skeletonbow: Same here. I'm more of a gamer that likes to observe and explore, to find all the secrets, etc. and have full situational awareness by careful observation. I like to savour the full game experience rather than try to rush through a game as fast as possible or to try to beat a record. Unless of course it is a racing game or something like that where the whole point is to be faster. :) Generally speaking, if I look up the average time to complete a game on a site like howlongtobeat.com or one of the other similar sites,
I will generally complete the game in 150% to 200% of the suggested time as I not only tend to be completionist, but to slowly take my time and immerse myself, sometimes micromanaging inventory items or other aspects of gameplay. It'd definitely put some people to sleep for sure! LOL
I don't know how people finish games so fast. I mean, you have to stop and smell the roses.
^ And like jdsgn just said 'there's a difference between finishing a lap really quick and getting to the end of a game really quick.' I'll replay a track over and over until I know every twist and turn so I can take the best lines at the highest speeds. But I have to play the track over and over.
In the same way I'll replay a level in a TPS so I can appreciate my surroundings and run through the level in a way that's maybe cinematic or realistic and also slick and efficient. Of course, I have to really like the controls and design... which brings me to Alice:
skeletonbow: Hrm, I just about forgot about that game. I played it about 8 years ago and got about 2/3 or more through it until a bug in the game stopped me from proceeding further and I had inadvertently overwrote my useful savegames or had some other tragic loss like that. I never got over the frustration to resume playing it, but a lot of time has passed now that I should consider starting the game over from scratch again some time and finish it this time.
I didn't run into any bugs per se on my playthrough but my god you really have to keep in mind that this is an early 3D platformer and as such the amount of times you will die may really begin to bug you.
At first I tried to play through each section a few times until I could run through the whole section and get to the automatic save without dying. But Alice was meant to fall off every damn rock and into a fire pit, and drown in every pool of water, and fly off every cliff, and get pushed to her doom. Often. It was designed to happen often and the quicksave button was meant to be abused.
So with Alice I tried at first to stop and smell the roses or eat the mushrooms as it were, especially in sections like the Pale Realm which really looks very cool, but after a while I just began hitting quicksave every few steps because the weightlessness of Alice and the constancy of her doom got to be too much, and in this way I got through the game. And maybe I even got to take in the story a little better than I would have if I'd tried to break up and perfect every section.
In any case I'm glad it's over; it was too tedious for either a smell the roses playthrough or a speedrun.