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JakobFel: This is disgusting, frankly. I don't think people realize what will happen if they boot current executives. CD Projekt will become like any other company in that case. Whether you liked the game or not is irrelevant, the truth remains: people like Marcin Iwinski are particularly unique individuals within this industry and are a huge part of what makes CD Projekt such a consumer-friendly company.
like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more drm, forgetting its past promises ?
hmm aren't they already there?
Post edited June 23, 2021 by Orkhepaj
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JakobFel: This is disgusting, frankly. I don't think people realize what will happen if they boot current executives. CD Projekt will become like any other company in that case. Whether you liked the game or not is irrelevant, the truth remains: people like Marcin Iwinski are particularly unique individuals within this industry and are a huge part of what makes CD Projekt such a consumer-friendly company.
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Orkhepaj: like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more dmr , forgetting its past promises ?
hmm aren't they already there?
Let’s not forget that we have CDPR to thank for galaxy, it was what they want to push their microtransaction platform. Which is a Laos what cyberpunk was to be as well. They have the aim to be be the next big fortnite type of thing.
If CDPR are consumer friendly, I have really been wrong about EA all these years.
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JakobFel: This is disgusting, frankly. I don't think people realize what will happen if they boot current executives. CD Projekt will become like any other company in that case. Whether you liked the game or not is irrelevant, the truth remains: people like Marcin Iwinski are particularly unique individuals within this industry and are a huge part of what makes CD Projekt such a consumer-friendly company.
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Orkhepaj: like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more dmr , forgetting its past promises ?
hmm aren't they already there?
The game was not half-made. I really wish people would quit using terms like that and "unfinished" to describe games that have issues with bugs because it's a completely dishonest misnomer. They also didn't lie, but I can understand where a couple of very minor things may have been misconstrued. Furthermore, they've never pushed for DRM; I also wish people would learn what DRM actually is instead of slapping that label onto anything they don't like. Likewise, doing so is incredibly dishonest and it cheapens the notion of being DRM-free.

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Orkhepaj: like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more dmr , forgetting its past promises ?
hmm aren't they already there?
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nightcraw1er.488: Let’s not forget that we have CDPR to thank for galaxy, it was what they want to push their microtransaction platform. Which is a Laos what cyberpunk was to be as well. They have the aim to be be the next big fortnite type of thing.
If CDPR are consumer friendly, I have really been wrong about EA all these years.
Microtransactions? Literally ONLY in Gwent because Gwent is a free-to-play title and that's just about the only fair and effective way to finance such a game. Gwent is literally the only game that utterly requires Galaxy; other games require it only for multiplayer, which is entirely fair.

CDPR is absolutely consumer-friendly. People saying otherwise are not only forgetting what CDPR gives to their players but they're also being, well, DISHONEST. Open world, semi-sandbox games are already buggy to begin with. Throw in the layers of complexity that come with RPGs and you're bound to have bug issues. Throw that onto an engine that is, quite frankly, ahead of its time (though only by a little bit) and you're introducing even more potential for bugs.

People should know this by now: games like this WILL launch with a load of bugs, it is an inevitability. If people can't go into games like this with that knowledge and expectation, then the disappointment is 100% their own fault, not the developers'.

Plus, our absolutely pathetic critic culture utterly sucks. That doesn't help things at all.
Post edited June 23, 2021 by JakobFel
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Orkhepaj: like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more dmr , forgetting its past promises ?
hmm aren't they already there?
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JakobFel: The game was not half-made. I really wish people would quit using terms like that and "unfinished" to describe games that have issues with bugs because it's a completely dishonest misnomer. They also didn't lie, but I can understand where a couple of very minor things may have been misconstrued. Furthermore, they've never pushed for DRM; I also wish people would learn what DRM actually is instead of slapping that label onto anything they don't like. Likewise, doing so is incredibly dishonest and it cheapens the notion of being DRM-free.

