It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
An essential but not exhaustive list of awesome downloads, to be precise.

The Witcher series is now ten years old. From its humble beginnings to the AAA titan of today, the series has fostered a passionate and loving community dedicated to doing even more with the greatness.

As part of our anniversary celebration, the team at Nexus Mods was kind enough to talk about some of their favorite mods for The Witcher 3: Wild Hunt. If you're in the mood for something more classic, make sure to also see what's out there for The Witcher and The Witcher 2 – you'll find more than enough to warrant a whole another playthrough.

True to the spirit of PC gaming, just about every mod below is designed to help you personalize your experience and really make it yours. So read on!



Nexus Mods' Essential Mods for The Witcher 3
By Jim Fitzpatrick (aka TerrorFox1234)

For this feature I tried to stay away from mods that change the overall balancing of the game. Instead, the focus will be on "quality of life" mods and useful utility mods. I must admit, this was a difficult list to put together. I had to cut a lot of really great mods! As always, mods are subjective and this not a definitive list. Let us know what you would add!

Script Merger
Ok, so this first one isn't a mod. This utility allows you to resolve conflicts between mods that modify the same game file. No need to choose between one mod or the other (in most cases). If you plan on using a lot of mods, you will want to grab this.

Absolute Camera
This mod gives you complete control of your camera settings in every possible situation. Configure your camera settings for everything from meditation to sailing with an in-game menu.

HUD Positioning and Scaling
Just as the title implies, this mod lets you completely revamp your HUD to your liking. Move, resize, and hide/unhide any element using in-game controls.

All Quest Objectives On Map
This mod comes in 3 flavors; Lite, Standard, and Full. Decide which version to use to gain a better view of your quest locations. I would recommend the Standard version for a good middle ground between features and compatibility with other mods.

Sort Everything
The ultimate inventory management mod. Sort alphabetically, by level, or by location. Pin recipes to the top. It applies to the menus for alchemy, crafting, glossary, bestiary, inventory, and quest journal.

Manual Trophy Equip
This mod prevents newly acquired trophies from auto-equipping. Simple as that.

Better Torches
This mod lets you keep your torch equipped while climbing, casting, blocking, and on horseback. It's especially handy when encountering baddies at night or in dark interiors.

Auto Apply Oils
When entering combat, this mod will scan your foes and automatically apply the oil best suited to the situation. It's a small QoL tweak that lets you spend less time in menus and more time focusing on combat.

AutoLoot Configurable All-In-One
Do you always loot specific items from dropped baddies? This mod takes the work out of the equation. It is highly configurable (as the title implies) with a wealth of features for deciding the how, when, and where of auto-looting.

Roach Never Stops
This simple mod prevents Roach from getting stuck on small rocks, bridges, water, and other obstacles. Get where you're going faster!

Unofficial 1.30 - 1.31 Mod Update Project
This last one is also not a mod, per se. Rather, it is a compendium of patches to update out-of-date mods (including a couple of the mods listed here). You will definitely want to track this project and take a look over the list to ensure that all of your mods are up-to-date.
Post edited October 18, 2017 by maladr0Id
avatar
am1vf: Auto apply oils? Doesn't that kind of get rid of a feature?
While I understand your point, I tend to disagree. It's not like you get free oils - you actually have to craft and have them in your inventory to have this mod be of any use. All this does is take (IMO) some of the tedium away - you don't have to go into your inventory and apply the oil every time you go into a battle. It lets you skip the open-inventory-search-to-find-the-right-oil-choose-to-apply necessity.

If it's not for you, that's cool, but I can certainly see the appeal. I view this as something like auto-loot or fast travel. YMMV.
Did anyone manage to run script merger in Wine? It crashes when opening game directory.
Looks like at least for mods that only have .ws scripts, I can use regular diff tools to create an overriding mod for conflicting files. The idea is explained on the Script Merger page.
Post edited October 19, 2017 by shmerl
I'm happy to have more Witcher related articles especially those that might introduce folks to mods they might not know about but I have to say I really, really dislike their list. Not a very good list what so ever in my opinion. I understand that the author had to pick and choose and leave some out but I think a better quality list could have been made that better reflects the wider range of options available especially those that add to the experience and that do not detract.

