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Get ready for a psychological RPG where you become a refugee hunted by Rome. Sacred Fire: A Role Playing Game is coming soon to GOG.COM!

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Different from what most "RPGs" offer today. Truly, a step forward in a nice direction.
To the wishlist it goes.
Looks interesting... wishlisted
I don't know... I appreciate the opportunity to really roleplay a character, but this looks terribly involved, and it's not a good sign where the game points to an external website for explanation of what its system even is all about (screen 4).
Post edited October 12, 2021 by Breja
I'm in love!

Edit: There are three more vids at the Steam page.
Post edited October 12, 2021 by KasperHviid
Looks rather boring to me, so I guess I pass here.
I was potentially interested from the screenshots, but from the trailer it looks like too many unlockables and too much time watching numbers go up (unless I am misunderstanding those parts, which is possible).
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KasperHviid: I'm in love!

Edit: There are three more vids at the Steam page.
Where, I now discover, it's an EA/GID (Early Access/Game In-Development) POS

I don't mind Crowdfunding, if a game is 100% crowdfunded, meaning it has no publisher, using Backer funds to offset their own risk.
Even then, I will only fund experienced Devs, with a proven track record of releasing great games, and only via direct funding.

I fundamentally object to KickStarter creaming off just 5% of my backer funding
So direct funding gives all my cash to the dev. No leeches, living off doing sod all but hosting a project on their site.

How much worse EA/GID is than even KickStarter/Crowdfunding can't be overstated.
1 You buy the Product, an unfinished game, usually not even in an Alpha state (Alpha State = playable from start to finish)
2 Buying ANY product, in an unfinished state, means you bought it "AS SEEN", on the date of purchase.
3 You have no legal right to expect anything else, because you knew you were buying an unfinished buggy mess.
4 Steam/GOG take 30% of the purchase price, for that buggy unfinished mess.
5 The Buggy Unfinished mess, also has a Publisher, that wants you to fund the development of the game, that they profit off.
6 All, including devs are profiting from selling an EA/GID POS, but not from me.

If this project EVER gets completed, I may take another look at it,
Even then, it will suffer, due to me imposing a EA?GID negativity penalty, for using a scummy business model.
Huh.

This looks potentally interesting, but as Breja says, it doesn't look like it's well built to intuit and what's worse, literally nothing is stylized to the game.

It looks like all the assets were designed without actually changing any of the settings. As DesignDoc (and countless others) have pointed out, there is a lot of work that goes into making your game work stylistically. Everyone is going to notice if you're using 10 point Ariel or Helvetica. Those are good for incredibly boring business documents, but not so great for games.

Instead of "Anger" and "Fear" one could instead just use Comedy, Tragedy and all the other masks; or stylized icons which represent the emotional states. This also saves on localization costs, since :) is still :) in French Canadian. Heck, it looks like there are already esoteric icons in use, including those aforementioned masks, so why clutter the interface with a useless barrage of words?
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UhuruNUru: If this project EVER gets completed, I may take another look at it,
Even then, it will suffer, due to me imposing a EA?GID negativity penalty, for using a scummy business model.
And that's sort of the bite. I think I can count on hand all the early access projects on one hand that:
1) Actually left early access.
2) And were good end results of this.
Post edited October 12, 2021 by Darvond
What a bunch of beauties!
I'm looking forward to this game so much, even after playtesting several earlier builds - as a guy who doesn't usually like to repeat stuff - I'm still really excited to fire this up on release =)
Interesting concept - wishlisted.
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UhuruNUru: 3 You have no legal right to expect anything else, because you knew you were buying an unfinished buggy mess.
I don't think this is the case on GOG (I have no idea about Steam). At least the closest thing to a statement on this in the FAQ is that GOG picks games that they are willing to stand behind. I consider this to mean that they will refund if the developer drops it while it is a buggy unplayable mess (although not necessarily if it is playable but with less content than intended). GOG isn't advertising games in development as being entirely at the buyer's risk the way Kickstarter does (IIRC), so I don't agree that the legal system would consider it that way (not that I suspect it would matter in practice for those of us outside the EU what the legal system might decide and I'm not sure a legal claim would be practical even in the EU).

I think GOG ususally marks games in development that way before they appear so I would guess we are most likely getting this one on release day.

Personally, I wish all games would be listed as in development until they are no longer in development (maybe a distinct "high quality but still in development" category in addition to the "early access" equivalent). I would usually like to wait until all development is done and I know how much the game costs with all DLC I care about. The whole industry is a mess with many released games being in horrible condition.

I have now purchased 6 games in development (IIRC), most of them recently (almost all builders since those are the main ones I don't mind playing a bunch of times with somewhat different content). My experience is that the quality depends entirely on the developer, just as with released games. Two (Timberborn and ΔV: Rings of Saturn) are already better quality than most released games I've purchased here IMO (also ΔV has a demo that is fully complete except for not being able to load save games, a great way to do it (more like Bandcamp for games) and the extensive demo convinced me to get it in development). Ostriv in dev versions have had variable quality and development is going slow, but I really like the detailed historical basis and am happy to wait as long as it takes (and I would consider it ok if not great if it stopped with a version free of major bugs with the current content). Hotel Magnate I just got to celebrate GOG removing the DRMed Hitman game and I was able to play most of the way through the first area before hitting a game breaking bug. It has a ways to go. Finally, two games I got in development ended up releasing worse versions than what I played in development. Deep Sky Derelicts I got right before the release based on a recommendation in the forum and it worked fine when I played the in development version but the release version didn't work on my system at all. Luckily they fixed that fairly quickly IIRC, but it seems an unwise decision not to use the in development status to test major changes before the release (annoying a number of people who might have otherwise promoted the game at release). The Architect: Paris just released, newly forcing players to play the quite buggy campaign before reaching the sandbox mode that I enjoyed in the development version. In addition to bugs, the campain shows you some of the major limitations of the game (that I had hoped they would improve before release) and doesn't let you see a bunch of the interesting stuff you can do until later. There was a banner on the front page briefly but not long (and no release thread). I wouldn't be suprised if everyone who purchased and played it in the current state asked for a refund. I hope they fix it, but I fear the only reason they would release it in the current condition is because they are about to abandon it (although that doesn't explain the locked sandbox mode).

One memorable game I purchased at "release", Project Hospital, should have been early access and took something like a year an a half or two years before I could finish a game without hitting a game breaking bug (not until after they released their first paid DLC). I really like the graphics and many of their UI features should become standard in builders, however the way they handled it has them on my avoid list of developers while if they had called it early access and not released paid DLC until well after the base game worked I would have been fairly happy with the result and would be recommending it. In general, the quality of release and how a developer handles DLC are some of the most important aspects to me while a game being early access seems like a slight positive to me (even if I don't get it, as I might not do as often if more of the ones I have already purchased turn out to not have great end result). Although, I also appreciate not even hearing about a game until it works well and like one year Epic exclusives for that reason (as someone who won't use Epic). I would also say that established developers should not use Kickstarter or any unguaranteed early access method.
Post edited October 13, 2021 by joveian
Looks beautiful! ^_^
The visual made me wonder if making a Japanese style Visual Novel but with western art style can work. I wonder if someone made one already.