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nightcraw1er.488: Let’s not forget that we have CDPR to thank for galaxy, it was what they want to push their microtransaction platform. Which is a Laos what cyberpunk was to be as well. They have the aim to be be the next big fortnite type of thing.
If CDPR are consumer friendly, I have really been wrong about EA all these years.
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JakobFel: Microtransactions? Literally ONLY in Gwent because Gwent is a free-to-play title and that's just about the only fair and effective way to finance such a game. Gwent is literally the only game that utterly requires Galaxy; other games require it only for multiplayer, which is entirely fair.

CDPR is absolutely consumer-friendly. People saying otherwise are not only forgetting what CDPR gives to their players but they're also being, well, DISHONEST. Open world, semi-sandbox games are already buggy to begin with. Throw in the layers of complexity that come with RPGs and you're bound to have bug issues. Throw that onto an engine that is, quite frankly, ahead of its time (though only by a little bit) and you're introducing even more potential for bugs.

People should know this by now: games like this WILL launch with a load of bugs, it is an inevitability. If people can't go into games like this with that knowledge and expectation, then the disappointment is 100% their own fault, not the developers'.

Plus, our absolutely pathetic critic culture utterly sucks. That doesn't help things at all.
No, there is nothing dishonest in that. You yourself admit what gwent is, and it’s clear what cyberpunk was meant to be. And also the direction that galaxy/gog/CDPR are going in is quite common. You can deny that all you like, it’s only yourself you are convincing. CDPR might once of been consumer friendly, they are not now. Investor driven maximise profit machine just like the big companies. Not even particularly saying that ina bad way, they need to survive. That does not however mean that everyone should love them and put up with all their practices, like massive payouts for dreadful products, failed promises, lies, review buying, microtransaction pushing, advertising streaming, selling epic, and any of the other 100+ issues that have been raised over op and for which there are groups whose only job appears to be whack a mole on saying anything bad about their precious CDPR/gog.
Post edited June 23, 2021 by nightcraw1er.488
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JakobFel: The game was not half-made. I really wish people would quit using terms like that and "unfinished" to describe games that have issues with bugs because it's a completely dishonest misnomer. They also didn't lie, but I can understand where a couple of very minor things may have been misconstrued. Furthermore, they've never pushed for DRM; I also wish people would learn what DRM actually is instead of slapping that label onto anything they don't like. Likewise, doing so is incredibly dishonest and it cheapens the notion of being DRM-free.

Microtransactions? Literally ONLY in Gwent because Gwent is a free-to-play title and that's just about the only fair and effective way to finance such a game. Gwent is literally the only game that utterly requires Galaxy; other games require it only for multiplayer, which is entirely fair.

CDPR is absolutely consumer-friendly. People saying otherwise are not only forgetting what CDPR gives to their players but they're also being, well, DISHONEST. Open world, semi-sandbox games are already buggy to begin with. Throw in the layers of complexity that come with RPGs and you're bound to have bug issues. Throw that onto an engine that is, quite frankly, ahead of its time (though only by a little bit) and you're introducing even more potential for bugs.

People should know this by now: games like this WILL launch with a load of bugs, it is an inevitability. If people can't go into games like this with that knowledge and expectation, then the disappointment is 100% their own fault, not the developers'.

Plus, our absolutely pathetic critic culture utterly sucks. That doesn't help things at all.
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nightcraw1er.488: No, there is nothing dishonest in that. You yourself admit what gwent is, and it’s clear what cyberpunk was meant to be. And also the direction that galaxy/gog/CDPR are going in is quite common. You can deny that all you like, it’s only yourself you are convincing. CDPR might once of been consumer friendly, they are not now. Investor driven maximise profit machine just like the big companies. Not even particularly saying that ina bad way, they need to survive. That does not however mean that everyone should love them and put up with all their practices, like massive payouts for dreadful products, failed promises, lies, review buying, microtransaction pushing, advertising streaming, selling epic, and any of the other 100+ issues that have been raised over op and for which there are groups whose only job appears to be whack a mole on saying anything bad about their precious CDPR/gog.
It's absolutely dishonest to say they're not consumer-friendly. There's nothing wrong with Gwent, Cyberpunk has no microtransactions or scummy business practices. CDPR has made no indications that they're heading in another direction. If anything, they further proved this by the fact that their (co)CEO literally, publicly owned up to the mistakes they made and promised to make things better. If not for the disgusting cyber attack that the tantrum-throwing crybabies unleashed on the company, we would have already seen much of that promise actively coming to fruition.

