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CONTEST

We want you to make your own concept art for Divinity Original Sin 2's #GOGHero - draw it, photoshop it, finger paint it, whatever you think works best. Give the #GOGHero their look and win gaming goodies. As always, together with Larian Studios - we'll be going over all the entries and looking for fresh ideas to implement into the final character design.

HOW TO ENTER:
-- Create your own concept art for the #GOGHero - whatever medium you choose, just make sure you can save it as a good quality image.
-- Embed or link your image in the forum comments.
-- Wait impatiently.

PRIZES:

The winner will receive a brand-new ROCCAT Kova gaming mouse.

But as always, we also reserve the right to award honorable mentions with GOG.com game codes and other goodies!

RULES:

-- One entry per person!
-- Embed or link to your image in the forum comments.
-- Your first entry submitted to the contest counts - make it a good one!
-- Submit your entry before November 7 12:00 AM GMT to be eligible for a win!

Not sure what it's all about?

Have you heard the word?
The word is that we get the chance to work with Larian Studios to design an NPC character in their about-to-win-kickstarter sequel, <span class="bold">Divinity: Original Sin 2</span> - a unique in-game character, the #GOGHero, complete with a backstory and private motivations to intertwine with the players' fates.

Well. YOU get to design them.

Because the more is always the merrier, we're handing the #GOGHero over to you, the gamers, and everyone is welcome to pitch in with their ideas! The entire gaming community is invited to a massive brainstorming session with Larian Studios & GOG.com, and to submit their own ideas for the upcoming character.

For a touch of authenticity, Larian is providing official guidelines to work with - just like the ones they use during development. Fun, but optional:

--Each character has 3 major traits: Vanity, aggression, pride, self-confidence, racist towards dwarves/elves/humans/orcs/sourcerers...
--1 Quirk or Eccentricity: A predilection for dogs in leather boots, refuses to face north for religious reasons, in denial about his singing.
--One Fear/Loss/Block/Wound: Something traumatic in their background for which they are compensating in some way, or which drives them to do something normal people don't. His wife was killed in a tragic accident and now he's a kamikaze detective with a death wish. His parents were murdered by a criminal so now he's a vigilante crime-fighter. He's terrified of intimacy so treats women terribly. That kind of thing.
--Race: Human, dwarf, elf, lizard, undead.
--Background: Gender, age, job function, loyalties.

Throughout the brainstorm, the team from Larian, including creative director Swen Vincke among others, will be joining in us to browse, weigh in, and search for inspiration! Finally, when the time comes, they'll design three final characters combining the awesomest ideas, complete with official concept art and backstory. Once again, the #GOGHero will be placed in your hands with an official vote to chose the favorite champion from the three proposals. The winning character will go on to become the community-made, full-featured NPC in Divinity 2: Original Sin.
Post edited January 18, 2016 by GOG.com
Name: Bruce Parker
Race: Human
Age: Early 30s
Job: Billionaire Playboy and high society socialite

Background
Bruce was born into a life of comfort and luxury, the only scion of an affluent and respectable family. However his idyllic lifestyle did not last as tragedy struck at an early age. On the way home from a boring night out at the local opera, his parents were callously murdered by a mugger in a deserted alleyway right in front of the boy. Terribly traumatised, Bruce vowed never to attend another opera again.

In a cruel but highly contrived plot twist, the same mugger would also later murder his only other living relative Uncle Ben. Poor gentle Uncle Ben, a wealthy Investment Banker and vociferous campaigner for the abolition of Child Labour Laws, was like a father to Bruce. A raconteur with a predilection for pithy aphorisms, he would often regale young Bruce with useless maxims such as "With great power comes great profits," "If at first you don't succeed, pretend you never tried," and "Don't call me stupid." Bruce didn't miss him very much.

Mildly saddened by these events, Bruce pledged to fight injustice, corporate greed and oppression in his spare time and during TV ad breaks. His vigilante activities include writing angry letters to makers of violent video games, prank calling corrupt politicians, and vandalising Wikipedia pages of despotic world leaders. He would even go as far as to post anonymous bad reviews on Disney movies.

