Elmofongo: So playing Mass Effect 1 with the textures fixed, I forgotten how increadibly top notch the graphics are.
Thats what interested me about this game other than its from Bioware. When I first laid eyes on the human characters I was blown away at how realistic they looked. It was the first game that showcased realistic faces and models in gaming (well of course its not alone since we had Crysis 1 and Uncharted 1 released in the same year)
And as in Xbox 360 this game certainly pushed boundries because early 360 games gave us models that looked like this. For example this:
https://www.youtube.com/watch?v=2XwVw2_STHs Mass Effect to me defined that generation gaming (360/PS3 era and yeah I still have the PC in mind) it was the most "Next Gen" game I have ever seen.
Graphics had zip to do with it. I grew up with games like Starflight, Star Control, Hard Nova, Sentinel Worlds 1 & 2, etc.
Prior to Mass Effect getting announced, I sort of thought that hard sci-fi RPGs/adventures were a dead genre, and all the PR pointed at the series being a sort of paean to a bygone era of PC games that STILL don't get much love from ANY devs, AAA or otherwise, aside from generic or space games in general.
It touted the fact it was going to be a trilogy with carryover info/decisions/characters from each installment, with deep dialogues and story, a diverse amount of worlds and characters and alien species. I sort of liked Drew Karpyshyn's writing anyway, so it was a plus that he worked on the first one, then part of the second before Mac "The Hack" Hudson took over.
First game didn't strike EVERY note in the song for me, but it offered very promising things...which would mostly be taken away by the second game. *sigh*
But yeah, the graphics were nice, but it had literally nothing to do with my decision to purchase.
Elmofongo: I will also admit that I am surprised at how tense the game's combat can be. It has a tactical element especially you can control where your party members go to.
Avogadro6: I don't remember much of ME1 but between the dumb AI (yay for useless/suicidal squadmates), uninspired level design, and absurdly long abilities cooldowns, for me combat was definitely one of its weakest points. An annoiance between a cutscene and another. ME2 was a bit better (even if they discarded the ammo regen mechanic which was kind of interesting), but still not quite enjoyable.
It wasn't until ME3 that I found combat fun. It has better pace, more mobility, more things to do, and it's even better in multiplayer where there are a lot more weapons and classes available. If there's ever going to be a ME HD remake I seriously hope they'll use ME3 combat as baseline.
I don't. They promised us an RPG, not an FPS. An FPS is what we ended up with, not an RPG. Not the same thing, is it?