mqstout: I hated
Dungeon Siege. It was bland as fuck, unfun. I hate "use based" progression in games (sorry, dtgreene), and the world was just so void and uninspired.
dtgreene: Maybe I'll chime in here.
There is one thing I dislike about the Dungeon Siege growth system, and that is the (hidden) uber level mechanic. Basically, the game keeps track of a global level and experience total for each character, and it is that value that determines how difficult it is to increase your stats. This means that, for example, a character who uses melee combat for much of the game can never be good with magic, because the stat used for magic will always be low, and you can't fix that with a reasonable amount of training. This results in characters being more-or-less locked into one role, which really feels like it defeats the point of having use based progression in the first place.
(There's another reason I ragequit the game: I started with a nature mage, and of course wanted a combat mage. First town, no recruitable combat mage, so I guess I'll wait until the next town. I reach the next town, after going through a lengthy dungeon, and the town is in ruins with nobody to recruit. It's at that point I ragequit. Well, at least I got the game for free (and the game did let me create a dark-skinned female character (no, I'm not dark-skinned, in case you are wondering).)
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Lifthrasil: @Darvond: Illusion of Gaia is great too. But it's not really an ARPG. That's more like a classical JRPG, isn't it?
dtgreene: Even if you accept that so-called ARPGs are RPGs (I don't, but that's another story), I still don't understand why you would count Illusion of Gaia as one. You don't have leveling in the usual sense (you gain a stat point the first time you clear out a room, and all the stat points you missed when you clear a boss, but that's purely scripted progression with no possibility for variation), there's no currency, there's no equipment, and the only non-quest items are herbs (of which there are a finite number in the game). Plus, it doesn't really help that, for much of the game, the game doesn't let you backtrack (and when it does, you can't go back to *before* that point). Also, there's no option for different set-ups; sometimes you'll be able to change characters mid-dungeon (but you always start as Will), but that's about it. As a result, it feels even less RPG-ish than something like a Zelda game (except maybe the large amount of dialog (sometimes too much) and towns where you can talk to people).
The other games in that series at least have experience points, levels, equipment, and even a choice of spells to select and use; Illusion of Gaia doesn't even have that.
(By the way, of those 3 games, Soul Blazer is the one I prefer, due to its significantly smaller amount of dialog and its lack of permanent missibles (which plague the later games in the series).)
1. The growth system is supposed to REWARD you with better skills in certain areas in a "realistic" fashion(i.e. you train/use such and you get better with them). To just allow everyone to do everything in every game because some felt left out(imo) is unrealistic and silly.
2. The inventory limit was far worse(along with the areas sometimes not looading ahead of/behind the player and areas being blacked out/glitched sometimes), imo.
1. Imo and by my definition any game where one plays a character is 'role playing" as you are often playing a particular role(a flavor of hero, a certain job, etc) while doing so.
2. I LOVE massive dialog....it's one reason why I loved Planescape: Torment.