Everybody has their own tastes but I can't stand that a mod like auto apply oil is at the top of a list of supposed essential mods. That mod in of itself violates the whole idea and spirit of a Witcher game. Going back to the original Witcher its all about preparation and that philosophy is highlighted all throughout the original game. That it is a core aspect of being a working Witcher and it means you have to use the ol' noggin to determine what you need prior to a fight and then apply and equip what you need accordingly. I don't mean to complain but that "essential mods" list bugs me something awful lol.

One of my original must have mods when W3 came out was the manual sheathe/unsheathe mod. I couldn't believe CDProjecktRed made that automatic!!??!! There was a mod that fixed this but then the devs eventually fixed it themselves with an option in-game thankfully.

Witcher Script Merger is essential but here are some that are must have's for me though I'm still always looking and learning what there is. Again I try to use mods that fix or enhance what's already there and that don't violate the game's game play and lore or world in any way.

-Immersive Camera (One of my favorites. Its actually part of a series)

-Alternate Horse Controls (Listed separately within Immersive Camera mod section. Makes horse riding control on a
gamepad almost exactly like Red Dead Redemption!!)

-Immersive Meditation

-Immersive AI (maybe something better now but I'm not sure)

-Immersive Motion

-Block When You Want

-Enhanced Herbalism

-Complete Animations (Now you can actually see Geralt apply sword oil after you manually apply it from your inventory.
Makes you prepare before fighting and be more slow and methodic but you can add it instantly like vanilla while in
combat.)

-ESGO(Combat mod. There's others I haven't tried yet. I love this kind of mod though because it keeps human
enemies and some creatures still a challenge and potential threat. It always bugged me how humans become so easy
to destroy once you level up. The way I see it, even though Geralt is supposedly one of the greatest sword fighters in
the known world, he is not the only one! This world is full of professionally trained fighters, soldiers, mercenaries,
bandits, knights and so on. Geralt is highly skilled and uniquely so but he is not immortal or invulnerable. There are
others out there that know well how to wield a sword in combat!!) I played most of the game on Sword and Story
difficulty and once I started getting into Hearts of Stone and Blood and Wine I discovered this mod and I turned the
difficulty up to Broken Bones and for me it now gets tough!!!

-Ice Breath

-Blood Mod (there's a few of them)

-No Stair Rolling

-Real Weather

-Sword FX (Love this mod too!)

-Swordplay (I don't use the full mod but I do use one of the optional files that adds some extra animations)

-Thoughtful Roach

-No Player Light

-Compilation

These two are fun for role playing immersion

-Charming Flute (maybe pushes the boundaries as I don't think Geralt plays an instrument but for me it doesn't violate. In my mind someone like Geralt who lives most of his life on the road, in the wild and between civilization, it stands to reason that he could carry along an instrument to play. If I were out there often in isolation I'd want the means to make some music. One of God's many great gifts. Like an old cow puncher working cattle in the remote places of the West who might keep a mouth harp to sooth and entertain himself, his partners or the cattle themselves or like a sailor on a ship on the ocean in the middle of where no man has ever been or seen who might have a tin whistle or a stringed instrument with him, I think its quite possible too that a Witcher, perhaps even Geralt, could carry an instrument with him for those lonely times.)

