LiquidOxygen80: Yes, most people playing games do not care about DRM. For most, DRM won't become an issue until the day corporations start revoking players' licenses... and they (players) won't be able to play their games without additional payments. When this starts (and it will one day) players will start caring a lot about DRM. But as always, it's hard to get people to care about something "bad" until they have experienced a problem / storm / earthquake / disaster, etc. themselves. […]
Arthur Schopenhauer made this same observation. Until someone feels a pain, the sensation of no-pain has no meaning; when it becomes painful, only then do we pine for the blissful absence that was before.
MysterD: […] This is what I'm guessing: they're hiring the former-Ubi guy who shipped key open-world titles (even though Bloodlines is likely a semi-open world game) to try and wrap up whatever they have here. […]
Very probably.
StingingVelvet: It was originally planned for early this year, then delayed to this Fall, so theoretically it should be near done despite another delay. The community manager yesterday said they're in the "polishing phase." Like I said above, I would guess current management was having a problem getting the game to a good release state and they brought in someone to more ruthlessly wrap it up. […]
I agree.
pippin15: […] Mitsoda has been at the head of many trainwreck projects in the past, and no, VTMB wasn't an exception. […]
Some managers are better at starting a project and others are better finishers.
Most game development has plenty of artistic vision but lacks the technical and business acumen to deliver a timely product. Think of Walt Disney and his first animated films:
Fantasia, [/i]Dumbo[/i] and
Banbi: he had spent $millions and was close to bankruptcy (and most people couldn't even watch Fantasia, since it required advanced cinema sound). Now, those same films have platinum popularity.
So, like Avellone's last studio (Obsidian) where they made excellent games (sequels to BioWare's
Knights of the Old Republic and
Neverwinter Nights) that were almost unfit for play, when released.