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Divinity: Original Sin.
Because Pillars of Eternity is boring and uninteresting.
I think it's Pillars of Eternity, I played PoE 1 and 2 and they are both great.
The combat system is interesting but is not the focus (at least for most of the two games, you can avoid a lot of combat with the right skills), the book interactions are great, and I just love the style of the game.

The best thing in PoE 2 is that you can explore and discover new island and you can give them a name! I really love to discover all the world in this game, it was something new and interesting.
In PoE 1 you can do something good too, explore the castle to the bottom... just a great optional journey.

Divinity original Sin is not a bad series at all... but turn based combat, a cartoon style and more focus on every combat in the game make it hard to explore and enjoy the world. Still it's not like it is worst... it's more like a different kind of game that you can enjoy more or less based on your own taste.
The main thing is that there are lot's of good new turn based rpg (for example Shadowrun)... but the new real time with pause games are really rare.

Just play both.
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LiefLayer: I think it's Pillars of Eternity, I played PoE 1 and 2 and they are both great.
The combat system is interesting but is not the focus (at least for most of the two games, you can avoid a lot of combat with the right skills), the book interactions are great, and I just love the style of the game.

The best thing in PoE 2 is that you can explore and discover new island and you can give them a name! I really love to discover all the world in this game, it was something new and interesting.
In PoE 1 you can do something good too, explore the castle to the bottom... just a great optional journey.

Divinity original Sin is not a bad series at all... but turn based combat, a cartoon style and more focus on every combat in the game make it hard to explore and enjoy the world. Still it's not like it is worst... it's more like a different kind of game that you can enjoy more or less based on your own taste.
The main thing is that there are lot's of good new turn based rpg (for example Shadowrun)... but the new real time with pause games are really rare.

Just play both.
If with bad you mean that no matter how you configure your party it just comes down a hit m all freefight at max speed unless your willing to micropause your way through combat i wholeheartedly concure. Both in Pillars, Tyranny ( same company duh ) and Kingmaker combat plays out quite awfull if set to a.i. ….. not to mention the awfull spell style used since BG …. somehow Tales of the Swordcoast played out a lot better in a sense...
it is a shame they pulled down that game


edit:

Swordcoast legends instead of Tales of the Swordcoast
Post edited May 01, 2020 by Radiance1979
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Radiance1979: If with bad you mean that no matter how you configure your party it just comes down a hit m all freefight at max speed unless your willing to micropause your through combat i wholeheartedly concure. Both in Pillars, Tyranny ( same company duh ) and Kingmaker combat plays out quite awfull if set to a.i. ….. not to mention the awfull spell style used since BG …. somehow Tales of the Swordcoast played out a lot better in a sense...
it is a shame they pulled down that game
what are you talking about. I think the combat system is good, not bad.
also there is no need to micropause (in PoE2 you don't even need to pause) just use the scripting system and you can prepare everything and win without even touch the pause button (not always and you need to create a really good script, but it's not impossible to pause only a few times even when the battle is hard).
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nightcraw1er.488: Well, I played DOS2 sometime back. Really didn’t get on with it, can’t nail down any specific reasons but none of it really gelled. I have also played PoE a couple of times, not all the way through mind you. Nice enough setting, but it just seems boring. Again nothing specific, just get around half way or so in and get bored with it.

Me, I would rather play dragon age, or BG, or one of the many others than either of these two. Have you tried divine divinity, beyond divinity, and divinity 2, they are pretty good. The first one is a great hack and slash.
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Radiance1979: Dragon Age bored me 2 tbh, after playing the first 2 countless times on a younger age i waited quite a long time to start with inquisition but nah, it looks great ( you do need to forgive bioware ofc about some of their face choices ;) ) but starting to feel overly boring when i met about halfway of the game 20something hours played

Dos i did enjoy until i reached some point that i could not be bothered again to find out how to proceed i tried the original for about 6 hours and spend around 28 good hours in the enhanced version…. In the end the more puzzle approach to leveling and fighting which however entertaining did not get me very exited to continu

PoE is another i have trouble with getting into. The game looks beautifull, but somehow i never managed to get past the first 10 hours of the game. Maybe i spend to much time with the original baldurs gate!

