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mqstout: (...)
In-game achievements is still the best thing ever added to games.

When it comes to the identity of a person on this forum it is, after all, easier to trust people with achievements. Game number and playtime can be misguiding but achievements make the player look more trustful. It can't be bought and hacking it with saves does not work anymore. For this reason, I like it. It shows the addiction and even obsession that I seek in players. It's like proving to the world you did that game instead of screenshots. I do play offline most games without achievements, and online those with. That's how it's affecting me. It is a psychological addiction I like. Yet you are right, it is a different way of play. But it's often a reason to buy a game for many.

Sure, good old games have no achievements (most of them) and are still the best, with several unmistakable classics. While for some internal reasons, I do expect new games to have in-game or galaxy achievements.
Post edited May 18, 2023 by Seb3.7
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mqstout: That might be more arguable if achievements were off by default and one were to have to opt in to them. But that's not how it works.
I am not aware about the default state of achievements in Galaxy but even if it WOULD be an opt out thing, it is ONE SINGLE click to deactivate them EVERYWHERE. So complaining about something you can turn off is still factual ridiculous.

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mqstout: Achievements ruin play experiences all the time, from immersion breaking, to spoilers and similar. They rather often reduce the joy and discovery while playing games.
You are still confusing your opinion with actual facts. I have played every game that has achievements with activated achievements. Not ONCE was I spoiled by them or had the feeling that my immersion was broken ... or even the joy of discovering. In fact: additional exploration is encouraged by achievements for those who like them. Without them you often don't even know if you have explored everything there is. Several achievements are popping the moment you have "finished" this task.

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mqstout: They're also sometimes used by developers as a crutch so they don't have to spend effort to design something better (e.g., "an achievement will point the player in XYZ direction" rather than the game itself doing that.).
I could say the same about graphics. Good graphics don't replace good gameplay or story. Lazy devs will be lazy devs - that's not the fault of achievements being one option to be a lazy developer.

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mqstout: And they hurt people who chase them.
Online communities are greatly hurt by "prove you are allowed to talk about this game, share your achievements showing you've platted it" mentality. Which is sadly not uncommon.
Well, funny then how I never experienced this once in my life. Guess the problem here lies again in the communities you are talking about and not in the achievements.

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mqstout: People engage longer with titles they should have stopped for one reason or another in the hunt to complete all of the achievements. Often to the their own detriment.
Say what? So now it is a bad thing if you get more playtime for the same money?

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mqstout: Games with multiplayer achievements have sessions wrecked by people achievement hunting online. And they're usually asking for degenerate activities, too.
Can't say much here since I dislike multiplayer in general - but I still doubt that this happens very often.

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mqstout: And, before you discount people who are compelled to go for all the achievements, don't be an asshole.
It's as system explicitly designed* [originally -- and persists] to exploit people into "engaging" with a title longer/in different ways, so that they're not going to competitors titles or keep with a title until the next update or patch lures them back in.
I fail to see what you even want to say here. I could not care less for what reason achievements were originally designed. I don't care for what reasons a game was originally designed. As long as I enjoy something without hurting others it's fine by me.

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mqstout: One case study of many: The people whose whole play experience of Stardew Valley is ruined by the Fector's Challenge achievement. It completely fucks up the game for them. Their experience on GOG, where they'd never be introduced to the concept of "I must complete and perfect this mini-game that completely clashes with the overall game".

Another: Blue Dragon's "get classes to max level" achievements. You'll have literally everything else in the game done long, long, long before these. Uncountable games have those like this.
You are talking about a problem some people might have. It has nothing to do with the existence of achievements at all. You could as well say that woithout knifes people would not get hurt but still there are people that cut themselves for other reasons why others simply use knifes to cut things.

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mqstout: I have gone into greater detail in previous posts; they should be findable by search. But I know you're not interested in engaging in a good faith discussion.
That's just another perfectly unproven assumption.

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mqstout: Would gaming be better if the idea of achievements had never been dreamed up? Yes. No one would be missing anything of value, and plenty of people who do have problems created by them would have that problem solved.
Again: I don't see any problem at all.

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mqstout: ^ "It's optional" is never an excuse for anything. See also: "it's optional!" for "microtransactions-are-OK" arguers.
Yes it is. If we are talking about TRULY optional we are talking about having a CHOICE and we are also talking about not being intolerant and egoistical which you are if you don't let those enjoy certain things just because you personally dislike them. And the comparision with microtransactions imo is pretty ridiculous.