Afraid that authorities would discover his illicit proclivities, Bruce disguises himself as a suave but vacuous billionaire Playboy by day and more of the same by night. Adopting the uplifting motto "Don't Be An Ass (Unless It's Profitable)" as a tribute to Uncle Ben, Bruce also sponsors worthwhile philanthropic endeavours like the Supermodel Literacy Fund and the Nude Beach Volleyball Foundation.

Major Traits
Bruce is a pacifist who abhors violence and has a strict "no killing" policy, especially when he is the target. He also has a keen intellect with the ability to use up to 15% of his brain. That's 50% more than the average MMO gamer. Although brilliant, he is known to be languorously indolent, leading one of his Professors to declare "Bruce Parker, brilliant but lazy," shortly before trying to kill him.

Quirk or Eccentricity
Has an irresistible urge to chase sirens.
Venturing into the depths of a certain forest, the player will eventually stumble upon what appears to be a statue of a monk, sitting on the top of a square rock, under a waterfall. The monk appears to be meditating and various large and heavy chains seem to tie him to the floor. When the player closely inspects the statue, he will notice the statue to be strangely shifting rapidly between a solid rock state and a living human state, like if it could exist in both states at once. When the player tries to interact with the statue, the spirit of a knight in heavy armor will appear right next to it and talk to the player.

The knight will identify himself as “Judas, the GoG-eous”, a former paladin of various different orders that has spent his life obsessing over encountering the “true norm” under which he could live, until he realized there was no norm he could live under. This led him into pursuing freedom above everything else, or, as he referred to it, “Freedom from the Dreaded Realms of Men”.

His quest finally led him into the gigantic library of an ancient monastic order where he found a manuscript containing a spell that could, hypothetically, free him. He took the manuscript with him to that spot and tried to cast the spell. The problem was that the manuscript was in a language he didn’t really understand all that well and he thinks he may have misplaced a couple of words. Thus, his body became rock and his spirit was free to roam, but only the vicinity.

If the player asks about the manuscript, he will say someone from the order probably followed him and took it back. The player may inquire about the chains, but he will have no idea of what the player is talking about. He can’t really see the chains. If the player asks him if he means to be “the gorgeous”, he will say that “No, he really is the GoG-eous”. Further inquiries about his views on the world or currently events will hint that he has been there for a long, long time.

After talking to the spirit, the player may inspect the chains that bind his body. The player will notice that they are actually made of living tree branches. The player can, then, destroy the chains that bind his body. This will cause a dispel effect to happen and the statue will dissolve into the water of the waterfall, leaving no remains. This will also cause the spirit to become more material and living like, existing in a sort of mixed state between spirit and living, but his armor will dissolve as well. He will mention that the player has done it and that, now, he truly is free.

The spirit will disappear and leave behind a purse with ten thousand gold coins in an ancient forgotten currency.
Sharnier the unforgiven

Race : Lizard
Traits: Short tempered, Likes to be alone (though she doesnt want to), hates humans especially the religious ones and all monks. Utter or call your god, she gets angry.

Quirks or Eccentricity: Eats all kinds of bugs weeeird, huh??? welll that makes her weird among a band of adventurers.

Occupation : Hunter

Life of a lizard was never easy... Narsun grew up seeing hatred from their fellow human neighbors even though humans had to depend on Lizards for their food and raw materials they brought from the nearby forest and
inturn lizards depended on human made stuffs like weapons and clothing.
Sharneir, was born in a great tribe of lizards. Both her parents were always involved in meetings which included humans in regards to trades and war. Sharneir, also has a baby brother. Sharneir, was trained by her father in arts of hunting
and weaponry and very soon she rose to ranks at a very young age. Once she heard about invasions happening in faraway lands . Heard the invaders were an army lead by a group of monks and a King. Though these incidents were happening
in far away lands, the lizards tribe decided to hold a meeting with their fellow humans about this problem. Humans, makes an oath that whatever happens they will jointly fight the invaders. So, it was decided...
A Sudden invasion during a moonless night, humans they knew and traded with double crossed them and joined the invading armies.
Sharnier, was asked to escape to the jungle since both her parents were killed. Desperately she ran and ran... She, was panting and crying when suddenly she had to stop running and looked back and remembered about her baby brother.
What happened to him? Should I go back now? No, I will wait till sunrise". Sharnier, returns back in the morning and saw her burned village and no signs of other lizards. She can hear the chatter among soldiers who may be at the gates of her village. She sees her hut and goes inside only to find 3 monks standing and looking down
at her ... brother??? Noo, she said and grabs hold of a sword on the ground and rushes to them kills two of the monks. The 3rd monk lands a cut on her left eye... Narsun, didnt think about the pain but grabs holds of her brother and jumps out
of the hut running again deep. She was feeling happy and when reached a clearing she looks at the baby in her hand. Baby was already killed before she even knew.

