Theoclymenus: This is a real pet hate of mine. Prison Architect is the latest one. The developers have created a very popular game (which I have purchased on gog) but they have not supplied a manual yet, so we are once again forced to search the internet for clues as to how to understand everything. Why ?
Ritualisto: I got the game on Steam and if you click on manual on the store page you will get to the Prison Architect wiki (with a quick starter guide, tips, ....).
Link:
http://devwiki.introversion.co.uk/pa/
For such complex games I prefer a wiki over a simple manual. Also you can find a lot of guides for this game (in all kind of languages) on the game selling site with "S". So perhaps GOG should at least add the link to the Prison Architect wiki.
P.S.: I read the part that you like to have an offline manual. It is just my opinion on this topic. ;)
blotunga: My game. Many people complain about a lack of tutorial
Ritualisto: I don't know your game but I prefer a short tutorial over a manual. But you should be able to skip it (if you play the game again) and the tutorial shouldn't be half of the real game.
I take your point about how wonderful game wikis are but really that should just be in addition to a manual made by the developers. I want a game guide which is in one place and which I can access at any time, WITHOUT having to go online every time to access it. Then, after that, I can avail myself of the wonderful game wiki.
One of the worst (or best ?) illusrations of the point 'm trying to make is Crusader Kings 2. The manual for this game is about as useful as a chocolate teapot. Not only does it not introduce you to the rules, controls, interface etc., it also assumes that you are already an expert on the subject of feudalism. I had to work SO HARD to get even an oily grip on this game. And then, was it worth the effort ? Well, there are better games, let's put it that way.