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JakobFel: It may not be total freedom per-se, but it's definitely not DRM. DRM is rights management, not having a piece of software that you have to use to play a multiplayer feature in a game.
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TurdFerguson87: How is it not DRM if you actually would end up circumventing the very system you're required to use under normal circumstances that you don't? The reason for the stark difference in DH and the spirit of what GOG offers is that GOG allows you to directly download a PDF. DH doesn't offer this on their site.

What they basically have is "cloud"-based and it is a service which uses a system that compiles images to be the "media" seen through a viewer or app that otherwise isn't designed nor consolidated to a single download. By way of cracking, or rather - using the vulnerabilities to your advantage by exploiting it - you're reverse-engineering to retrieve the bits of the content, and at that not even the whole content (a PDF or Kindle file) because that doesn't exist. There's a whole extra step to be taken in order to get the equvialent, like Fox Children, that was on the other giveaway directly from GOG.

To add to that, the very reason DH uses such a system is that the main rule is you don't actually own any of it through their site. You only have a way to access it. That is it. To do it any other way is basically a circumvention of the media rights you were granted. Which, as you conveniently recognized, and one could argue the semantics, that it is obviously a "rights management" issue. Essentially this means it is a DRM'd system even as crude as it is, but it's also in the rules. To say otherwise is not really following the logic they're going for here.
Oh no, I believe that these comics are an example of DRM, it's rights management through a third party. I'm not terribly concerned about GOG's actions regarding those, nor am I concerned about Dark Horse but I definitely know and trust GOG more than Dark Horse. My concern with having online-only is that if Dark Horse decided to end service for their browser-based online reader, it might make it difficult or impossible for people like myself -- people who don't use mobile devices -- may not be able to read them. Worse, still, is the possibility of them ending service for that in general. It's unlikely, given DH's sheer success in regards to comics and the fact that digital distribution vastly outperforms physical distribution (which is one of the greater tragedies in media IMO, but that's besides the point) but it's still a concern.

Plus, it's just nice to be able to directly download the PDFs. It does give a sense of ownership to the product (which is why I DO understand some of the arguments made by people like nightcraw1er, even though I disagree with most of their perspectives on this matter because many critics are trying to bring an end to Gwent, Galaxy and even customer rewards like the rewards in Cyberpunk which reward customers who are big fans of CD Projekt. I only take issue with the misuse of the term "DRM" as well as the notion that they somehow have a bigger right to GOG's time and attention than those of us who enjoy using Galaxy and those of us who enjoy Gwent.

That said, what I'm referring to when I criticize the common perception of DRM is when people slap that label onto virtually anything/everything that they don't like. Do you need to create a third-party account to access multiplayer servers on a game not made by the CD Projekt Group? "DRM." Completely cosmetic, optional loyalty rewards in a game that doesn't give a Galaxy user any real advantage over someone who uses the offline installerrs? "Yep, that's DRM." The list goes on. DRM has nothing to do with the necessity of a client or certain sort of infrastructure to play multiplayer in games distributed by GOG; if anyone should be blamed for that, it's Valve for starting the DRM digital distribution trend that led developers to design their multiplayer around game clients. Furthermore, the ability to obtain virtually useless loyalty rewards in a game -- especially when you only have to link your game to the client even if you don't use it -- is also not DRM. It may not be something people like but it's definitely not DRM. That's my issue with it all: DRM is Digital Rights Management. It's not WWDL, "Whatever We Don't Like". It wouldn't be a big deal except for the fact that it cheapens the DRM-free mission by making it an umbrella term to describe every action taken by a company that grinds our gears somehow. That's all I'm saying.

I agree, though, that these comics are definitely DRM because you don't own the product, as you stated. You're essentially leasing the rights (though "lease" is hardly accurate, since we got them for free), just as you do with games on Steam and other DRM platforms. So yeah, I apologize if that was confusing, I didn't mean for it to be.
Holy crap, does anyone else seem to have major issues reading the books via a browser? I'm trying to read The World of the Witcher and it's like every time I scroll downward, the page immediately goes back to the top and after a couple times of that, it locks the page at the top and won't let me scroll again unless I refresh.

Yeah, I really hope GOG skips this next time and just lets us have the PDFs because this is frustrating.
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JakobFel: Oh no, I believe that these comics are an example of DRM, it's rights management through a third party. I'm not terribly concerned about GOG's actions regarding those, nor am I concerned about Dark Horse but I definitely know and trust GOG more than Dark Horse. My concern with having online-only is that if Dark Horse decided to end service for their browser-based online reader, it might make it difficult or impossible for people like myself -- people who don't use mobile devices -- may not be able to read them. Worse, still, is the possibility of them ending service for that in general. It's unlikely, given DH's sheer success in regards to comics and the fact that digital distribution vastly outperforms physical distribution (which is one of the greater tragedies in media IMO, but that's besides the point) but it's still a concern.

