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Typo in the first entry diary, I think "at bit" needs to be correct with "a bit", I'm not motherlanguage so I'm not that sure though.
I gave blueberries to grandma and the game crashed, wiping the savegame... :C
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Hi! Just recently picked up the game during the Halloween sale, loving it so far! A couple issues I ran into:

- Game crashed after Leah hugged Grandma following her fever dream after collapsing at Korsaks'. When I replayed the scene collapsing at Grandma's instead, I had no issues.

- Game crashes sometimes when giving Grandma a blueberry. Wasn't consistent enough to say what specifcally caused it.

- Game crashed every time I tried to hand Grandma a cup of water while Walking Speed and Text Speed were set to "high"; once I switched it to low, the scene proceeded with no issue, but tried about a dozen times to proceed with setting on high with no success.

- Placed fried fish on the window sill of the burnt-out house to try and lure the cat...got a spinning wheel in-game and Leah faced forward, and while the game didn't technically freeze (music still played, menu button still lit up when scrolled over), the game would not progress from this point. Reopened the save file to try again and was successful the second time (also tried pie, had no issues)
Hello everyone! Thank you for your feedbacks. We've fixed the bug with all the crashes with Grandma, the fix will be with the next update.
Also, thanks for noting those typos, they'll be fixed, too
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Wandawolf: Hello everyone! Thank you for your feedbacks. We've fixed the bug with all the crashes with Grandma, the fix will be with the next update.
Also, thanks for noting those typos, they'll be fixed, too
Please take a look at this as well
https://www.gog.com/forum/foxtail/changelog/post27
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Wandawolf: Hello everyone! Thank you for your feedbacks. We've fixed the bug with all the crashes with Grandma, the fix will be with the next update.
Also, thanks for noting those typos, they'll be fixed, too
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MarkoH01: Please take a look at this as well
https://www.gog.com/forum/foxtail/changelog/post27
Thank you. We have already made corrections to the German localization. They will be added in the next update.
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artemvodorez: snip
I try to make the gunpowder stronger in chapter 2 but it seems as if I am unable to use the machine in the hut anymore (no matter what I put into the machine nothing comes out). Is this a bug or am I suppose to do something elesse to get the powder stronger?

Edit: Started the second chapter again and this time I was able to use the machine and make additional powder. So it was a bug. Here is my savegame in which I am unable to make additional hot powder (could be because I tried the machine with the gunpowder).

https://drive.google.com/file/d/1Hwx8-uO8OvNUWYc-aPacYMwmH6puZf0k/view?usp=sharing

Question: Is the lost flag alphabet page hidden anywhere?
Post edited January 20, 2019 by MarkoH01
Hello,
I have tried to put the gun powder directly in the grinder. After that, it does not work any more.
I had to reload a previous game to fix it.

Great game, the second chapter is really good.
Hello, I've just finished the game and like it a lot, I look forward for the next chapters :)
I found only 1 little bug:

Version: 1.2.527.3377
Platform: Windows 10
The issue: [SPOILER] Stuck at the quest with horn in search for barkbeetles - while using horn on the trees cursor switches to the permanent clock state; not able to move to other maps, click objects etc., can only move Leah around the map with mysterious inhabitant of a burrow under the nest.
Steps to reproduce: [SPOILER] enter the map with the burrow under the nest, click on the horn, click on the left tree and then click on the right tree with the horn. When the rabbit jumps out under your feet and runs away to the bushes, the cursor switches to clock, character says that it was scarry, stops talking, but the cursor remains as a clock unabling to do anything except moving around.
What I expected to happen: [SPOILER] listen to possible sounds under the bark of the right tree.
Temporary solution: [SPOILER] skip the trees on the map or listen to the left one, turn off the horn and move to the right tree without horn in your hand, the rabbit will jump out and from that point all seems to work fine, when the rabbit is in the bushes you can listen to the right tree via the horn.
I started the game from chapter 1 with the new update (version 1.2.527.3377)

Running on Windows 10, in windowed mode.

The game keeps hanging on me (at grandma's house and nearby screens), and I can't make any progress.
It just suddenly hangs, and I have to manually terminate the window. The worst part is that if I try to relaunch the game it hangs before showing any of the initial logo screens. I have to restart Windows 10 to get the game to run again.

This didn't happen to me before the January patch.

I really like this game, please fix this issue.
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foxtrix: I started the game from chapter 1 with the new update (version 1.2.527.3377)

Running on Windows 10, in windowed mode.

The game keeps hanging on me (at grandma's house and nearby screens), and I can't make any progress.
It just suddenly hangs, and I have to manually terminate the window. The worst part is that if I try to relaunch the game it hangs before showing any of the initial logo screens. I have to restart Windows 10 to get the game to run again.

This didn't happen to me before the January patch.

I really like this game, please fix this issue.
Hello,
Please, drop this settings.xml in main game folder and start the game. If\when game crashes - send here wme.log file (from main folder)
Here is the link to file: https://www.dropbox.com/s/lbh97jf2d6qhbgy/settings.xml?dl=0
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morganledouget: Hello,
I have tried to put the gun powder directly in the grinder. After that, it does not work any more.
I had to reload a previous game to fix it.

Great game, the second chapter is really good.
Seems as if you had the same idea I had. The grinder does not work anymore after combining it with the gunpowder so it is impossible to finish the chapter from there.
Savegames are not combatible between Mac and Windows? If I try to use savegames from Windows (1.2.527.3377) to load with the Mac version of the game (same version), then the game crashes.....
Post edited January 22, 2019 by Lebostein
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Lebostein: Savegames are not combatible between Mac and Windows? If I try to use savegames from Windows (1.2.527.3377) to load with the Mac version of the game (same version), then the game crashes.....
Yes, the game saves are not compatible because executable files on Windows and Mac are different (even if the version is the same). We use different repositories on SteamCloud for game saves. So you can't see your game saves from Mac in Windows.
Unfortunately, these are limitations of Wintermute Engine that our game is built on.
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Gingertips: Yes, the game saves are not compatible because executable files on Windows and Mac are different (even if the version is the same).
Is that true for saves transition between Windows and Linux as well? What about 32-bit vs 64-bit Linux executables?
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Lebostein: Savegames are not combatible between Mac and Windows? If I try to use savegames from Windows (1.2.527.3377) to load with the Mac version of the game (same version), then the game crashes.....
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Gingertips: Yes, the game saves are not compatible because executable files on Windows and Mac are different (even if the version is the same). We use different repositories on SteamCloud for game saves. So you can't see your game saves from Mac in Windows.
Unfortunately, these are limitations of Wintermute Engine that our game is built on.
The savegame incombatibiliy (between versions and platforms) is one of the biggest disadvantages of Wintermute.
Post edited January 23, 2019 by Lebostein