It's best to watch the whole interview (
https://www.youtube.com/watch?v=NWhTLvNEYbQ), but the (quite long) tldr version is:
The sales of Witcher series reached over 20 million worldwide, out of which almost half of it is Witcher3, so we practically doubled the sales of the series
We got over 800 awards for Witcher3, while for Witcher1 and Witcher2 we got 200 awards
We got most of the game of the year awards, over 250 (for Witcher3)
The sales in Poland represent 3% of our sales
The game (Witcher3) was number 1 practically in every single market of the world where consoles and PC games are played
We are especially proud for competing with the big guys in the US and becoming practically one of the best games of last year and one of the best RPGs ever made
The company has grown incredibly, we are over 500 people, CD Projekt and GOG.com
The development of Witcher3 was finished with a group of 250 people, not to mention everybody that was involved in it, plus the whole publishing department and distribution of our partners, so pretty way over a 1000 people worked in one way or another on Witcher3 Wild Hunt
We love RPG games and we love telling stories and I think that this is our core competence and core strenght, so obviously after 12 years in fantasy with the witcher (we love it, it's our first child) but it was time to do something else ... that's why we decided to acquire the Cyberpunk IP ... we have to own the property because we have to have full creative control, that's the fundamental base for what we're doing, we're NOT going to do any licensing jobs, we want to own the IP and want to do it in our own terms ... and when we take such a decision we'll stay with this IP for many many years to come, maybe 12 years, maybe 20 years, I don't know that.
We have no doubt that Cyberpunk is THE thing and we have a lot of cool concepts to tell the stories, and on top of that, the IP we bought from Mike Pondsmith has all the mechanics and all the descriptions of the worlds ready to go, of course we are changing a lot of that, but still there is a gigantic base that we can take from ... like with the Witcher series books, we had the world, we didn't want to create the world, we really want to concentrate on what we do best
We have 4 teams, we never said we're going to make 4 games at the same time
I can't tell you anything on the new unannounced AAA game that we intend to make
Right now, with Cyberpunk and with the next titles, it's really end of talking, when we're ready we'll show the stuff and the gamers and media will judge if it's big or not, I hope they'll judge it's great
Initially GOG was just a website, not a platform by far ... there were 5 people in a separate office ... they were working on the stuff for almost 2 years and then we launched it.
a few years ago we decided, hey I mean if you really want to go out there and compete with steam then we need the backbone, we need the technology and so we started working on the GOG Galaxy ... and I strongly believe that is the future of GOG.com
GOG's right now 100 people ... there'll be a lot more stuff happening this year which I cannot talk about
Generally I think with The Witcher 3, and it was the case with The Witcher 2 as well, we released our game without any copy protection. So on day-one you could download the game from GOG and give it to a friend – enemy as well – but give it to a friend, on a memory stick, it works. And still we sold near to 10 million copies across all three platforms.
The piracy factor was irrelevant because we cannot force people to buy things, we can only convince them to do it, so we totally believe in the carrots and not in the stick
The pirated version is out there anyway, we just make it very direct that we are not supporting copy protections but at the same time we are not condoning piracy, we are against it
we don't like when people pirate our products but we are not going to chase them and put them in prison, but we'll think hard what to make to convince them in a very positive way that they will buy the product next time, they'll be happy with our game and they will tell their friends not to pirate it and instead buy it.
We already have helluva on our plate and what we learned during the last 20 years is that we have to be laser focus on what we're doing and that's why you don't see too many games from us, you don't see many new franchises ... we tried this approach in the past and we almost failed ... at a certain point I remember we had like 8 or 9 different businesses in our group and right now we have 2 and we feel very good about that
we're constantly looking at the mobile market and maybe at a certain point you'll see something from us ... we're more interested about the experience we can give to the gamer ... that's why you didn't see our games on other not that powerful platforms because they aren't capable of handling what we've produced ... yes, we do quite a lot of R&D on this stuff and you might see something from us or not
we want to enter the top three best video games developer in the world, so one of Blizzard, Rockstar or Bethesda will have to go ;)
Never say never ... it's time to take a break and a really longer break from the Witcher series ... when we'll be ready if there will be anything we'll talk about it, but right now we've promised Cyberpunk from 2012 so it's about time to show something and that's the full focus of our studio ... we're saying goodbye to our biggest franchise and we are starting on a new road