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mqstout: (...)
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Seb3.7: In-game achievements is still the best thing ever added to games.
I would not agree here. For those who hate clients but enjoy achievements it is better than nothing. For those who enjoy achievements and don't have a problem with clients they would probably miss having the optioon of showing others how they do. It is even worse for those who dislike achievements in general since in most cases you are unable to turn them off in the game - especially if they come with ingame popups (which is quite rare).
Post edited May 18, 2023 by MarkoH01
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mqstout: Achievements ruin play experiences all the time, from immersion breaking, to spoilers and similar. They rather often reduce the joy and discovery while playing games.
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MarkoH01: You are still confusing your opinion with actual facts. I have played every game that has achievements with activated achievements. Not ONCE was I spoiled by them or had the feeling that my immersion was broken ... or even the joy of discovering. In fact: additional exploration is encouraged by achievements for those who like them.
This is how I know you're totally full of shit and not at all engaging in good faith.

"Got all crystals" well, F. I was hoping for more.
"Last friend found" damn, I guess this is the last region and the game is about to end.

And your immersion isn't broken when you start finding achievements for their own sake instead of just playing the game? (And that's ignoring the obnoxious pop-ups.) And your "in fact" is what I was referring to by bad design. The game itself should be the cause for the additional exploration, not some pointless checklist. Thanks for backing me up against your will. Being dragged along something by achievements isn't play. See also: "quest markers or no? or how precise?"

But hey, ignore the actual research on it. Extrinsic rewards like achievements damage intrinsic motivation! Maybe you're just so far along that path you don't realize it. A few [extrinsic rewards] can be a useful hook to get one started, but achievements go far beyond that.
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Seb3.7: When it comes to the identity of a person on this forum it is, after all, easier to trust people with achievements.
This is bad, and another part of what I was referring to with online communities shunning those without achievements.
Post edited May 18, 2023 by mqstout
Let's compare it to sport... 🏀 Ima good player on my private field in a garden... Just me and a basket... Should a friend come we can play a private match, should more friends come we... will ask the kids to rent us a field for two hours in exchange for g... sweets... In all cases, I can take photos or videos to share with the world or no history ever recorded just memories of participants and viewers... This is a no-achievements scenario...

Now... Trophies... Aren't bad for someone to train on his/her own time, if I want to have official results I need to engage myself in official events... That can be a tournament or Olympic or something that could confirm my stats and results and ideally compare it to the rest of the world, I do not wish that system will compare and show how big is my d... debt with all the people but I am willing to ask to have an entry in video games Olympic... Anchovies scenario...

There... Must be always a fair choice... Still, achievements are designed for players rather than writers
Just started playing The Witcher 2 again. I was surprised when the achievement was unlocked lol.
Now, it's just missing a native Linux version. =)
Oh finally. It took about a decade but at least it has them now.
Post edited May 25, 2023 by CthuluIsSpy
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Ancient-Red-Dragon: Thanks to GOG for doing this.

I hope GOG does not stop there though!!!

GOG needs a site-wide overhaul whereby either GOG either themselves add Achievements to every single game in the GOG catalog that is missing Achievements, or otherwise GOG should give the community the tools so that volunteers in the community who want to contribute towards getting that job done will be able to do so if they wish.

GOG has legions of games that are missing Achievements for no good reason, and fixing that problem for just one of them is only a drop in the bucket.

Please do something to fix the entire problem so that no game on GOG is missing Achievements any more.
You never happy about GOG, aren't you?

What's this stupid demand? You want defunct studios to gather again, try to find possibly lost source code from 20-25 years ago just to add some pointless icons?
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VBProject: You want defunct studios to gather again, try to find possibly lost source code from 20-25 years ago just to add some pointless icons?
No, that is not an accurate summary of my posts.

I am asking for no more than feature parity, meaning all games that have Achievements on Steam and/or EGS should also have them on GOG too, period.

But that quoted statement makes it sound like I am asking for devs to do new work to make up new Achievements for games that don't already have them. But no, I am not asking for that at all.

None of the studios that sell games on GOG are "defunct," or otherwise they wouldn't have any current legal contracts with GOG and therefore GOG would not be selling their games at the present time. If the games are actively being sold, they also have active people there managing those same games. Whether or not the original devs are currently managing the games is a moot point, since the adding of Achievements does not require the original devs in order to perform that task. It can be done by anyone with the skills, regardless of whether or not they had anything to do with the original development.

And like I said, if the devs of the games themselves don't want to do it, then that's just one option for how it should be done. If they won't, then the GOG staff should do it. Or if GOG staff also won't do it, then as my previous post said, then GOG should allow the community to do it on a volunteer basis.

There is no good reason for nothing to be done in regards to any of those three possible options.

And I'm pretty sure no one needs the "source code" of any game in order to add Achievements to it.

As for calling Achievements "pointless icons," they aren't that to people who like them and who enjoy collecting them.
Late response but this is great to hear! I've been thinking about doing a replay of the trilogy so this is pretty good timing!
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MarkoH01: Also, please tell me why you think that optional^ achievements (all achievements tied to the client are optional) would ever hurt your personal game experience? Yes, achievements you can't switch off (ingame achievements) might do this for some but the usual achievements we are talking about here won't even get noticed from those who don't want them while they are fun for those who want them.
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mqstout: That might be more arguable if achievements were off by default and one were to have to opt in to them. But that's not how it works. Achievements ruin play experiences all the time, from immersion breaking, to spoilers and similar. They rather often reduce the joy and discovery while playing games. They're also sometimes used by developers as a crutch so they don't have to spend effort to design something better (e.g., "an achievement will point the player in XYZ direction" rather than the game itself doing that.). And they hurt people who chase them.

Online communities are greatly hurt by "prove you are allowed to talk about this game, share your achievements showing you've platted it" mentality. Which is sadly not uncommon.

People engage longer with titles they should have stopped for one reason or another in the hunt to complete all of the achievements. Often to the their own detriment.

Games with multiplayer achievements have sessions wrecked by people achievement hunting online. And they're usually asking for degenerate activities, too.

And, before you discount people who are compelled to go for all the achievements, don't be an asshole. It's as system explicitly designed* [originally -- and persists] to exploit people into "engaging" with a title longer/in different ways, so that they're not going to competitors titles or keep with a title until the next update or patch lures them back in.

One case study of many: The people whose whole play experience of Stardew Valley is ruined by the Fector's Challenge achievement. It completely fucks up the game for them. Their experience on GOG, where they'd never be introduced to the concept of "I must complete and perfect this mini-game that completely clashes with the overall game".

Another: Blue Dragon's "get classes to max level" achievements. You'll have literally everything else in the game done long, long, long before these. Uncountable games have those like this.

I have gone into greater detail in previous posts; they should be findable by search. But I know you're not interested in engaging in a good faith discussion. I'm glad I am not of the personality to have them drag me through the mud like that. But a member of my household definitely is, as are a few of my friends.

Would gaming be better if the idea of achievements had never been dreamed up? Yes. No one would be missing anything of value, and plenty of people who do have problems created by them would have that problem solved.

* In addition to their design of "drag people in to our ecosystem", which is also their purpose for Galaxy -- something that shouldn't be reinforced.

^ "It's optional" is never an excuse for anything. See also: "it's optional!" for "microtransactions-are-OK" arguers.
You've got a point there. Poorly designed achievements that exploit a player's desire to 100% a specific title is a bit of a problem.
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Clownski_: We are pleased to inform you that achievements have now been added to The Witcher 2: Assassins of Kings Enhanced Edition on GOG.
This update offers you the opportunity for an enhanced gameplay journey as you accomplish various feats, showcasing your prowess in the world of Geralt of Rivia. We hope you enjoy this addition to the game!

Please note this update concerns the Windows version only.
Thank you so much! But what about macOS and Linux?
Aww, just did a replay a year ago or so. I'm not huge on achievements but it is fun to have a record I can look back on of what I did or did not do (pacifist runs in Deus Ex for example).

Next time I guess. Maybe I'll do the dark mode thing.
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rainydaygaming: Linux?
There is no Linux version of Galaxy and so no Linux-native game has achievements.
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SargonAelther: There is no Linux version of Galaxy and so no Linux-native game has achievements.
Dicey Dungeons has achievements on its Linux builds.

Yet another reason why Terry Cavanagh is a top notch tier developer. And why you are so mistaken.