Posted August 13, 2015
Hey guys,
Currently I am doing a dissertation on the issues of DLC.
I have manage to characterize some of it base on the pic attached.
There are a few things that i felt the need to clarify:
1) Pre-release stage is mainly base on PRE-ORDERS. Episodic gaming like Telltale series game was put to discuss the value of one who buys the whole season before all episodes is release. Same goes with season pass.
2) Game of the Year Edition was put because it includes all DLCs that were released. I am aware that it is not a DLC and it was listed just to give a clear picture of the whole situation for discussion and will be explain in the paper. The same goes for standalone expansion and definitive edition.
3)Tie-in advertisement is for example the Red Bull x Destiny and Mountain Dew x COD.
Here are a few questions that i like to raise:
1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
5) Does having platform or retail exclusive DLC actually felt rewarding?
6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
7)What is your take on Subscription Based DLC which is reportedly in the works for games like Guitar Hero. What if subscription based DLC in the future made their way to be in games like Battlefield and Assassins Creed.
8) To those who play Train Simulator, how do you justify buying those DLCs which amounted to £3000+
Anyways, any input would be much appreciated and feel free to point out any flaws.
Cheers and thank you.
-meyrsTer-
Currently I am doing a dissertation on the issues of DLC.
I have manage to characterize some of it base on the pic attached.
There are a few things that i felt the need to clarify:
1) Pre-release stage is mainly base on PRE-ORDERS. Episodic gaming like Telltale series game was put to discuss the value of one who buys the whole season before all episodes is release. Same goes with season pass.
2) Game of the Year Edition was put because it includes all DLCs that were released. I am aware that it is not a DLC and it was listed just to give a clear picture of the whole situation for discussion and will be explain in the paper. The same goes for standalone expansion and definitive edition.
3)Tie-in advertisement is for example the Red Bull x Destiny and Mountain Dew x COD.
Here are a few questions that i like to raise:
1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
4.1) If your answer to 4 is "It depends", then how do you determine the value of such content? How do you value the worthiness of story and replayability?
5) Does having platform or retail exclusive DLC actually felt rewarding?
6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
7)What is your take on Subscription Based DLC which is reportedly in the works for games like Guitar Hero. What if subscription based DLC in the future made their way to be in games like Battlefield and Assassins Creed.
8) To those who play Train Simulator, how do you justify buying those DLCs which amounted to £3000+
Anyways, any input would be much appreciated and feel free to point out any flaws.
Cheers and thank you.
-meyrsTer-
Post edited August 13, 2015 by meyrsTer