meyrsTer: Currently I am doing a dissertation on the issues of DLC.
For a degree in...?
meyrsTer: 1) If you are against DLC in the past, would you change your mind in the future if DLC actually gives hours of content for example the Witcher 3 season pass which allegedly would give another 30 hours of gameplay?
I have disliked DLCs in the past, I dislike them in the present, and I likely will dislike them in the future. To me, a DLC (or add-on or expansion) is simply a part that has been cut out from the main game and published separately. I am more forgiving if I believe that the DLC was unforeseen at game publication (e.g. the game was so successful that an unplanned DLC was developed as a reaction), a lot less so if it is clear it was planned, even if free (e.g. The Witcher 3 DLC pack) and even if actually probably developed after the game publication yet planned before (e.g. The Witcher Expansion Pass).
As much as possible, I will delay buying a game until all DLCs had been published. I therefore appreciate it when a company publishes its DLC plans early on -- e.g. Witcher 3, Victor Vran -- assuming they stick to it. Once all DLCs had been published, I will sum up the price of all its constituents and view this as the game price. I will either buy the game and all its DLCs (practically, all the DLCs that are still available, as some may no longer be so (e.g. pre-order exclusives)), or buy neither the game nor the DLCs. Given that I limit the amount of money I am willing to spend on a game (currently, $13.13 for most games, $26.26 for exceptional cases), I will often wait a long time until the entire pack is on sale.
It doesn't in the least matter what the amount of content in the DLC is.
meyrsTer: 2) If you bought a pre-owned game and the former owner bought all the DLCs, for you to enjoy its DLC, it is required of you to purchase it again, would you buy it or do you consider the former owner should transfer all the DLCs to you?
I only buy digital games (and for now only on GOG), so not relevant.
meyrsTer: 3) Would you consider buying a short (less than 2 hours) story DLC to finish the story, especially if it ends on a cliffhanger?
As stated before, I either buy all DLCs or I don't buy the game at all.
meyrsTer: 4) Which do you prefer, short story and high replayability DLC (example: Burnout Paradise DLC includes new area to explore) or low replayability with a good story (probably just to finish and experience the ending).
In general, for both games and DLCs, I would prefer "low replayability with a good story", as I usually play games only once.
meyrsTer: 5) Does having platform or retail exclusive DLC actually felt rewarding?
I detest exclusives of any kind.
meyrsTer: 6) If your best friend(s) own a DLC (or season pass) and you don't, for example in Battlefield 4, would you felt "peer-pressured" to buy it since you cant play on the DLC maps with him/her?
I don't have friends (seriously) and I therefore experience little peer pressure.
meyrsTer: 7)What is your take on Subscription Based DLC which is reportedly in the works for games like Guitar Hero. What if subscription based DLC in the future made their way to be in games like Battlefield and Assassins Creed.
Don't really know what this is. If you'd care to explain.
But if it in any way prevents me from buying the game and all its DLCs, say five years from now, or if it in any way prevents me from playing the game and all its DLCs, say twenty years from now, I don't like it.
meyrsTer: 8) To those who play Train Simulator, how do you justify buying those DLCs which amounted to £3000+
I don't play the game. I will consider buying it with all its DLCs when the total price drops to $13.13 or below.
Hope this helps.