-Weed Pipe (Could be tobacco or could be something else. Never know what kind of herbs a Witcher has on him. Great for relaxing and he even pulls out a little stool to sit on which is great to set up in a scenic area or even next to some other patrons at an tavern)
avatar
Johnathanamz: And this is why I believe 100% that CD Projekt RED or gog.com will never add a GOG Galaxy Workshop ever.
They could try to work together with NexusMods for this - if they integrate a basic version of the Nexus Mod Manager into Galaxy we would have the best of both worlds
avatar
JZStudios: Well how about the mod that turns you into Deadpool, Big Boss, or Link?
Those are as essential as can be.
I also used the unlimited weight mod, more skills or whatever since I like passive perks, the updated textures are super nice, a mod to reduce the ridiculously bendy trees to something more reasonable. I don't remember what else I used. These mods are all pretty non essential.
Well, most users here don't actually seem to use these super essential mods, but from what I've read in this thread so far some of those not mentioned in OP seem pretty handy :) I'm personally just not very interested in "cheaty" convenience mods, other stuff like the "don't auto-equip trophies" or the (still pretty terrible) sorting should probably have been patched out, but I appreciate that you can tweak them via mods.
My POV is simply that the only reason to re-purchase the game for PC would be save import and mods, so I need something a little more enticing :)
Autoloot is almost a necessity when replaying. Sure you can make the game last five hours longer without it, but those five hours would entirely consist of you going to every container, opening it and taking stuff out.

It's worth having the first time round, just set it to only autoloot dead enemies (cause you're probably going to do that anyway!)
high rated
Keep in mind modding in Witcher 3 isn't as easy as in some other games, you have to know the basics of how it works to avoid a lot of problems, so please read tutorials about how to install mods and comments.

Warning! If you don't use script merger, you can't install all of the listed mods at the same time. Some of the older mods got updates in the comments section, so please read the latest comments to avoid errors.

My mod list:


- Unification patch for 1.31 - 1.31GOTY - 1.31A game versions
https://www.nexusmods.com/witcher3/mods/2134/?

- Witcher 3 Mod Merger
https://www.nexusmods.com/witcher3/mods/1931/?

- Script Merger
https://www.nexusmods.com/witcher3/mods/484/?

- Leveling Kaer Morhen Armor and Warriors Leather Jacket (Blood and Wine Ready)
https://www.nexusmods.com/witcher3/mods/1456/?

- Grindstone and Workbench Charges
https://www.nexusmods.com/witcher3/mods/2174/?

- Friendly Meditation
https://www.nexusmods.com/witcher3/mods/2067/?

- Hairworks on everything but Geralt
https://www.nexusmods.com/witcher3/mods/165/?

- Friendly HUD
https://www.nexusmods.com/witcher3/mods/365/?

- Realistic Weather
https://www.nexusmods.com/witcher3/mods/2084/?

- The Witcher 3 HD Reworked Project
https://www.nexusmods.com/witcher3/mods/1021/?

- Slower Gametime 1.31 GoG Got
https://www.nexusmods.com/witcher3/mods/2299/?

- Nitpicker's Patch - various visual fixes
https://www.nexusmods.com/witcher3/mods/2117/?

- No Dirty Lens Effect
https://www.nexusmods.com/witcher3/mods/347/?

- Complete Animations
https://www.nexusmods.com/witcher3/mods/2632/?
low rated
NEXUS MODS are HORRIBLE, JUST HORRIBLE Biggest bunch of Dirtbags around
Post edited October 19, 2017 by fr33kSh0w2012
avatar
am1vf: Auto apply oils? Doesn't that kind of get rid of a feature?
avatar
GR00T: While I understand your point, I tend to disagree. It's not like you get free oils - you actually have to craft and have them in your inventory to have this mod be of any use. All this does is take (IMO) some of the tedium away - you don't have to go into your inventory and apply the oil every time you go into a battle. It lets you skip the open-inventory-search-to-find-the-right-oil-choose-to-apply necessity.

If it's not for you, that's cool, but I can certainly see the appeal. I view this as something like auto-loot or fast travel. YMMV.
Oooh. That makes sense. Thanks for the explanation.
avatar
am1vf: Auto apply oils? Doesn't that kind of get rid of a feature?
avatar
GR00T: While I understand your point, I tend to disagree. It's not like you get free oils - you actually have to craft and have them in your inventory to have this mod be of any use. All this does is take (IMO) some of the tedium away - you don't have to go into your inventory and apply the oil every time you go into a battle. It lets you skip the open-inventory-search-to-find-the-right-oil-choose-to-apply necessity.