more or less rpg games that manage to tickle me nowadays are Mass Effect A( andromeda.. yes i now ) Nier Automata and i'm hoping to find a similar vibe in either Elex or Outward

So vinal verdict..... vvvvvvv DoS enhanced edition
I agree mostly. DA: Origins however was a very good game, much in the same vein as baldurs gate. It is very different from inquisition, which was a single player mmo (I got half way or so into inquisition before I realised that and gave up). And we won’t even mention the poo pile which is DA2.
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kai2: What did you feel were the more innovative gameplay ideas?
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Leroux: To what extent you can make use of things in the environment, even - or especially - in combat. Like teleporting barrels around and such. And the synergies, like lighting oil puddles, but also the opposite, like damp creatures only getting dry, not burnt, if treated with fire etc. Maybe also what they tried to make co-op play more involved, like one player being able to challenge the decision of the other, although that rock-paper-scissors game isn't that great, and ultimately I expected D:OS to be more polished and geared towards co-op play even outside combat after all the praise for it. The combat is fun with others, but the rest of the game is still pretty much a single-player game that doesn't work all that well in co-op (particularly those endless dialogues that mostly condemn the other player to a passive reader).

I also like how the Divinity games work without hard class restrictions and give you a lot of freedom in building and experimenting with your character without much of a threat that you can mess it up. I'd say that this is something that has mainstream appeal, more than the tone, although I don't know if it would actually draw in players who usually aren't into the genre either.
Thanks for highlighting those aspects! I had forgotten. I played around 15 hours of DOS when it released but didn't seem to stick in my mind... other than the fact I moved on very little from the original town in those 15 hours! I don't think I was aware then that environmental interaction (something I enjoyed in Blackguards 1 & 2 as well) was a relatively new innovation. That's my own general lack of familiarity with the genre.
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kai2: other than the fact I moved on very little from the original town in those 15 hours!
Yeah, that was rather terrible, too. I'm not all that fond of mundane city adventures anyway, worse if they go on for so long and right in the beginning. There's also a rather aggravating stealth section later in the game. But combat really is fun, and I think you can get much more creative than in Blackguards.
Post edited May 01, 2020 by Leroux
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Radiance1979: If with bad you mean that no matter how you configure your party it just comes down a hit m all freefight at max speed unless your willing to micropause your through combat i wholeheartedly concure. Both in Pillars, Tyranny ( same company duh ) and Kingmaker combat plays out quite awfull if set to a.i. ….. not to mention the awfull spell style used since BG …. somehow Tales of the Swordcoast played out a lot better in a sense...
it is a shame they pulled down that game
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LiefLayer: what are you talking about. I think the combat system is good, not bad.
also there is no need to micropause (in PoE2 you don't even need to pause) just use the scripting system and you can prepare everything and win without even touch the pause button (not always and you need to create a really good script, but it's not impossible to pause only a few times even when the battle is hard).
hmm well maybe i need to give it somewhat more attention, i was appaled by how the combat handled, and here is me thinking i now everything about scripting with a lot of experience in DA.... or gratuitious space battles for that matter ;)
In the end i did like Tyranny so maybe i should give Pathfinder and POE somewhat more time since now i think of it low level combat might also had to do with creating my opinion... how lackluster i feel ever
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Radiance1979: ...
more or less rpg games that manage to tickle me nowadays are Mass Effect A( andromeda.. yes i now ) Nier Automata and i'm hoping to find a similar vibe in either Elex or Outward
...
With the games you've spoken on, I'd suggest you might check out Greedfall (easily my favorite game of the last year... but then I dig Spiders' style of RPG). It is a AA action RPG very much in the Bioware mould.

Elex is great vertical exploration RPG if you can get beyond the terrible hitboxes and generally poor combat (yes, seemingly worse than PB's usual combat systems). I loved the game... but early on it's definitely a chore.

Outward is a strange case. I wasn't a fan of the 10 or so hours I played (yes, I played because some compared it to Gothic). It felt open, loose, and very lonely. I got the distinct feeling that most who enjoy it are playing co-op and I played on a console with no internet connection... but... with the devs still releasing patches and dlc, I may go back to the game at some point. Maybe on GOG?

