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I didn't know the INDIVIDUALS sexuality is a BRAND these days!

I'm over LABELS
Post edited August 21, 2020 by fr33kSh0w2012
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fr33kSh0w2012: I didn't know the INDIVIDUALS s*xuality is a BRAND these days!
I dislike being reduced down to one aspect of my life as well in games and other media.

That said, i'd appreciate it if you could stay on topic(the firing of those two staffers) friend. :)

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To the thread:

I wonder if we'll hear anything from the two fired staffers(that is, if they didn't sign an NDA or etc)?
Post edited August 21, 2020 by GameRacer
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LiquidOxygen80: Yes, most people playing games do not care about DRM. For most, DRM won't become an issue until the day corporations start revoking players' licenses... and they (players) won't be able to play their games without additional payments. When this starts (and it will one day) players will start caring a lot about DRM. But as always, it's hard to get people to care about something "bad" until they have experienced a problem / storm / earthquake / disaster, etc. themselves. […]
Arthur Schopenhauer made this same observation. Until someone feels a pain, the sensation of no-pain has no meaning; when it becomes painful, only then do we pine for the blissful absence that was before.
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MysterD: […] This is what I'm guessing: they're hiring the former-Ubi guy who shipped key open-world titles (even though Bloodlines is likely a semi-open world game) to try and wrap up whatever they have here. […]
Very probably.
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StingingVelvet: It was originally planned for early this year, then delayed to this Fall, so theoretically it should be near done despite another delay. The community manager yesterday said they're in the "polishing phase." Like I said above, I would guess current management was having a problem getting the game to a good release state and they brought in someone to more ruthlessly wrap it up. […]
I agree.
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pippin15: […] Mitsoda has been at the head of many trainwreck projects in the past, and no, VTMB wasn't an exception. […]
Some managers are better at starting a project and others are better finishers.
Most game development has plenty of artistic vision but lacks the technical and business acumen to deliver a timely product. Think of Walt Disney and his first animated films: Fantasia, [/i]Dumbo[/i] and Banbi: he had spent $millions and was close to bankruptcy (and most people couldn't even watch Fantasia, since it required advanced cinema sound). Now, those same films have platinum popularity.
So, like Avellone's last studio (Obsidian) where they made excellent games (sequels to BioWare's Knights of the Old Republic and Neverwinter Nights) that were almost unfit for play, when released.
Glad to see the thread is talking about the important things now.*

*sarcasm
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StingingVelvet: As much as I love the original game I find the fanboying over Mitsoda kind of odd. Yes he was creative lead or whatever, but he was one dude on that team, and since then he's worked on nothing of real quality. An early version of Alpha Protocol before being replaced and the woefully meh Dead State which was overshadowed very quickly by other retro games of that nature. He's had many issues with the finish line before.

No one knows what is going on behind the scenes obviously, I just dislike assuming one guy who made a flawed gem is obviously the hero. Things are always more complicated than that. This game has seemed notoriously iffy in ever video, so perhaps it needed a new guiding hand. Let's just wait and see what comes of it.
I like you. Your posts tend to often be a voice of reason.

@Topic
Personally, I'm very fond of Brian Mitsoda. From what I hear, he did contribute greatly to VTMB 1 and I was really looking forward to his writing. However, this indeed does not necessarily mean anything for the eventual quality of the game, which we will only know upon release.

I have a feeling that it will be a game focused on selling. Just like for Cyberpunk 2077, I would have preferred a blade runner style setting and a fantastic story to go along with it. However, William Gibson was right and the game really is a Cyberpunk GTA 5. Not that it's a bad thing. And this will guarantee the game will sell well.

Same with VTMB 2. They brought an Assassin Creed and Far Cry guy to helm the game (He's the creative director). Far Cry and Asscreed are mainstream type of games and they will sell to the general audience.
Post edited August 21, 2020 by Nicole28
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StingingVelvet: Glad to see the thread is talking about the important things now.*

*sarcasm
I admit I went a offtopic with my replies(that were a bit more about messaging in gaming than the staff that were fired).....sorry for that.

