Posted July 02, 2015
I recently finished playing Shadow Runner Returns and really enjoyed it. One criticism I heard about it was that it was too short. But after playing it I disagree. I cannot tell you how many CRPGs I have started over the years that I have sunk 40, 50 even 60 hours into and then got bored with it and never finished the game. I have always been discouraged by this because in CRPGs the story is more important than most PC genres and a good story has to have a good ending. It seems to me that in a desire to create "open world" games we get stories bloated with never ending bland side quests that just add gameplay time for the sake of gameplay time.
So two questions. What is your ideal length of play (in hours) for an in-depth RPG? And do you think that you can have an "Open World" CRPG and still keep a tight and engaging story?
So two questions. What is your ideal length of play (in hours) for an in-depth RPG? And do you think that you can have an "Open World" CRPG and still keep a tight and engaging story?