Posted April 14, 2015
Civilization games, or game like Civilization that involve researching techs, always has me preferring to have the techs I research/aim for be random. To do this, when I play Civ IV as an example, I shuffle a deck of cards, and when I research a new tech and the box pops up to select the next tech to research, I draw a card for each tech and highest card wins, and in case of ties I get to pick between the two (or more) tied.
To me this is more "realistic" and definitely more fun, but it does make the game more challenging, and most certainly impossible on the harder difficulties where selecting which techs to research are as important a strategic decision (with as important ramifications) as selecting city placement and issues of war/peace. But it is just more fun for me. And I actually wish there was an option in-game to do this so I wouldn't have to shuffle the cards because I just can't believe I'm the only one that plays it like that (but maybe so?).
With RPG's or other games involving skills, I do the same thing. It has been a blast with all of the Fallout games, as the random result of the skill increases/perks results in play style changes, which again, seems a little more realistic to me and is definitely more fun. But, again, if there are RPG's where it is important to specialize or the game becomes impossible/almost impossible to beat, this then becomes "unfun" and actually results in me NOT liking the game as much. To me a good RPG should be such that any character type that's possible to build with the given choices should be able to win/complete yet there have been many instances where this doesn't appear the case.
So, am I the only one that likes "less choice" and more randomness/ forced adaptability???
What say you good goggers and goggetts?
To me this is more "realistic" and definitely more fun, but it does make the game more challenging, and most certainly impossible on the harder difficulties where selecting which techs to research are as important a strategic decision (with as important ramifications) as selecting city placement and issues of war/peace. But it is just more fun for me. And I actually wish there was an option in-game to do this so I wouldn't have to shuffle the cards because I just can't believe I'm the only one that plays it like that (but maybe so?).
With RPG's or other games involving skills, I do the same thing. It has been a blast with all of the Fallout games, as the random result of the skill increases/perks results in play style changes, which again, seems a little more realistic to me and is definitely more fun. But, again, if there are RPG's where it is important to specialize or the game becomes impossible/almost impossible to beat, this then becomes "unfun" and actually results in me NOT liking the game as much. To me a good RPG should be such that any character type that's possible to build with the given choices should be able to win/complete yet there have been many instances where this doesn't appear the case.
So, am I the only one that likes "less choice" and more randomness/ forced adaptability???
What say you good goggers and goggetts?
Post edited April 14, 2015 by OldFatGuy