neumi5694: Even IF then they remove the original (which I doubt): Who didn't buy the original until then, didn't want it in the first place. After all it's almost 30 years old.
That's a fallacious argument no matter how many times it gets repeated. I didn't play Planescape Torment and many other 90s games for the first time until the mid-2015 as there was just so much good stuff released back then I couldn't keep up and it ended up on a huge Wishlist. Even today in 2024, I'm still working my way through DOS Youtube gaming channel playlists and finding titles I missed 25 years ago. Imagine how delusional
"If no-one bought classic books / music / movies decades ago it's your fault for not buying it back then (even if 'then' was before you were born) and you don't deserve it today..." would sound if applied to every other form of entertainment media. Games are no different at all.
neumi5694: "On the PC it is kinda obsolete, but adventure games have become more important on mobile tablets and to a certain extend also on consoles. The old versions for PC usually are not so well suited for these systems, they often miss widescreen support, one click controls, gamepad controls, have low res graphics."
I find the exact polar opposite to be true. I can't even find most of the P&C remasters of recent years (Sam & Max series, Day Of The Tentacle, Grim Fandango, Full Throttle, Downfall, etc) on Google Play store in the first place so clearly very few remakes ended up on mobile. Many native Android ports of PC games also don't get updated anywhere near as often as PC, they stop working a lot quicker (Android 5 compatibility issues vs Android 13 tablet issues) vs PC games that still work after 25 years, and a lot more are abandoned with unfixed bugs:-
RealMyst (2014 Android port) = "As standard for Noodlecake work, this port does the absolute bare minimum to get a PC game 'working' on Android. The touch movement is abysmal, there's no way to use the classic movement mode, and other features present in the PC version are missing in this".
Riven (2017 Android port) = "Unfortunately, there are numerous game breaking bugs that can and do completely halt your progress. There's a particular bug that I'm encountering that is preventing my progression. At the fire marble puzzle, the button to activate them doesn't respond no matter where I press." Leisure Suit Larry Reloaded = "Could be a fun game but it is very buggy. I paid for the full game and several times I hit spots where you are unable to click to continue. If you enter the convenience store for example no matter where you click you are unable to move, same with the disco." / "Games broken the chat bubble gets stuck and you can't choose any other action I have had to restart again and once more before I decided to uninstall it." That's ignoring the fact that the "In-app purchases" 'Game' = shareware demo that isn't even honestly advertised as such.
^ Guess what? Myst Masterpiece (2000), Riven (1997) and LSL1 all work fine via ScummVM for Android... Many new point & click games are released with the same VGA resolution & pixel art style as old ones (the whole Wadjet Eye series) and looking at the original Kathy Rain and Thimbleweed Park Android reviews even mobile gamers don't sit there sulking that
"it doesn't look like Crysis". If anything smaller screens make it less relevant than ever (notice how 720p is back in for the Steam Deck...) And literally no-one on the planet carries around an XBox Controller in their pocket to play a
point & click adventure on a mobile phone on the train vs using the touch-screen. So overall, older versions of point & click games played via ScummVM genuinely do seem to have far fewer issues on Android then half the natively Android ported remakes. If you want the new version because you like it, then buy it, but
"Everything should be remade because 90s games should have only been sold in the 90s" is one giant strawman.