It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Replay Golden Sun? ;)

You can also try GS DS if your phone can handle it.
avatar
Green_Hilltop: Replay Golden Sun? ;)

You can also try GS DS if your phone can handle it.
Is that through an emulator?
avatar
gunshellmav: The sole reason (and probably a poor one) is that there's this player character named Sabin (one of the most OP characters in the game) in FF6 that uses Blitz as his special ability--and it requires input commands not unlike Ryu's Hadoken from Street Fighter to pull them off. I can imagine that being an absolute hell to pull off on a phone.
This is how one inputs a Blitz command in the Android version:
http://vignette2.wikia.nocookie.net/finalfantasy/images/5/5c/Blitz-FFVI-iOS.png/revision/latest?cb=20140116114454

All Blitz commands utilize the setup you can see in the screenshot. You can either slide and make up a Blitz command as you slide, touch them individually, or use a gamepad. Even though I have a gamepad, I prefer sliding on them. So its not hard or anything as you say.

If we're gonna talk about Sabin's Blitz, I should talk about Cyan's Bushido. In the Android version, you don't wait until Cyan charges his Bushido and halt an entire party's worth of commands. You simply pick up the level of Bushido you'd like, then Cyan will charge up the Bushido up until your desired level and then wait until its his turn to make it, all automatically. No longer does he stop you from inputting commands for the rest of your party until he's done.
avatar
awalterj: How are they going to adapt games like Duke3D where you need keys for flying up and down with the jetpack, hotkeys for medikits and steroids and choosing weapons etc? I can not imagine how one can play it without mouse & keyboard or mouse & gaming keypad. You'd get brutally murdered in multiplayer if you're on a tablet against someone using traditional input.
Duke 3D is ALREADY adapted on Android, although not very much a good implementation when compared to Modern Combat 4 (an FPS game on Android). More like you get to choose your weapons by tapping the weapon button, and that will pause the game, and let you choose your weapon of choice. I bet its the same for items. I've played a good part of it on my Android up until that San Andreas fault level (?) in the first episode, and since then I got stuck because I've no idea where to go next.

Again, whether you get brutally murdered because of touch input or traditional input depends on how well a game is implemented on touchscreens.
Post edited October 23, 2015 by PookaMustard
avatar
gunshellmav: The sole reason (and probably a poor one) is that there's this player character named Sabin (one of the most OP characters in the game) in FF6 that uses Blitz as his special ability--and it requires input commands not unlike Ryu's Hadoken from Street Fighter to pull them off. I can imagine that being an absolute hell to pull off on a phone.
avatar
PookaMustard: This is how one inputs a Blitz command in the Android version:
http://vignette2.wikia.nocookie.net/finalfantasy/images/5/5c/Blitz-FFVI-iOS.png/revision/latest?cb=20140116114454

All Blitz commands utilize the setup you can see in the screenshot. You can either slide and make up a Blitz command as you slide, touch them individually, or use a gamepad. Even though I have a gamepad, I prefer sliding on them. So its not hard or anything as you say.

If we're gonna talk about Sabin's Blitz, I should talk about Cyan's Bushido. In the Android version, you don't wait until Cyan charges his Bushido and halt an entire party's worth of commands. You simply pick up the level of Bushido you'd like, then Cyan will charge up the Bushido up until your desired level and then wait until its his turn to make it, all automatically. No longer does he stop you from inputting commands for the rest of your party until he's done.
avatar
awalterj: How are they going to adapt games like Duke3D where you need keys for flying up and down with the jetpack, hotkeys for medikits and steroids and choosing weapons etc? I can not imagine how one can play it without mouse & keyboard or mouse & gaming keypad. You'd get brutally murdered in multiplayer if you're on a tablet against someone using traditional input.
avatar
PookaMustard: Duke 3D is ALREADY adapted on Android, although not very much a good implementation when compared to Modern Combat 4 (an FPS game on Android). More like you get to choose your weapons by tapping the weapon button, and that will pause the game, and let you choose your weapon of choice. I bet its the same for items. I've played a good part of it on my Android up until that San Andreas fault level (?) in the first episode, and since then I got stuck because I've no idea where to go next.

Again, whether you get brutally murdered because of touch input or traditional input depends on how well a game is implemented on touchscreens.
Interesting thanks for the information
avatar
PookaMustard: Again, whether you get brutally murdered because of touch input or traditional input depends on how well a game is implemented on touchscreens.
Lies. Good deep games simply cannot be implemented on a touch screen interface. Duke3d was a good example of one -- no matter how you do it, it's going to be a bad time. Of course, newer games are better at dumbing down the experience so it's just "press A to win" (yes, I'm applying hyperbole -- but you know what I mean) and not having any deep subsystems.
avatar
PookaMustard: Again, whether you get brutally murdered because of touch input or traditional input depends on how well a game is implemented on touchscreens.
avatar
mqstout: Lies. Good deep games simply cannot be implemented on a touch screen interface. Duke3d was a good example of one -- no matter how you do it, it's going to be a bad time. Of course, newer games are better at dumbing down the experience so it's just "press A to win" (yes, I'm applying hyperbole -- but you know what I mean) and not having any deep subsystems.
Lies.

It depends on how well a game is implemented on touchscreens, again. If a developer can't get it right, its their problem first and foremost, not the touchscreens. I know that GTA San Andreas is a much deeper game than Duke Nukem 3D will ever be, and yet its ported to touchscreens and is okay with them. It all goes down to how well the developers do it, so don't come and say that good deep games simply cannot be implemented on a touch screen interface; if they can't implement on a touch screen interface, its the developer's problem, not the touch screen's.
Decided to buy FF6 since i havent played it yet. Guess I will see how it is tomorrow.
avatar
Ki11s0n3: Decided to buy FF6 since i havent played it yet. Guess I will see how it is tomorrow.
Have you played CT before? Did you like it?

And yes, you need a DS emulator to play Golden Sun DS, however you can find one on the Android store, or more. I have a real DS though so I haven't been using one, but I read that they're good.
Post edited October 24, 2015 by Green_Hilltop
avatar
Ki11s0n3: Decided to buy FF6 since i havent played it yet. Guess I will see how it is tomorrow.
avatar
Green_Hilltop: Have you played CT before? Did you like it?

And yes, you need a DS emulator to play Golden Sun DS, however you can find one on the Android store, or more. I have a real DS though so I haven't been using one, but I read that they're good.
Yeah CT was fun, I just wasn't sure what one I wanted to play.
oh and for emulating chrono trigger, you might want to get a usb snes controller, so you don't have to mess with the controller config for certain scenes that require button combinations.