Posted May 04, 2016
Matewis: It's really well made, but the game is too fast for me atm. I think the game would really benefit from reduced harvester (edit or just fewer oil rigs perhaps - in SP I quickly earn credits faster than I can spend it) hauls and lengthened build times. Also, some sort of diminished benefit on build speeds if you build too many production buildings. You can churn out units at a very fast pace after a while with several production buildings. I'll probably return to it once another faction has been included along along with whatever balance changes has been made by then.
I think there should be some production speed cap that would limit the unit building spamm. If they imposed some kind of cap that would limit the effect of multiple production building placement that would help the game a lot. Personally I'm still waiting for Red Alert 1 which is really kind of what I expected from 8-bit armies.
Post edited May 04, 2016 by Matruchus