Posted February 25, 2013
I find the game random and stupid unless I cheat at which point it becomes playable. The random stores showing up with high priced items you need at the start of the game shows that the creators have no actual connection with their gamers. A sliding price scale to allow you some protection and advancement other than random death before you can gather scrap would be a reasonable change. As it sits there is stupidly sitting around waiting until everything fails or cheating. It's obvious the authors want you playing this game until your teeth fallout but It is not interesting to die every time it is borrrring.
P.S. I may not be someone who has no life other than games but I the main reason for levels in a game is so someone can learn it. It's way past time indie games had more compassion for the people who have a life other than the occasional game but most of you don't. There is no fun in dying on level three when the game has 30 levels. That's not dumbing down the game but realization that there are 24 hours in a day and the human race seems to spend 4-6 a day playing games. IF you are the 5% of the population that thinks things are too easy try playing on hard the first time and give the rest of us a chance.
P.S. I may not be someone who has no life other than games but I the main reason for levels in a game is so someone can learn it. It's way past time indie games had more compassion for the people who have a life other than the occasional game but most of you don't. There is no fun in dying on level three when the game has 30 levels. That's not dumbing down the game but realization that there are 24 hours in a day and the human race seems to spend 4-6 a day playing games. IF you are the 5% of the population that thinks things are too easy try playing on hard the first time and give the rest of us a chance.
Post edited December 18, 2013 by dan6807