Post edited May 01, 2020 by kai2
It seems from what I'm gathering here, POE has a lot of freedom but the story isn't very engaging and it feels more like a nostalgia trip than a modern game?

Meanwhile DOS is innovative and beautiful but slow, has atone some dislike, and doesn't have a terribly engaging story either?

Am I close or way off?
Post edited May 01, 2020 by kai2
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Radiance1979: ...
more or less rpg games that manage to tickle me nowadays are Mass Effect A( andromeda.. yes i now ) Nier Automata and i'm hoping to find a similar vibe in either Elex or Outward
...
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kai2: With the games you've spoken on, I'd suggest you might check out Greedfall (easily my favorite game of the last year... but then I dig Spiders' style of RPG). It is a AA action RPG very much in the Bioware mould.

Elex is great vertical exploration RPG if you can get beyond the terrible hitboxes and generally poor combat (yes, seemingly worse than PB's usual combat systems). I loved the game... but early on it's definitely a chore.

Outward is a strange case. I wasn't a fan of the 10 or so hours I played (yes, I played because some compared it to Gothic). It felt open, loose, and very lonely. I got the distinct feeling that most who enjoy it are playing co-op and I played on a console with no internet connection... but... with the devs still releasing patches and dlc, I may go back to the game at some point. Maybe on GOG?

Well of course i will keep that one in mind. I do have that Kingdom thing waiting for me over at epic too so i try to postpone further purchases untill i'm certain i'm up to date with my own library! ;)
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Leroux: Really? That's a bold thesis. I'm not sure if I'd buy into it. I can't really imagine someone who's usually not into tactical RPGs to play D:OS just because of its tone. I can imagine people who usually are *not to play it* because of it though.
The Divinity OS series has outsold other RPG renaissance series by a massive margin, so something is responsible. I think the brighter colors and more whimsical nature are definitely part of that, yes. Mainstream popular stuff tends to be more amusing and colorful than dark and serious. No one's done a thorough research study though of course, so who knows. We're all making educated guesses.
The quality of animations and world art direction looks so much better in Deadfire than POE. IMO Deadfire looks all-around more interesting... although I hear the story is even worse than the original.

Is anyone coming away from any of these big, recent RPGs really affected by the stories?
I found Pillar's of Eternity to be a tiresome, laborious combat encounter after combat encounter. Instead of feeling excited about having another encounter, my reaction was always "Oh no, not another one of these!". The combat was the really quite unfun. I gave up on it quite early on, after defeating a boss in one of the first castles (some lord's son named Rufus? I don't even remember- the story was quite generic).

Divinity: Original Sin didn't have super-exciting combat or anything, it was just another aspect of the many aspects of its gameplay. I mean, the environmental stuff was fun, but not something I'd recommend the game for. Still, I got through a lot more of it than PoE. Still gave up on it out of boredom somewhere outside the first town, though.

So if you want me to recommend one over the other, I'd say D:OS, but honestly, I'd recommend neither. But then again, maybe I'm not the target audience. My favourite IE game was Planescape: Torment.
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babark: I found Pillar's of Eternity to be a tiresome, laborious combat encounter after combat encounter. Instead of feeling excited about having another encounter, my reaction was always "Oh no, not another one of these!". The combat was the really quite unfun. I gave up on it quite early on, after defeating a boss in one of the first castles (some lord's son named Rufus? I don't even remember- the story was quite generic).

Divinity: Original Sin didn't have super-exciting combat or anything, it was just another aspect of the many aspects of its gameplay. I mean, the environmental stuff was fun, but not something I'd recommend the game for. Still, I got through a lot more of it than PoE. Still gave up on it out of boredom somewhere outside the first town, though.

So if you want me to recommend one over the other, I'd say D:OS, but honestly, I'd recommend neither. But then again, maybe I'm not the target audience. My favourite IE game was Planescape: Torment.
Yes, seems that first DOS village "killed" a lot of our enthusiasm.

Did you happen to play POE II: Deadfire?