If it's not for you, that's cool, but I can certainly see the appeal. I view this as something like auto-loot or fast travel. YMMV.
avatar
Coot: Everybody has their own tastes but I can't stand that a mod like auto apply oil is at the top of a list of supposed essential mods. That mod in of itself violates the whole idea and spirit of a Witcher game. Going back to the original Witcher its all about preparation and that philosophy is highlighted all throughout the original game. That it is a core aspect of being a working Witcher and it means you have to use the ol' noggin to determine what you need prior to a fight and then apply and equip what you need accordingly. I don't mean to complain but that "essential mods" list bugs me something awful lol.
I agree to Coot. Preparation isn't only a central piece of the original game, it's also one of the books that set both apart from others. You can't just run into the woods/cave/old hut blindly, you have to be aware of possible dangers and maybe research them beforehand.

I don't want to forbid anyone from using it, I just think it has no place in an essential mods collection, because it takes away an essential part of the Witcher experience.
Post edited October 20, 2017 by V4V
avatar
fr33kSh0w2012: NEXUS MODS are HORRIBLE, JUST HORRIBLE Biggest bunch of Dirtbags around
Did they steal your pick-up truck or something?

avatar
V4V: I agree to Coot. Preparation isn't only a central piece of the original game, it's also one of the books that set both apart from others. You can't just run into the woods/cave/old hut blindly, you have to be aware of possible dangers and maybe research them beforehand.

I don't want to forbid anyone from using it, I just think it has no place in an essential mods collection, because it takes away an essential part of the Witcher experience.
I disagree - not with your statement about what mods deserve to be on the top list (these lists are totally subjective anyway) - but with your assertion about it taking away from the Witcher experience. Again, the mod doesn't make the oil for you: it has to be in your inventory. All it does is skip the step where you go into your inventory and apply the oil. I fail to see how this takes away an 'essential' part of the experience. If you want to fight the monster effectively, you still need to make sure you know what you're fight and you've gathered the materials and created the oil - the mod doesn't change that.
Mod features are always welcome. I do wish GOG would do more interviews with people involved on old-school games, like the recent Richard Rouse III interview; those feel a bit too rare these days.
avatar
JZStudios: Well how about the mod that turns you into Deadpool, Big Boss, or Link?
Those are as essential as can be.
I also used the unlimited weight mod, more skills or whatever since I like passive perks, the updated textures are super nice, a mod to reduce the ridiculously bendy trees to something more reasonable. I don't remember what else I used. These mods are all pretty non essential.
avatar
WildHobgoblin: Well, most users here don't actually seem to use these super essential mods, but from what I've read in this thread so far some of those not mentioned in OP seem pretty handy :) I'm personally just not very interested in "cheaty" convenience mods, other stuff like the "don't auto-equip trophies" or the (still pretty terrible) sorting should probably have been patched out, but I appreciate that you can tweak them via mods.
My POV is simply that the only reason to re-purchase the game for PC would be save import and mods, so I need something a little more enticing :)
I'd say better graphics and framerate then, but that also depends on your PC. Again, I really liked the updated textures of the HD reworked mod to replace some of the surprisingly low res defaults.
https://www.nexusmods.com/witcher3/mods/1021/?
Otherwise yeah, it's either things that are small quality of life mods, silly mods, or mods that really change the gameplay. Some guys are talking about the Auto apply oils (of which I never messed with oils because the time limit is ridiculously short on them) and I'd say that's a good mod. Hard for me to argue it when it prevents the clunky search through menu system. In the Witcher 1 and 2 the oils had a much longer lifespan and you couldn't apply it mid combat, Witcher 3 has short life span and you can apply it whenever.
avatar
GR00T: Again, the mod doesn't make the oil for you: it has to be in your inventory. All it does is skip the step where you go into your inventory and apply the oil. I fail to see how this takes away an 'essential' part of the experience. If you want to fight the monster effectively, you still need to make sure you know what you're fight and you've gathered the materials and created the oil - the mod doesn't change that.
You don't have to know what you will fight. You just need one or more doses of any oil you can craft or buy in your inventory and the mod chooses which will be best for your next opponent the moment you two stumble about each other. With only few quest-related exceptions, no prior research will be needed.

edit: typo
Post edited October 21, 2017 by V4V