Posted March 15, 2013
I was unaware that the correct course of action upon someone being perceived as wrong was to all but insult them and state that their opinion is based on false conclusions without attempting to explain that statement beyond what feels like mere conclusory assertions at worst and incomplete reasoning at best. I had always assumed that the correct thing to do would be either to ignore them, point out the flaws in their reasoning as civilly as possible, or, in cases where the person is also asking for help, help them in order to realize what they had been doing wrong.
Don't get me wrong, you have given a few pointers, and those pointers look useful, but I am sure that this discussion will be much more productive if you reign yourself in and focus of the issue at hand without resorting to conclusory devaluations of someone's opinion and other less than helpful responses. Now to try to explain this while lucid. Ok, you will always want someone piloting the ship. From there, your priority should be to have someone in the engine room, the weapons bay, and then the shield room; if you only have three crew members (as is the case for most starting ships, leave the shields unmanned. Should you pick someone up, your first thought may be for them to man the shields; however, if you have someone manning a station who you would prefer have a support role (i.e. Engi, Rock, Mantis, and Crystal), or if the new crew member fits this description, put them to work on a system that gets used a lot, as their replacement will be able gain proficiency with that system a lot faster, making swapping out crew members at stations less of a setback.
For example, let's assume I am starting with the Kestrel. My three crew members are manning the bridge, the weapons bay, and the engines. If I pick up a Human or a Slug, they are going to man the engines, as humans have no special characteristics that might make them useful in a support role. If I pick up an Engi, a Rock, a Crystal, or a Mantis, the Human manning the weapons gets reassigned to the shields while the new crew member mans the weapons; since (at least in my experience) the Kestrel's weapons get the most play out of all the mannable systems, a untrained crew member will gain rapid experience like noone's business, which will make it easier for me to swap out the new crew member for a more suitable replacement (likely a Human, or Slug, potentially a Zoltan), who will also get up to snuff very quickly.
Should you dwindle down to three crew members again, a similar cost-benefit analysis must be done to determine who will man what station initially and upon acquisition of new personnel.
Don't get me wrong, you have given a few pointers, and those pointers look useful, but I am sure that this discussion will be much more productive if you reign yourself in and focus of the issue at hand without resorting to conclusory devaluations of someone's opinion and other less than helpful responses. Now to try to explain this while lucid. Ok, you will always want someone piloting the ship. From there, your priority should be to have someone in the engine room, the weapons bay, and then the shield room; if you only have three crew members (as is the case for most starting ships, leave the shields unmanned. Should you pick someone up, your first thought may be for them to man the shields; however, if you have someone manning a station who you would prefer have a support role (i.e. Engi, Rock, Mantis, and Crystal), or if the new crew member fits this description, put them to work on a system that gets used a lot, as their replacement will be able gain proficiency with that system a lot faster, making swapping out crew members at stations less of a setback.
For example, let's assume I am starting with the Kestrel. My three crew members are manning the bridge, the weapons bay, and the engines. If I pick up a Human or a Slug, they are going to man the engines, as humans have no special characteristics that might make them useful in a support role. If I pick up an Engi, a Rock, a Crystal, or a Mantis, the Human manning the weapons gets reassigned to the shields while the new crew member mans the weapons; since (at least in my experience) the Kestrel's weapons get the most play out of all the mannable systems, a untrained crew member will gain rapid experience like noone's business, which will make it easier for me to swap out the new crew member for a more suitable replacement (likely a Human, or Slug, potentially a Zoltan), who will also get up to snuff very quickly.
Should you dwindle down to three crew members again, a similar cost-benefit analysis must be done to determine who will man what station initially and upon acquisition of new personnel.
Post edited March 15, 2013 by Jonesy89