Snickersnack: Can id even make DOOM anymore? They've still got Willits but John Romero, Sandy Petersen, and American McGee are long gone.
HiPhish: This is the kind of attitude that pisses me off with some gamers. When was the last time any of those guys made anything worthwhile? The big problem to creating a new Doom game will not be the people behind it but the mindset of the team. The change in mindset is why games like Doom 3 or Daikatana ended up being such disappointments, even though the people behind them were the same as the once that made the fantastic Doom. If you have a team that thinks their own farts smell like perfume the result will be crap, but if the team is trying as hard as they can to make a good game you will get a good game even if it is made by absolute nobodies.
So when I say that the people who knew DOOM the best (it's designers) are long gone, and express doubt that the modern husk of id software can make a faithful sequel/ successor to the original game (not ip), it pisses you off? You then proceed to belittle the work* of all of its original designers because they never worked on another game as high profile as MOTHERFSCKING DOOM, the biggest pc game ever? I think you might have a chip on your shoulder. :P
Id software sold themselves to Zenimax so they could afford to bulk up enough to make AAA games more than twice a decade. The problem is, they must now make extremely safe mass market AAA games. This is a death sentence because there hasn't been an AAA DOOM style game in like 15 years. Half-Life and Halo put an end to that.
I think the best we can hope for with Doom 4 is a fun game they uses the Hell vs Space Marine theme well. :/
I have MUCH more faith in indies and modders to deliver authentic DOOM style games. It's still pretty niche though. People who loved DOOM are getting old and many younger players don't know what they're missing. You can't understand DOOM style games with a screenshot or youtube video.
*For the record, I very much enjoyed Doom 3 and Daikatana. Also American McGee's Alice and Age of Empires. None of those were worked on by more than 1 DOOM designer nor are they anything like DOOM 1/ 2.