis dev to make idtech 6 or whatever for Doom 4 (heres hoping it is better than the travesty that is idtech 5). Their last two big titles both used idtech 5 (Wolfenstein and The Evil Within).
I hadn't heard that. Might be interesting to see, but it'd be nothing I'd day one purchase until after reviews/etc.
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Roman5: http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch

Doom 4 pretty much cancelled.

"Zenimax and Bethesda made the decision based on the "the issues and reviews" surrounding RAGE's launch, which in their eyes has demonstrated "a serious lack of confidence in the project management at id".

"company wide meeting held in Dallas, Bethesda and parent company Zenimax made the decision to "indefinitely postpone" development of Doom 4"

This is what happens when you sell your soul to the casual console market and backstab your entire fanbase.
And now here we are 9 years later and we have Doom (2016) and Doom Eternal (2020). Time really flies.

Glad to see Doom isn't dead, it is eternal.