Posted October 01, 2023
high rated
It depends on the game and the player. Personally I don't think The 7th Guest Anniversary, Blade Runner "EE", etc, is worth it at all vs playing the original through ScummVM. Nor have I found any reason to want Doom 1-2 "Enhanced" vs GZDoom when 1. All these new Bethesda "EE's" are Windows only (whereas most source-ports are cross platform) and 2. All the other same-engine, same-era games (Heretic, Hexen, Strife, etc) use GZDoom anyway and it feels weird splitting off some Doom Engine games but not others for the sake of consoles (which are the biggest drive for 'needing' to endlessly remaster already-playing-well games far more than PC's). From what I've read, Doom 1-2 Enhanced uses Unity Engine mostly as an input wrapper for the Doom Engine anyway, ie, engine-within-an-engine seems to be an overly-convoluted 'solution' vs using existing quality source ports directly. I also think games like Hedon, Selaco, etc, have more "character" for using GZDoom rather than being yet another generic Unity Engine clone.
On the other hand, I've found BeamDog games to be technically solid and conversely the EE's are cross-platform (vs Windows-only originals). They have some advantages even over patched originals (eg, Ultrawide support, 4k scaling, etc). The biggest reason for negative reviews for those is the pricing where upon launch sale prices of Baldur's Gate EE vs original increased +400-500% overnight plus extra was charged on top for a NWN:EE "DLC" soundtrack (that came bundled for free with NWN:DE original game) plus forcibly removing the originals from sale is never a good thing. NWN:EE is technically solid but the problem there is that (as predicted), original game = mods were open and available to all via NeverwinterVault, whereas "EE" has ended up 'encouraging' gating content behind Steam Workshop which benefits Steam far more than long-term NWN fans.
On the other hand, I've found BeamDog games to be technically solid and conversely the EE's are cross-platform (vs Windows-only originals). They have some advantages even over patched originals (eg, Ultrawide support, 4k scaling, etc). The biggest reason for negative reviews for those is the pricing where upon launch sale prices of Baldur's Gate EE vs original increased +400-500% overnight plus extra was charged on top for a NWN:EE "DLC" soundtrack (that came bundled for free with NWN:DE original game) plus forcibly removing the originals from sale is never a good thing. NWN:EE is technically solid but the problem there is that (as predicted), original game = mods were open and available to all via NeverwinterVault, whereas "EE" has ended up 'encouraging' gating content behind Steam Workshop which benefits Steam far more than long-term NWN fans.