LittleCritter: Certainly. I myself have just always been into RPGs 90% for the story and characters, so purely gameplay or loot driven RPGs aren't my cup of tea to begin with. If we're talking about that type of genre tho, then yeah I to would definitely prefer a sort of main hub where every quest or shop is neatly sitting in one spot.
idbeholdME: IMHO, the topic talks about RPGs, not
aRPGs aka loot hunters/diablo likes and such. That is a very clear distinction. I know some people consider as an RPG anything where you distribute ANY points into anything but the difference between these 2 genres is extremely noticeable. In aRPG, anything that delays you from killing/questing/gaining EXP is not preferable.
You're misusing the terms here. What is commonly called an ARPG generally refers to action games with RPG elements; it has nothing to do with whether the game is focused on loot. I could cite games like the Bard's Tale series (espeically 1 and 2), Wizardry 1, and the Etrian Odyssey series, which are turn based and focus on loot; on the other hand, I could refer to a game like Ys 6: The Ark of Naphistim, which is what many call an ARPG but does not have a focus on loot.
(For whatever reason, people seem to be making this mistake a lot lately.)
Lifthrasil: Depends. Standard equipment should be readily available, for example in several shops around a market square.
If we're talking about a shop in the Dark World, in the very last town that you will visit over the course of the normal game, I don't want to see mundane equipment in such a shop; all the plain Broadswords and Plate Mail that the shop might have is useless junk at that point in the game, and I would rather not wade through it at that point. Give me the Holy Avengers and Mystic Plate of Regeneration, and perhaps Wands of Resurrection, and other powerful magical items in such late game shops (and price them appropriately, of course).