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Are there any games you want to replay via a port/Reverse engineering source?
Let's talk about it.

Warning: even if I complain a little bit on Dosbox I respect of course this program, it's always very nice to play again in windowed in almost full hd (yes because otherwise in full hd it overflows: p) his good old Ms-Dos games. ^^

Once upon a time there was a young man who knew in 1997 the joys of gaming with notably a good bunch of games running under Ms-Dos/Win 95, such as Jagged Alliance: Deadly Games, Master of Orion 2, Exile1 (1995) etc.

Alas the time passed he was forced to change PCs and this was the beginning of the trouble
with windows xp (the joys of computing...) and especially Win. Seven with games that refuse to launch or are unstable.

in short, at the time of Win. Seven he really started to get back on the good old Ms-Dos games but as everyone knows Micro$oft had the "wonderful" idea to no longer make old 16-bit games compatible with operating systems that run in 64 bits.

in short, I'm tired of Dosbox and its frequent lags, and I'm not the only one who wishes that port/Reverse engineering sources exist for a package of games dating from win3.1/win 95 and of course our dear Ms-Dos games which so rocked our childhood.

I only put a few games here because otherwise, as I know myself, I'm going to write a big block full of nostalgic memories. ^^

Imperialism 1: I would dream of moving my armies in full hd, listening to the superb music and having a clean version of bug to avoid anxiety sometimes because of these damn crashes (attacking an enemy capital in manual mode!)

Exile 1 (1995): the only true the only one, a rpg that rocked my youth I would love to be able to travel the world, in 640x480 forced full screen (the original resolution it seems to me), and in windowed mode in 720p without having reinstalled for the umpteenth time'VirtuaBug' and its freezes in loop under win 95...

Master of dimension: then this one I dream of playing again for years because at the time I was lent the game but of course I was blocked at the beginning, at the level of the blacksmith and the world of music, in short I loved the atmosphere and I will give dearly to be able to play it again one day, I think our only hope is ScummVM...

Crusader no remorse: I had heard that there was a project for a port source or Reverse engineering more or less based on an episode of the Ultima, but apparently nothing.

There are still a lot of them:

Magic: the Gathering
Master of orion 2
Heroes of Might and Magic 1
Heroes of Might and Magic 2
Jagged Alliance 1 & J.A. Deadly Games
Warcraft: Orcs and Humans
War Diary
War Inc

That was my pavement, and long live the old games, that's all there is to it!

Post edited November 02, 2018 by thedkm
Wouldn't mind the original Blood game
Well, nothing exactly for Exile 1, aside from the two remakes, but Blades of Exile is open source.
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d3adb01t: Wouldn't mind the original Blood game
There is a port source called BloodGdx, you will rediscover the game. :)

https://m210.duke4.net

@Darvond: Yes I already know for Blades of Exiles. :)
Post edited November 02, 2018 by thedkm
I'd love for an indie source port for Legacy of Kain: Blood Omen. I know that there are a multitude of solutions to fix bugs and system compatibility, but a proper all-in-one installer would be such ideal.
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d3adb01t: Wouldn't mind the original Blood game
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thedkm: There is a port source called BloodGdx, you will rediscover the game. :)

https://m210.duke4.net

@Darvond: Yes I already know for Blades of Exiles. :)
That's not a source port, it's just a clone. The source code of Blood has not been released.
Yes. Red Dead Redemption. LoL.
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d3adb01t: Wouldn't mind the original Blood game
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thedkm: There is a port source called BloodGdx, you will rediscover the game. :)

https://m210.duke4.net

@Darvond: Yes I already know for Blades of Exiles. :)
Blood source port will never be a thing because Monolith basically confirmed they have no idea who (if anyone) has the source code. It is lost and most likely never to reappear in a source port.
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idbeholdME: Blood source port will never be a thing because Monolith basically confirmed they have no idea who (if anyone) has the source code. It is lost and most likely never to reappear in a source port.
Monolith doesn't have to have anything to do with a source port. FYI, source ports are usually done by fans, and not always for games that had bits and bobs of official source codes released.
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Crosmando: That's not a source port, it's just a clone. The source code of Blood has not been released.
I'm taking a guess that Blood inherited most of Duke Nukem 3D's code which was released to the public, though, and I presume that the guy did use original Build engine code as a basis for his GDX ports which would make BloodGDX mostly a source port, even if Blood's original features are recreations.
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Plokite_Wolf: Monolith doesn't have to have anything to do with a source port. FYI, source ports are usually done by fans, and not always for games that had bits and bobs of official source codes released.
Well, I guess it boils down to how nitpicky you are. Apparently many people distinguish between "source ports", that are actually based on the original code, and "game engine recreations" which are created using reverse engineering.
Post edited November 02, 2018 by F4LL0UT
Heroes of Might and Magic 2
Exists:
https://sourceforge.net/projects/fheroes2/
https://github.com/ciplogic/fheroes2enh
https://play.google.com/store/apps/details?id=net.sourceforge.fheroes2&hl=en
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idbeholdME: Blood source port will never be a thing because Monolith basically confirmed they have no idea who (if anyone) has the source code. It is lost and most likely never to reappear in a source port.
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Plokite_Wolf: Monolith doesn't have to have anything to do with a source port. FYI, source ports are usually done by fans, and not always for games that had bits and bobs of official source codes released.
Yes, Monolith will not make a source port but it also means that they can't remaster it themselves so there is no point in asking them about releasing a remaster or something like that.

Regarding ports:
The moment you don't base the source port on the original code and just try to recreate it as it was, firstly, it is not a source port as it is not based on the original source code and secondly, there will be differences no matter how hard you try. There is pretty much no chance that a recreation that someone makes completely independently will capture all the nuances and proper behavior of the game and engine. Doesn't matter how minor those differences are, you are not playing the original game but an attempted copy. Having the source greatly eases the creation of the port when you don't have to write everything from ground up, lets you keep everything as it should be and build on top of that.

Doom released the code in 1997 and there are TONS of source ports for it. Most of them allow you to just play the original game without any changes and add optional features on top of that. If you disable every additional feature of the port in question, you will just be playing the base game that behaves 100% the same as the original. Or you can just download a port that literally just let's you play it on modern systems and keeps the game 100% authentic, even limited resolution selection, original engine bugs and limitations etc. That is impossible to do if you don't have access to the original code. The code for Blood has been lost and the result? 0 source ports, it has been 21 years since release and all we have are failed attempts at recreation.
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idbeholdME: The code for Blood has been lost...
What are we basing "lost" around? As in "people known to have it won't release it" or "it fell into a nebulous void, never to be salvaged"? People known to have it include Jace Hall (fun old tweet of his and an old GOG thread) & Matt Saettler.
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idbeholdME: The code for Blood has been lost...
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TheMonkofDestiny: What are we basing "lost" around? As in "people known to have it won't release it" or "it fell into a nebulous void, never to be salvaged"? People known to have it include Jace Hall (fun old tweet of his and an old GOG thread) & Matt Saettler.
Lost as in legal hell. People who might have it are not sure if they can release it and are not willing to risk releasing it in fear someone would act on it.
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idbeholdME: Lost as in legal hell.
Fair enough.