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That said, I still think messaging in gaming IS an important topic in general.
(games should be more of an escape from reality in general & not used to push a message on more susceptible minds, imo)
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Swedrami: At least in regards to the "trans"-part Cyberpunk 2077 may actually be the one to pull it off. With transhumanism and normalized body-modification being integral not only to world-building but undoubtedly to characterization and story-telling as well.
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GameRacer: Well from that much and CDPR press releases it seems they are handling those aspects of CP2077 much better than other companies(like Naughty Dog), so I hold out good hope for that game. :)

(also thankfully the good or decent handling of such things in their games seems to be a hallmark of CDPR games in general)
Circuit's Edge handled those aspects and themes just fine, all the way back in 1990, but I guess it's inconvenient to mention it.
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Nicole28: I have a feeling that it will be a game focused on selling. Just like for Cyberpunk 2077, I would have preferred a blade runner style setting and a fantastic story to go along with it. However, William Gibson was right and the game really is a Cyberpunk GTA 5. Not that it's a bad thing. And this will guarantee the game will sell well.
I'm expecting cyberpunk GTA, I'm hoping for open world Deus Ex. Maybe something in the middle?

It'll trounce GTA for me though just thanks to being designed around first-person, being more serious in tone and being in a setting I've always loved.
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Gonchi: Circuit's Edge handled those aspects and themes just fine, all the way back in 1990, but I guess it's inconvenient to mention it.
Tbh I never heard of that game till now(thanks for the suggestion, btw...will look it up later)...I did know of games like Neuromancer, however.

That said, back during those days games seemed to handle any included messaging(if any) in a better ways than now.....messaging was often more subtle and nuanced, and integrated with games in much better ways.
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Oh no, why this turned into another cyberthing 2077 thread :(
Vampis deserve better
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StingingVelvet: Glad to see the thread is talking about the important things now.*

*sarcasm
welcome to the new and improved(tm) gOg forums!
Multiple times I had this game in my shopping car, but just couldn't pull the trigger on it ... it just felt off & none of the media that has been shown lines up with the game being worth the high end price point paradox has been trying to push.

I highly doubt that bringing in someone from Ubisoft to Far-Ass this thing is going to produce a miracle.
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Sogi-Ya: Multiple times I had this game in my shopping car, but just couldn't pull the trigger on it ... it just felt off & none of the media that has been shown lines up with the game being worth the high end price point paradox has been trying to push.

I highly doubt that bringing in someone from Ubisoft to Far-Ass this thing is going to produce a miracle.
and as paradox title , it will be full of dlcs probably
Found this when poking around looking for information. Apparently the story is not finished?

PDX_Moderator_2 Officer 16 minutes ago
Originally posted by Matador:
Originally posted by opqrrr3:
paradox has confirmed that the vast majority of what Mitsoda has written will remain in the game, that is to say that to some extent there will be at least something interesting in the lore.
Source on this?

Brian's work has been instrumental in establishing the game's storyline and tone. The team, with Alexandre's support, is committed to following that vision. The team of writers will continue to develop the game's story and follow the vision that is already in place.
( https://steamcommunity.com/app/532790/discussions/0/2802882052701067295/#c2802882052703960835 )

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I will also be curious to see how this thread on the Paradox forums plays out (re: the speculation of mtx, which as far as I can tell is unsubstantiated so far):
https://forum.paradoxplaza.com/forum/threads/paradox-can-you-comment-this-please.1412404/

Related: the community manager(?) for World of Darkness posted this, which seems to debunk the speculation of mtx. Whew:
https://twitter.com/outstarwalker/status/1296702273930825728
Post edited August 21, 2020 by rjbuffchix
I'm shocked! Shocked!

Just kidding, I'm pretty sure this franchise was built atop a cursed monkey graveyard which was then paved over by a native tribe graveyard, which was then replaced by a church graveyard, which burned down and they decided the property was a steal since it was worthless, given they had built an insane asylum on the site.