Plus, it's just nice to be able to directly download the PDFs. It does give a sense of ownership to the product (which is why I DO understand some of the arguments made by people like nightcraw1er, even though I disagree with most of their perspectives on this matter because many critics are trying to bring an end to Gwent, Galaxy and even customer rewards like the rewards in Cyberpunk which reward customers who are big fans of CD Projekt. I only take issue with the misuse of the term "DRM" as well as the notion that they somehow have a bigger right to GOG's time and attention than those of us who enjoy using Galaxy and those of us who enjoy Gwent.

That said, what I'm referring to when I criticize the common perception of DRM is when people slap that label onto virtually anything/everything that they don't like. Do you need to create a third-party account to access multiplayer servers on a game not made by the CD Projekt Group? "DRM." Completely cosmetic, optional loyalty rewards in a game that doesn't give a Galaxy user any real advantage over someone who uses the offline installerrs? "Yep, that's DRM." The list goes on. DRM has nothing to do with the necessity of a client or certain sort of infrastructure to play multiplayer in games distributed by GOG; if anyone should be blamed for that, it's Valve for starting the DRM digital distribution trend that led developers to design their multiplayer around game clients. Furthermore, the ability to obtain virtually useless loyalty rewards in a game -- especially when you only have to link your game to the client even if you don't use it -- is also not DRM. It may not be something people like but it's definitely not DRM. That's my issue with it all: DRM is Digital Rights Management. It's not WWDL, "Whatever We Don't Like". It wouldn't be a big deal except for the fact that it cheapens the DRM-free mission by making it an umbrella term to describe every action taken by a company that grinds our gears somehow. That's all I'm saying.

I agree, though, that these comics are definitely DRM because you don't own the product, as you stated. You're essentially leasing the rights (though "lease" is hardly accurate, since we got them for free), just as you do with games on Steam and other DRM platforms. So yeah, I apologize if that was confusing, I didn't mean for it to be.
Ok, well, overall, I was taking it into the context I was talking about DH and not generalizing what is or isn't DRM. I have genuinely never seen anyone take a WWDL sentiment as an excuse to label something DRM when it is not. It's normally the mere existence of DRM which is a minimum sufficient for some to disagree upon (some for good or bad reasons), and that's the only stream that I've seen cross.

Yes, it is important to keep in mind that DH is not GOG. It's that I was noticing the digression from the trend of GOG's compilation giveaways was rather a new one, and by happenstance this one was inherently contradictory to being a giveaway on that aspect, technically.
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JakobFel: Holy crap, does anyone else seem to have major issues reading the books via a browser? I'm trying to read The World of the Witcher and it's like every time I scroll downward, the page immediately goes back to the top and after a couple times of that, it locks the page at the top and won't let me scroll again unless I refresh.

Yeah, I really hope GOG skips this next time and just lets us have the PDFs because this is frustrating.
see, this is why i hate these fixed reader stores
they want to sell us their books and give us a bad reader we are forced to use ... dunno who made this decision, but should be fired
JUST A PSA for anyone having similar issues with reading the e-books... Avoid using the mouse (especially the mouse wheel) to navigate the reader! I've been using the arrow keys for a while now and it seems to be working just fine, whereas the mouse wheel causes the issue I described earlier. It's still not as good as having access to the PDFs but hey, it's something.

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TurdFerguson87: Ok, well, overall, I was taking it into the context I was talking about DH and not generalizing what is or isn't DRM. I have genuinely never seen anyone take a WWDL sentiment as an excuse to label something DRM when it is not. It's normally the mere existence of DRM which is a minimum sufficient for some to disagree upon (some for good or bad reasons), and that's the only stream that I've seen cross.

Yes, it is important to keep in mind that DH is not GOG. It's that I was noticing the digression from the trend of GOG's compilation giveaways was rather a new one, and by happenstance this one was inherently contradictory to being a giveaway on that aspect, technically.
I've seen it happen with the way people freak out about multiplayer requiring Galaxy or rather arbitrary cosmetic loyalty rewards in Cyberpunk. I think we can agree on everything you just said there, though!

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Orkhepaj: see, this is why i hate these fixed reader stores
they want to sell us their books and give us a bad reader we are forced to use ... dunno who made this decision, but should be fired
Yeah, I mean, PDF and the various PDF readers have been around for eons because they work well. Plus, having the ability to directly store the file on your PC does just add to the feeling of actually owning the product.