The product was hardly dreadful; it had its bugs but people exaggerated it quite a bit, no thanks to moronic Youtubers and social media "influencers" who fanned the flames (this happened with a couple other games in recent memory but that's another can of worms). As for failed promises, that's only true if you're talking about cut content and that happens with literally every game; you also have to remember that said cut content may just make it into future DLCs and expansions. Sometimes, content isn't ready for launch. It happens. As for the "lies", again, no one has ever been able to point out a genuine lie they told. They always point to the cut content. Cut content is not a lie. As for review buying, there isn't any proof of that to the best of my knowledge and given the vitriol, I'd be willing to bet that, itself, was a lie. There were absolutely NO microtransactions invovlved in the game. I'm not sure what you're referring to by "advertising streaming". As for the Epic partnership, what of it? Companies partner for mutual gain, yet you (and others) have bafflingly talked about that as if it's terrible... in reality, I think Epic gets quite a bit of hate that they don't deserve. I'm not really a fan of theirs and I think the EGL is really rough but they're yet another scapegoat in an industry plagued with childish customers who can't ever be satisfied.

I love CDPR, that much is clear, but I'm not blind to mistakes they make. In fact, before everyone flipped on them, I was blatantly warning people to not be so blind regarding them. I warned that they, too, are human and make mistakes. Nobody wanted to believe that until the pathetic "influencers" who tell them what to think freaked out at the game and at the company. That said, I don't believe that they have made any mistakes that are terribly serious, nor do I think any of those mistakes are unforgivable. Every mistake they've made has been a mistake that other companies have made in the past and never received this much hatred for doing so.

I'll say it again: our pathetic critic culture utterly sucks. No one can ever be satisfied with anything thanks to the absurd society where instant gratification is the law of the land. No one knows contentment because they believe every product must be catered to their each and individual needs without realizing that even if a company could do that, they'd be screwing over a plethora of other customers in the process. At the end of the day, CDPR made a great game that has some issues with bugs. Gamers chose, yes, CHOSE to formulate unrealistic expectations over the game and regardless of how good the game actually was, it was seen as total crap because of it. Again, it's entirely the fault of the gamers who outright chose to formulate unrealistic expectations for no reason other than the fact that our society has begun to assume that everything must bow and cater to their demands, even at the cost of the experience of others... which just doesn't happen.
Post edited June 23, 2021 by JakobFel
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So if customers want acceptable products, and they show their disappointment on the internet they are pathetic entitled ones who have unrealistic expectations? And somehow this screweing over others?
you make no sense at all

I've tried it out and expected a game something like gta in cyberpunk setting , but I must be the wrong guy when seeing it ran very badly on my pc and then ran into bugs like an npc sithover in the middle of the road or police teleport in from nowhere and giving up the chase if you duck behind a bumpwall 4-5m from them, while you are clearly visible.
Sure... what about I deny your claims as you are just a fanatic fan who doesn't want to comprehend the truth or just trolling.
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JakobFel: I love CDPR
Think you could have saved yourself some typing. Let’s see 5 years from now…
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Orkhepaj: So if customers want acceptable products, and they show their disappointment on the internet they are pathetic entitled ones who have unrealistic expectations? And somehow this screweing over others?
you make no sense at all