Sharnier's, hatred grew when she later heard that the monks believed in total annihilation of all Lizard races since they considered them to be born from evil ones. Sharnier, therefore roams around for justice against these monks who were
know as the "Sons of the Bright Light". However, they only grew more in numbers... nevertheless she will have her revenge till her last breath. Her lost left eye became known in the realm as a curse which was laid on her by the monks and later deriving
the infamous name from her deeds The Unforgiven.

You will encounter Sharnier, when she is battling a group of monsters on her own and asks for your help. Once you help her beating the monsters, she will thank you and asks if you believe in God. If your answer is 'yes' she will not join you
and also will not aid you in another encounter wherever you may see each other.If 'no' you get a hunter with the senses of a reptile.
Not into the game so I'll refrain from participating but what about an undead? After all, GOG rose from the dead some years ago...
#GOGHero
Human
Male
42
Prof. Archibald Shillingford Wilberforce II
He’s wears a mask that covers half his face because it is scarred from looking through the portal.
wears a monocle
Has robot limbs
He has a robotic moustache and a top hat
He wears lots of watches because he always wants to track the time probably because he saw all of time and space but none of them actually tell the correct time
he uses a cane sword that can also be used as a gun that shoots hot tea
He was an inventor/scientist who managed to create a portal that showed the secrets of time and space but also drove him crazy and disfigured his face and body. He had to have enchanted robotic enhancements. He has two personalities which argue with each other. One personality is his crazy human self and the other is a less crazy (but still crazy) robot self. All his inventions now are just elaborate complicated ways of making tea. He will randomly shout nonsense like BACON! and his other personality will sigh or apologise. He used to live in high society which is why he wears a top hat and has replaced his moustache with a metal one after he lost his real one.
Attachments:
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zazu49: Name - Count Percival Xylos, "The Yellow Count"

Major Traits - Well-educated, artistic, nervous

Quirk - Obsessed with the color yellow. His coat of arms are yellow, his clothes are yellow, his bed is yellow, etc.

Flaw - Flees from battle frequently, both out of fear of being killed and out of a desire not to have to harm anyone else.

Race - Human

Background - The son of a minor noble, Percival's reckless father was killed in battle when Percival was young, leaving him in the care of his somewhat over-protective mother. Fearing the loss of her only son, Percival's mother kept him indoors as much as possible, encouraging him to focus on academic pursuits. Now, however, she is dead, and Percival is fored to wander the world, seeking a way to make enough money to avoid being forced to sell his lands. Unfortunately, Percival's rather luxurious taastes make this difficult, and he is almost perpetually insolvent. He can join the player's party for a large fee, and is near-useless in combat. However, his vast knowledge can be helpful when it comes to solving puzzles or navigating unfamiliar terrain. Mainly inteded to provide minor comic relief.
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dick1982: if ancient emperors didn't used to wear lots of yellow and gold, i would say das racist, mate.
It's actually inspired by a 14th century Italian count, who, apparently, was obsessed with color green, bringing cartloads of green clothes, banners, and tent material on campagins. The idea of the "Yellow Count" is kind of an homage to that, as Percival is a cowardly ("yellow") man obsessed with that color.
More info here: https://en.wikipedia.org/wiki/Amadeus_VI,_Count_of_Savoy
Post edited October 12, 2015 by zazu49
This is for the DWARVES

This would be...The Elusive Dwarf, who goes by no name... But some call him Urist.
He works in the shadows to support the Dwarven race against all of the opposition and oppression of the other races, all of which he hates. If he offers missions, they would involve liberating Dwarven slaves or sabotaging the mining efforts of the bigguns. His beard was burned off humans back when he was a slave, so he wears a fake one that is clearly a dead animal of some sort.

