Posted September 24, 2015

mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany

Blackdrazon
New User
Registered: Sep 2008
From Canada
Posted September 24, 2015
I can't honestly decide which is worse: real mazes, or non-euclidean mazes of twisty passages all alike.

mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany
Posted September 24, 2015
You don't have to choose. You can hate both of them. ;-)

TheCycoONE
Particularly New
Registered: Jul 2010
From Canada
Posted September 24, 2015
Well it depends on my mood; after a tough day at work I don't mind grinding as long as there's some sense of progression. It's easier to zone out and press the same keys over and over then think about story elements or puzzles or manage a real battle.
On the other hand, if I'm relaxed I definitely want the opportunity for something more cerebral.
So I suppose in that respect the true anti-feature is baring you from more cerebral elements of a game without grinding (or vice versa). If the game is all grind, or all cerebral or all story, or lets you grind without requiring it (e.g. in order to achieve some meaningless ultimate fighter reward, or alternate victory) then it's fine.
I also think optional mini games are fine. It's the required mini games that are a problem. Going back a long time, but e.g. the gambling and skeet shooting in Questron always felt perfectly fine to me - they were a way to raise money if and when you wanted to, as an alternative to grinding / finding loot.
On the other hand, if I'm relaxed I definitely want the opportunity for something more cerebral.
So I suppose in that respect the true anti-feature is baring you from more cerebral elements of a game without grinding (or vice versa). If the game is all grind, or all cerebral or all story, or lets you grind without requiring it (e.g. in order to achieve some meaningless ultimate fighter reward, or alternate victory) then it's fine.
I also think optional mini games are fine. It's the required mini games that are a problem. Going back a long time, but e.g. the gambling and skeet shooting in Questron always felt perfectly fine to me - they were a way to raise money if and when you wanted to, as an alternative to grinding / finding loot.

Sarisio
Cute User
Registered: Jul 2012
From Russian Federation
Posted September 24, 2015

Matewis
By Toutatis!
Registered: Jan 2011
From South Africa

toxicTom
Big Daddy
Registered: Feb 2009
From Germany
Posted September 24, 2015

I think it really depends on the execution. If you have a slow paced game, like a tactical RPG or an adventure game and there is an action sequence it should be either optional or really easy. The other way around if you include puzzles in an action game, make the mandatory ones rather easy and reserve the harder ones for optional areas with special loot. This way you can have the "change of pace" but the player isn't as easily frustrated.

hudfreegamer
hudfree 4 life
Registered: Dec 2012
From United States
Posted September 24, 2015
See my user name.

Rixasha
Mangeon Duster
Registered: Jul 2012
From Finland
Posted September 24, 2015
Having to solve the Rubik's Cube to proceed in an adventure game.

Starmaker
go Clarice!
Registered: Sep 2010
From Russian Federation
Posted September 24, 2015
The Collector's Edition on GOG is just so awesome and genuinely scary and touching like no other horror game. Where the hell did the plot go from Ep. 5 onward?

Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted September 24, 2015

After about 15 years, Star Citizen ist the first online multiplayer game that looks interesting to me because of the different genres included via the overall freedom, do you know if there'll be a Linux port?

Charon121
Gray Eminence
Registered: May 2011
From Croatia
Posted September 24, 2015
Yeah, they seem to have lost their bearings as regards the overarching plot. They're going to tie up all the loose ends in the S02E04, since that will be the last episode they plan to make.

Sabin_Stargem
Eldritch Being
Registered: Jun 2009
From Other
Posted September 25, 2015
I have been playing Dark Messiah of Might & Magic, and came across something stupid. Equipped items are still listed in the regular inventory, so it is easy to think that you have an duplicate item and throw it away. Losing useful equipment in this manner is irritating.

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted September 25, 2015
low rated
Here is another one: patches that fix exploits. I am one of those who likes playing around with glitches, and I don't like it when developers fix the fun glitches.

Tannath
White Owl
Registered: Feb 2014
From Portugal
Posted September 25, 2015
Don't worry too much. The story gets very very very bad halfway through, so you saved yourself a lot of disappointment.