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Honestly, unless I'm missing something I can't see VR working in any way outside of a few niche games. I can see it working in games like Euro Truck Simulator, Racing games with cockpits, space sims and walking simulators, but nothing with combat.

Why? Because how do you control were you walk and where you aim when you move the camera with your head... you can't... how do you look quicly behind you without breaking your neck? You can't! Not that I can forsee without it being awkward...

Lets not forget neck injuries that will happen because of it. But the biggest thing that will affect it is FOV. If we can't trust developers to put adjustable FOV into games now, how can we trust them to put it into every game in VR where it will have the most adverse affects?

Again... if you can answer these questions please do, but I can't figure out how it will successful at all in games like COD, or even Skyrim. It would work in Skyrim until combat... you can't turn your head quick enough for it to be good, or it's just disorienting. And 3rd person would ruin the point of the game...
Clearly you've never seen "Ghost in the Machine". :D

Or "Virtuosity".

Or "The Lawnmower Man".

On second thought, you're right. The only thing VR has given us is shit movies!
Full VR... probably won't work unless we can plug ourselves in like The Matrix...

However CastAR will probably work, much like Microsoft's hololense. Curiously i think both of those will work better than Oculus Rift...
I'm still hoping that by the time I reach retirement, they can just hook me up to some VR retirement world where I can live out the rest of my days unburdened by my age.

That said, I already have trouble seeing 3D with my 3DS, I haven't been able to adjust to it yet so I just leave it off...
You couldn't pay me enough to strap one of those Virtual Boy things to my head.

People have been saying how great VR is for at least 20 years. Same with 3D movies. Yawn...
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the_atm: Why? Because how do you control were you walk and where you aim when you move the camera with your head... you can't... how do you look quicly behind you without breaking your neck? You can't! Not that I can forsee without it being awkward...
Have you tried one of the recent VR units yet? I haven't, I'm just asking if you have any experience with one.

For units like Oculus I imagine they use a control scheme that integrates head movement for minor camera moves and mouse/keyboard or other input device to do aiming and body turns / large camera shifts.

I guess I imagine it working like the Oculus is your head in real life, and the keyboard/mouse is your body. When you turn around 180 degrees in real life, you don't just turn your head (unless you're an owl or possessed by the devil), but you turn both your head as well as your body.
I just want one to ride virtual rollercoasters!
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the.kuribo: Have you tried one of the recent VR units yet? I haven't, I'm just asking if you have any experience with one.

For units like Oculus I imagine they use a control scheme that integrates head movement for minor camera moves and mouse/keyboard or other input device to do aiming and body turns / large camera shifts.

I guess I imagine it working like the Oculus is your head in real life, and the keyboard/mouse is your body. When you turn around 180 degrees in real life, you don't just turn your head (unless you're an owl or possessed by the devil), but you turn both your head as well as your body.
I haven't but I've talked to people who have and they say your head (the rift) controls the body in the demo's they played. But the problem with what you mentioned is you would have no sure fire way to know which way your body is facing at all times. And what happens when you try and move your body past where your head is facing. Like if you're looking straight ahead and you turn your body to go behind you, if the head moves that's extremely disorienting.
AV VR theeeeeeeeeeere we go.............
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the_atm: Honestly, unless I'm missing something I can't see VR working in any way outside of a few niche games. I can see it working in games like Euro Truck Simulator, Racing games with cockpits, space sims and walking simulators, but nothing with combat.

Why? Because how do you control were you walk and where you aim when you move the camera with your head... you can't... how do you look quicly behind you without breaking your neck? You can't! Not that I can forsee without it being awkward...

Lets not forget neck injuries that will happen because of it. But the biggest thing that will affect it is FOV. If we can't trust developers to put adjustable FOV into games now, how can we trust them to put it into every game in VR where it will have the most adverse affects?

Again... if you can answer these questions please do, but I can't figure out how it will successful at all in games like COD, or even Skyrim. It would work in Skyrim until combat... you can't turn your head quick enough for it to be good, or it's just disorienting. And 3rd person would ruin the point of the game...
The games that would make the most "sense" for VR is first person perspective. You're interacting in that space with the movement of your own body rather than the traditional controller and keyboard/mouse. I can't really see this taking off in popularity with the mainstream consumer until the product is relatively affordable and convenient.
While I've not been able to try a VR unit myself, I'm actually convinced of it. Not only could it change gaming, but there are far more applications for it, too.
VR is merely a peropheral, so it all depends on how many applications it could also get from OTHER platforms, not just PC, maybe arcade games and the like, ask the japanese and their gundam games
There´s another one to add to the list though, not VR but something that tags along called "Steel Series Eye Sentry".
Funnily enough I'm looking into it (for a piece of art ive been comissioned to do) - specifically regarding any military application, cold war experiments and potential "mind control" (take that last one with a grain of salt and look to scifi such as Joe Haldeman's "Old Twentieth" and crap stuff like the Matrix too).

Personally I think until its a case of plug in immersion it'll be crap, by the time plug in immersion is available, it will already be a problem. I'd rther just wear my tinfoil hat and ride the streets on my rocking horse strapped to a lawnmower motor and skateboard trucks.
its best to wait and see what happens................