Beneath his altruistic goals of freeing his people from oppression, he also wants revenge against all the other races who either have wronged the dwarves or just didnt do anything to help.
While hes not plotting, hes also an experienced alchemist hoping to one day perfect a beard growth formula, which he will also weaponize against the Elves.
Name: Alfons Etxandi
Race: Undead
Age: ??
Gender: Male
Job: former Count driven from his estate due to his current condition.... .

Background/Traits:
A former royal Count with considerable land holdings, the former Count Alfons is on the run as he was killed in a drunken duel over one of his many mistresses. Subsequently, he was raised from the dead by a necromancer in order to divulge his lands and monies to the magician. Held in thrall for many years, he was eventually freed when the necromancer was killed by the townspeople after they discovered some of his more recent work. However,the ghoulish Count Alfons was driven from his people and lands and has not returned since.

When he was alive Count Alfons was good at only three things: drinking, philandering and fencing. He still considers himself quite the dandy and while a notorious ladies man, his current form is rather repulsive to behold. Still, he dresses up in the best silks and leathers, even if they stain with pus and blood within minutes. His signature look is his comically large and floppy hat with his sapphire-inlaid rapier dangling off a black leather baldric. He sports as much audacious jewelry as his rotting body can handle and many a would-be thief has met their doom trying to abscond with his ornamentation.

Witty and quick with a riposte, he can seem almost normal for a time before he descends into a gibbering melancholy about his state of affairs. He is dismissive and snide to any person of 'low birth' but equally as eager and ingratiating to anyone of royal lineage, be they human, elf or dwarf. He will immediately and viciously attack any necromancer he sees. Taverns and other drinking establishments inflict him with visible resentment and craving, as drink no longer works its liquid wonders upon him. However, a rousing drinking song will arouse a macabre smile on his bony visage.
Hey guys,

The forum is already ripe with cool ideas but we decided to spice it up a bit. Let’s go to creative writing class together! Here is a little exercise we want you to go crazy with. We will pitch you a character on the forum: race, gender, name, age etc. Your task: create his/hers backstory. But here is the twist: each person has only up to 5 words and then the next person takes over where the previous one left off!

Confused?

This is how it works:

Name: Bliss Ramen
Race: HUMAN
AGE: 101

And now let’s kick it off:

[GOG]
The ultimate soup-master started out…

[YOUR FRIEND]
The ultimate soup-master started out as a humble servant to...

Now take it away!
Post edited October 14, 2015 by Konrad
The ultimate soup-master started out as a humble servant to escape a life of mediocrity.
Post edited October 14, 2015 by MechanicalArm
The ultimate soup-master, started out as a humble servant to escape a life of mediocrity. But soon found out that
Post edited October 14, 2015 by Cleidophoros
The ultimate soup-master started out as a humble servant to escape a life of mediocrity. But soon found out that unlike his soup, life is
Post edited October 14, 2015 by Konrad
The ultimate soup-master started out as a humble servant to escape a life of mediocrity. But soon found out that unlike his soup life can be exciting and full
Post edited October 14, 2015 by MNB97
The ultimate soup-master started out as a humble servant to escape a life of mediocrity. But soon found out that unlike his soup, life is exciting and fully random sometimes. For example
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mecharma: The ultimate soup-master started out as a humble servant to escape a life of mediocrity. But soon found out that unlike his soup, life is exciting and fully random sometimes. For example
The ultimate soup-master started out as a humble servant to escape a life of mediocrity. But soon found out that unlike his soup, life is exciting and fully random sometimes. For example when he went to the
Post edited October 14, 2015 by FlamingFirewire