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To TC, yeah I did that alot years ago. Looking back I really think it was because I had untreated depression. Also I think if someone suffers from AADD that could cause them to maybe not finish stuff they started. So there are legit mental reasons someone might do that.

I am feeling much happier these days and I find that I pretty much finish every game I start. Which is why I'm going back and playing some games I got really far in but didn't beat. Mostly jRPGs like Lost Odyssey, Dragon Quest VIII, etc. . But that includes some games available on GOG like The Longest Journey. I'm actually playing that one right now.
I do like to finish games for the sense of closure it gives. But if I for whatever reason don't finish a game then I simply move on. Games are about having fun and one game isn't really better than another. No one gives a shit if we finish games or not and a trophy/chievo is pointless anyway. I can count the number of good game endings on one hand so that's not a reason to finish.

So if you move on to another game for whatever reason then don't feel bad. Finishing a game doesn't matter so just enjoy your game and either you finish or you don't - either way is fine and don't really matter anyway.
Same thing. I get bored easily in my case, or i don't want to stress myself too much for overcoming an extremely difficult spot in a game, or i am fed up by something that happened out there generally and ruins my mood completely... That or, i 've beaten the game i abandoned now, before it was even released here (on some of my games, i put the completed tag upon, even though they are freshly bought).

Then again, i have a habit of abandoning things and people/cases, even... The latter, for really good reasons, of course. *shrugs*
Post edited January 04, 2019 by KiNgBrAdLeY7
I've always done this. I'm a habitual reroller and just feel that, once i finish a game, actually finish it to the end, that's the point I'm done with the game, even if there's still parts left unexplored. I've had savegames sitting at a final boss fight for a game and never finish it.

I know it's stupid and the few games I finished do make for great experiences (or in some cases I find out I barely saw anything yet), but I love keeping the experience going for as long as I can as well. It's part of the reason i loved MMO's so much and I'm dreading the lull or even potential death of the genre as it is.
Post edited January 04, 2019 by Pheace
I do this as well. I put games down for a variety of reasons others have mentioned. RPGs in particular are easy to drop because you need to remember both the controls/combat, and where you were in the story, and what the he&& all the items in your inventory do.

Any break in the action and mentally you may be starting over even if you don't have to go back to level 1. And in some cases, yeah, I've had to restart because I was either stuck for some reason or just couldn't remember enough to proceed from a mid- or late-game save.

If you end up taking any time off at all

1) Stuck points
2) Life happens
3) Drawn in by other game I've installed and wanted to play
4) Game gets boring/repetitive

I was just going through my GOG library and the of games finished to started is...not so good. Including some really awesome games. I can't even remember why I didn't finish Divinity 2, for example - and I loved that game and had pretty detailed notes...somewhere.

Steam I've actually got a much higher success rate, I think in part because having the installed game right there in a library keeps it front and center for my easily distracted attention span.
I always had a really bad habit of doing this with the final fantasy series. By the time i would get too the middle of one game id be starting the next one just because i have a really short attention span when it comes to liner games. Now if its something open world or with multiple ending's then ill likely finish that game multiple times before setting down.
Post edited January 05, 2019 by Omegaruin
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Breja: Do you guys do that too? Leave good games unfinished? Or am I just a really lousy gamer? What are the games you liked, but never finished?
Sadly, I rarely do leave a game unfinished. Regardless of what's the consensus on quality, I generally don't leave a game if I did not 100% or did all trophies/achievements/whatever.

This has lead me to overplay some very long games, that I thought were fine if played in small burst or by simply following the main scripted road, to an infernal boring extent.

Again, regardless of what people think is "genuinely good", I tend to do everything in my games. It's unfortunate that I seem to be addicted to the Dynasty/Samurai Warriors series as well as Yakuza, Assassin's Creed, JRPG, Hack'n'slashes and plenty of others series and genre taking way too much time to 100%.

It may happen that I start a game on PC and never finish it, but that's usually because I'm already forcing myself to finish something else and just launched a game in an attempt to take a break. Compared to the number of game I force myself to finish, those that I did abandon are really just exceptions.

As for unfinished games : I loved Divinity Original Sins but stopped -Gods know where- and I'm too lazy to start over.

Also, even If I've been playing Shenmue 1 since 2000 and Shenmue 2 since 2001 every year, I do find that I rarely am willing to finish the second one.

TL:DR : I usually don't let go of a game untill I do 100% of it regardless of how bored of it I am.
Post edited January 05, 2019 by Deadmarye
I do it as well. And it's the number one reason I like games of the correct length. You see people swoon over 70 hour campaigns, but they are often 30 minute games stretched to 70 hours. Even really good games can get shake after a while. But even so, I still love some games I've never fished- like Morrowind. I loved the hours spent doing the quests or just wandering around in the world.
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Tallima: I do it as well. And it's the number one reason I like games of the correct length. You see people swoon over 70 hour campaigns, but they are often 30 minute games stretched to 70 hours.
I agree with this. Even in the 20-30 hour range I think some games that involve a lot of repetition would be better off cutting that in half (10-15) but some hook to make replay solidly viable, and ultimately I might play it more instead of uninstalling the moment the credits roll desperate to never see it again.
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Sykes.228: In particular I know where I left off Bully - standing on a mast of a sunken ship, looking around the world - it truly felt like being a teenager, having all that curiosity and fearlessness to tackle the world (well, up to a point anyway... My point is it felt just right).
Bully certainly nails its atmosphere yes, and it's a pity there's nothing else like it. I love the idea of making a big game in a small town setting like that, and building a grand adventure on top of it. Instead of guns, knives and bombs you have sling-shots, marbles and stink bombs. Instead of taking out mob bosses and generally spreading death and destruction, you destroy garden gnomes, mow lawns and raid the girls' dorm. It's a sadly under-utilized setting in gaming, and it didn't help matters that Rockstar decided to call it Bully, I think giving a lot of people the impression that the game was about being a bully.
At least according to Bully's wiki page it seems like they're working on a second one, so there's hope :) Unfortunately I think it's wishful thinking for it to take place in the same time-frame. I'd much rather have a game like that in a 70s-90s setting, or at latest early 2000s.