I've tried it out and expected a game something like gta in cyberpunk setting , but I must be the wrong guy when seeing it ran very badly on my pc and then ran into bugs like an npc sithover in the middle of the road or police teleport in from nowhere and giving up the chase if you duck behind a bumpwall 4-5m from them, while you are clearly visible.
Sure... what about I deny your claims as you are just a fanatic fan who doesn't want to comprehend the truth or just trolling.
He is a yes man. He would swallow everything from cdpr and believe what these liars say. To call this peace of trash game cyberpunk great is just laughable. To say, they didn't lie, shows only that he lives in his own little fan bubble world or as you indicated is a troll. A very bad one.
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Orkhepaj: like any other company? like one which release half made games? lie to both investors and gamers? slowly pushes for more dmr , forgetting its past promises ?
hmm aren't they already there?
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JakobFel: The game was not half-made. I really wish people would quit using terms like that and "unfinished" to describe games that have issues with bugs because it's a completely dishonest misnomer. They also didn't lie, but I can understand where a couple of very minor things may have been misconstrued. Furthermore, they've never pushed for DRM; I also wish people would learn what DRM actually is instead of slapping that label onto anything they don't like. Likewise, doing so is incredibly dishonest and it cheapens the notion of being DRM-free.
Yes, this house that is falling apart and looks really unappealing is surely built complete. You see, it looks nice in the advertisements, even if it doesn't when you actually visit it, so they did a really good job and well beyond expectations.
CDPR is absolutely consumer-friendly. People saying otherwise are not only forgetting what CDPR gives to their players but they're also being, well, DISHONEST. Open world, semi-sandbox games are already buggy to begin with. Throw in the layers of complexity that come with RPGs and you're bound to have bug issues. Throw that onto an engine that is, quite frankly, ahead of its time (though only by a little bit) and you're introducing even more potential for bugs.

People should know this by now: games like this WILL launch with a load of bugs, it is an inevitability. If people can't go into games like this with that knowledge and expectation, then the disappointment is 100% their own fault, not the developers'.

Plus, our absolutely pathetic critic culture utterly sucks. That doesn't help things at all.
This is a strawman. GOG is pushing galaxy on us, they are ignoring us on many fronts, they're putting DRMed content in their games, they just advertised a games as a service platform other than GOG on their own site that they're partnered with (while still claiming to be DRM-free) and we're to take this as the only problem is CP2077? Common, man.
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JakobFel: ... As for failed promises, that's only true if you're talking about cut content and that happens with literally every game; ...
Hmm... "failed" actually nails it. I think it's harsh to call it "lies". For me it's pretty clear they had more in mind, and also communicated ("promised") this. And failed.

https://www.youtube.com/watch?v=qGGCTIKypow&list=PLMpNwDjXWh0x2heLGbgy6eZVo7ffPQ_Xf&index=12

I do think it's still a very good game, but I also think a lot of things had to be cut out or left in a rather sorry state (civilian AI, traffic) or unpolished (driving physics in general) to make the release. And especially owners of the low-end PS4s and XBoxes have every right to be pissed. I think CDPR simply overestimated what they could do (the magnificent "SWitcher" might be to blame). And of course Corona - the secret rooms shows about 580 team members - all those people working from home must have been a hellish task to manage and administrate. Pawel Sasko said on this Twitch stream that they had planned way more interaction between "story content" and "open world content", but due to Corona the different teams were busy keeping it together among themselves, and communication between the teams was difficult.
Like I wrote before, to make the game truly polished and the thing they had in mind they would have needed another year - without a pandemic - I guess.
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JakobFel: As for the "lies", again, no one has ever been able to point out a genuine lie they told. They always point to the cut content.
This is factually wrong.
I pointed out one such "lie" (which is not about cut content) here: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors/post88
They (CDP) are being sued over those "lies". See: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors

You can read https://www.cdprojekt.com/en/wp-content/uploads-en/2020/10/trancript_en.pdf yourself if you want to. Honesty looks different to me than what CDP management communicated in there.
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JakobFel: As for the "lies", again, no one has ever been able to point out a genuine lie they told. They always point to the cut content.
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Zrevnur: This is factually wrong.
I pointed out one such "lie" (which is not about cut content) here: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors/post88
They (CDP) are being sued over those "lies". See: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors

You can read https://www.cdprojekt.com/en/wp-content/uploads-en/2020/10/trancript_en.pdf yourself if you want to. Honesty looks different to me than what CDP management communicated in there.
How is it a lie if they truly believed it was ready for release? In the apology video, Marcin talks about how they didn't realize how bad it was on consoles. They weren't being deceptive.
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Zrevnur: This is factually wrong.
I pointed out one such "lie" (which is not about cut content) here: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors/post88
They (CDP) are being sued over those "lies". See: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors

You can read https://www.cdprojekt.com/en/wp-content/uploads-en/2020/10/trancript_en.pdf yourself if you want to. Honesty looks different to me than what CDP management communicated in there.
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JakobFel: How is it a lie if they truly believed it was ready for release? In the apology video, Marcin talks about how they didn't realize how bad it was on consoles. They weren't being deceptive.
The "no problems" was stated as fact implying sufficient knowledge and not as belief aka "I believe ...". If the factual knowledge wasnt there then that by itself was dishonest. And adding the "honest" to it then makes it a "lie":

MN: Hi; Michał Nowakowski again. I wouldn’t say there is a “problem” because there’s nothing wrong with Xbox or PS4 versions –there is optimization to be handled, also because of how we were approaching things from the get-go in terms of development; so –there is no problem with Xbox or PlayStation 4, to be honest.
--

And you believe that the whole CDPR management was so incompetent that shortly before they released the game (*)(**) they "didnt realize how bad it was on consoles"?
Also they didnt allow reviewing of the console versions. How do you explain that?
They also clearly stated that there are "no problems" and that "it’s optimized" (at the time of the statement) - not one of those managers simply tried this "no problem" "optimized" game on the consoles?

(*) which was in such a bad state that it got kicked off 2 console shops
(**) which was probably the primary development focus of the company for several years
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JakobFel: How is it a lie if they truly believed it was ready for release? In the apology video, Marcin talks about how they didn't realize how bad it was on consoles. They weren't being deceptive.
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Zrevnur: The "no problems" was stated as fact implying sufficient knowledge and not as belief aka "I believe ...". If the factual knowledge wasnt there then that by itself was dishonest. And adding the "honest" to it then makes it a "lie":

MN: Hi; Michał Nowakowski again. I wouldn’t say there is a “problem” because there’s nothing wrong with Xbox or PS4 versions –there is optimization to be handled, also because of how we were approaching things from the get-go in terms of development; so –there is no problem with Xbox or PlayStation 4, to be honest.
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Zrevnur: --

And you believe that the whole CDPR management was so incompetent that shortly before they released the game (*)(**) they "didnt realize how bad it was on consoles"?
Also they didnt allow reviewing of the console versions. How do you explain that?
They also clearly stated that there are "no problems" and that "it’s optimized" (at the time of the statement) - not one of those managers simply tried this "no problem" "optimized" game on the consoles?

(*) which was in such a bad state that it got kicked off 2 console shops
(**) which was probably the primary development focus of the company for several years
...

Seriously? They were focused on next-gen and PC, not consoles from nearly a decade ago. Frankly, that's what most studios are doing at this point. Can you really blame them for severely outdated consoles not being able to run a next-gen game to a perfect degree?
Aww... Gee wha Happun They got puppy problems they need to go and see the puppy psychiatrist?

See that's what happens CDPR when you kick people out that tell the truth and are very, very forthcoming (AS I WAS) and frank.

Really pulled a Todd Howard with CP 2077
Post edited June 26, 2021 by fr33kSh0w2012