Posted January 27, 2015

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other

swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom

Ixamyakxim
Boxer Dogs Rule
Registered: Feb 2014
From United States
Posted January 27, 2015
LOL no worries sometimes I feel guilty. The "storm of the season" here is like the base coat in November in a lot of other places! No clue how you do it! It wasn't so much the snow I was worried about as losing power for days and days and da...

EndreWhiteMane
Get off my lawn!
Registered: Sep 2011
From United States
Posted January 27, 2015

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
No, really, I used to have to try to throw snow high enough that it didn't just land back in the 'tunnel' I was building. ;)
Had enough of that, a few feet a year is plenty. :-)

adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015


to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?

CarrionCrow
.
Registered: May 2011
From United States
Posted January 27, 2015
No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 27, 2015

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P

And have a tractor.
Hell, we have people checking in today; how bad could it be?

swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated

to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.

Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?

adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015

Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.

swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.

CarrionCrow
.
Registered: May 2011
From United States
Posted January 27, 2015
If I had the cash and thought I'd be stuck in really bad weather, that's what I'd do. Find a nice place to stay, hole up for a while and keep warm.

adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.

I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)

swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated

I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)

ddickinson
Battle Sister
Registered: Feb 2014
From United Kingdom
Posted January 27, 2015
Good day, everyone!
How are you all doing today?
How are you all doing today?

adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom