Posted February 24, 2015
Honestly, unless I'm missing something I can't see VR working in any way outside of a few niche games. I can see it working in games like Euro Truck Simulator, Racing games with cockpits, space sims and walking simulators, but nothing with combat.
Why? Because how do you control were you walk and where you aim when you move the camera with your head... you can't... how do you look quicly behind you without breaking your neck? You can't! Not that I can forsee without it being awkward...
Lets not forget neck injuries that will happen because of it. But the biggest thing that will affect it is FOV. If we can't trust developers to put adjustable FOV into games now, how can we trust them to put it into every game in VR where it will have the most adverse affects?
Again... if you can answer these questions please do, but I can't figure out how it will successful at all in games like COD, or even Skyrim. It would work in Skyrim until combat... you can't turn your head quick enough for it to be good, or it's just disorienting. And 3rd person would ruin the point of the game...
Why? Because how do you control were you walk and where you aim when you move the camera with your head... you can't... how do you look quicly behind you without breaking your neck? You can't! Not that I can forsee without it being awkward...
Lets not forget neck injuries that will happen because of it. But the biggest thing that will affect it is FOV. If we can't trust developers to put adjustable FOV into games now, how can we trust them to put it into every game in VR where it will have the most adverse affects?
Again... if you can answer these questions please do, but I can't figure out how it will successful at all in games like COD, or even Skyrim. It would work in Skyrim until combat... you can't turn your head quick enough for it to be good, or it's just disorienting. And 3rd person would ruin the point of the game...