Posted August 28, 2015
Note: This method is not recommended. Also, this is assuming that level drain/gain abuse is either impossible or not used.
The idea is this:
1. Create the character as a Human Ranger with 18 Constitution in Secret of the Silver Blades
2. Level up the character to level 10 (exactly). Do not level the character up to level 11.
3. Dual class the character into fighter.
The math works like this:
Level 10 fighter gets 9d10 HP for levels 1-9 (max 9 * 14 = 126 at 18 CON), and 3 per level beyond that. That yields 129 HP at level 10.
Level 10 ranger gets 11d8 HP for levels 1-10 (max 11 * 12 = 132 at 18 CON), and 2 per level beyond that. That yields 132 HP at level 10, but less at higher levels.
By dual classing at level 10, we get ranger HP for levels 1-10 and fighter (or paladin) HP for levels 11-40. As a result, the character ends up with 3 more HP than if the character is a straight fighter.
Whether it is worth the effort for just 3 HP is an interesting question, and I suspect the answer may be no.
Is there anything I said here that is incorrect?
By the way, for level drain/gain abuse, the scheme (which I have not tested in any of the games) is as follows:
1. Make sure the character's level isn't too high to roll hit dice.
2. Intentionally level drain the character. If the character loses a lot of hit points, reload.
3. Regain the level. If the character doesn't gain more HP than she lost from the drain, reload.
4. Repeat steps 2 and 3. If this trick works, it should allow you to gain arbitrarily high HP. Does it?
The idea is this:
1. Create the character as a Human Ranger with 18 Constitution in Secret of the Silver Blades
2. Level up the character to level 10 (exactly). Do not level the character up to level 11.
3. Dual class the character into fighter.
The math works like this:
Level 10 fighter gets 9d10 HP for levels 1-9 (max 9 * 14 = 126 at 18 CON), and 3 per level beyond that. That yields 129 HP at level 10.
Level 10 ranger gets 11d8 HP for levels 1-10 (max 11 * 12 = 132 at 18 CON), and 2 per level beyond that. That yields 132 HP at level 10, but less at higher levels.
By dual classing at level 10, we get ranger HP for levels 1-10 and fighter (or paladin) HP for levels 11-40. As a result, the character ends up with 3 more HP than if the character is a straight fighter.
Whether it is worth the effort for just 3 HP is an interesting question, and I suspect the answer may be no.
Is there anything I said here that is incorrect?
By the way, for level drain/gain abuse, the scheme (which I have not tested in any of the games) is as follows:
1. Make sure the character's level isn't too high to roll hit dice.
2. Intentionally level drain the character. If the character loses a lot of hit points, reload.
3. Regain the level. If the character doesn't gain more HP than she lost from the drain, reload.
4. Repeat steps 2 and 3. If this trick works, it should allow you to gain arbitrarily high HP. Does it?