By the way, The Adventures of Willy Beamish has a similar type of atmosphere, but of course it plays completely different.
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Breja: Looking back at all the games I played, I realise that I often leave them unfinished. And I'm not talking about games I hated and quit because they sucked. I'm talking about genuinely good games, games I liked, sometimes even loved. And yet so many I never actually played all the way through to end credits. The first Warcraft, Starcraft, Divine Divinity, Lionheart, Diablo 2, Neverwinter Nights 2, Armies of Exigo, Lords of Xulima etc.

Sometiems it was a matter of progress lost to some unfortunate accident, but I still could have started all over and played it all again, to the end this time. I know many hardcore players would. And often it was just that the game was really, really long and I wanted to play something else, and never went back to it. Or, let's face it, because it was difficult, and I got stuck, and banging my head against the wall was no longer fun, so I shamefully accepted defeat and moved on.

Just now I'm looking at Morrowind's and Starcrawler's icons on my desktop, and I can't help but know that I'm probably never going to finish them, despite having sank hours upon hours into them.

Do you guys do that too? Leave good games unfinished? Or am I just a really lousy gamer? What are the games you liked, but never finished?
Yes, I just get the sh!ts with them especially BETHSOFT ones they're just TOO D@MN LONG!
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Breja: Do you guys do that too? Leave good games unfinished? Or am I just a really lousy gamer? What are the games you liked, but never finished?
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Deadmarye: Sadly, I rarely do leave a game unfinished. Regardless of what's the consensus on quality, I generally don't leave a game if I did not 100% or did all trophies/achievements/whatever.
I never do that, not even with games I finished and dearly loved every minute of. That stuff is usually just pointless, tedious busywork designed to artificially prolong the game, and it often hurts immersion by making thing all too obviously "gamey". There's so many other things to do with my time, I'm certainly not going to run around a game I already won for hours to find some random collectable nonsense.

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Tallima: I do it as well. And it's the number one reason I like games of the correct length. You see people swoon over 70 hour campaigns, but they are often 30 minute games stretched to 70 hours. Even really good games can get shake after a while. But even so, I still love some games I've never fished- like Morrowind. I loved the hours spent doing the quests or just wandering around in the world.
Yep, I totally agree. I have played some very long games that were great fun all throughout, but in recent years I've been wary of starting games that boast super long campaigns. It usually entails a great amount of filler. Lords of Xulima for example, I really had great fun with for enough time that a different game would be over by then, but in this one it wasn't even the half way point. And to progress any further it's essentially necessary to grind for hours an hours, going back and killing pretty much every enemy roaming the game's world, including clearing out all the random encounters from every region. It's so tedious and mind-numbing I just gave up on the whole thing.
Post edited January 05, 2019 by Breja
If I've played a game, and experienced all that it has to offer, then I count that game as played, even if I didn't play it to completion.

So like indie puzzle platformers or procedurally generated games where I've gone a good way in, experienced several levels of their "handcrafted" puzzles/ generated content, gotten the powers that will shape the mechanics- if I'm not feeling it story-wise to complete the game, I'll just leave it. Stuff like: Aquaria, Badlands, Ballpoint Universe, Beatbuddy, Blocks that Matter, Braid, Canabalt, Enemy Mind, Giana Sisters: Twisted Dreams, Limbo, Offspring Fling, Snapshot, Trine 2, VVVVVV, etc.

There are, of course, similar games that motivated me to keep playing through some method (usually hooking me in with the world or the story) such as 140, Freedom Fall, The Fall, Rochard, Savant: Ascent, Shank, Thomas Was Alone and Trine.

All that is not counting, of course, games that went on far longer than they should've. A short punchy and eventful game (Batman: Arkham Asylum) is way better than a wide open map with long, meandering collectathons between important spots (all the Batman: Arkham games that followed).
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Breja: I never do that, not even with games I finished and dearly loved every minute of. That stuff is usually just pointless, tedious busywork designed to artificially prolong the game, and it often hurts immersion by making thing all too obviously "gamey". There's so many other things to do with my time, I'm certainly not going to run around a game I already won for hours to find some random collectable nonsense.
I can understand your side. Games are more and more trying to hook players with huge amount of low quality content for the longest time.
I'm slowly trying to correct my habit, as I find it to be a bad time waster and not getting much out of it. I do love to finish games and found that just playing without caring too much and see where and how long a game can keep me interested to be a huge source of amusement.

Gog did help me in that regard, plenty of short but good games, few achievements list, etc. I'm just doing something wrong, the key word of my problem may be "forcing" myself to play :p Threads like this are at least interesting for me, seeing there are many people having very different goals and habits when playing. That's nice.
I do that all the time. Sometimes I love a game but get burned out on it so put it down for a while, and that while becomes years or forever. Happens particularly a lot with RPGs where the inventory management becomes more and more annoying the further you play. I doubt I'm ever going to get back to Geneforge 2 for that reason, even though I'm pretty sure my save is in the endgame.

RPGs are also some of the hardest games to get back into after a long break, because they typically have complex mechanics and story that you no longer remember.

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Deadmarye: Sadly, I rarely do leave a game unfinished. Regardless of what's the consensus on quality, I generally don't leave a game if I did not 100% or did all trophies/achievements/whatever.
What do you do about achievement like "complete a no-death speedrun of this super hard game"?
Post edited January 06, 2019 by kalirion