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Stevedog13: I bought Fallout 1 brand new when it was first released and after a decade of playthroughs I was still discovering things in the game.
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Ryald_King: Same here. Since it was released I probably finished it at least 20 times. Even if you don't find something new every time, you can certainly try something different. For example, during my last playthrough I decided to be a greedy mercenary and when I traveled from Vault 13 directly to Shady Sands for the first time, I encountered a merchant with guards. Most times during previous playthroughs I didn't encounter anything during that trip and sometimes (at best) I would either almost fall off cliffs or find some rats.

Right off the bat the game gave me greedy character the perfect opportunity this time. With a huge amount of effort and thanks to my high EN and some stims I managed to slaugter the merchant party and when I first arrived in SS I was already packing several hunting rifles and even some armor IIRC. And I said to myself then - I completed this game so many times and it still manages to surprise me.

Regarding length I pretty much consider it the perfect game because you can finish it in a weekend if you don't linger.
I loved being evil in Fallout 2 because they also had Karma Caravans. Some caravans would only trade with good characters and some only with evil ones. My evil character would come across a good caravan and it was like "Oh we can't be seen trading with someone as evil as you" and I was like "Well I can let you goodie types off the hook, Rocket Launcher to the groin!!"
Heh, funny you mentioned the talking down the crazed soldier bit, that was one of my favourite parts too. I was looking for someone else, I think, and wandered into this house, and it's just like "HOLY HELL WHAT'S GOING ON HERE?" Very tense situation, knowing that the wrong dialogue option could make the whole situation go kablooie.

And for those who call it too easy, try playing as a pacifist. Or even better, doing an Iron Man run (no saves). In a game with Fallout's atmosphere, doing a death-is-final runthrough would be really cool. But with that critical hit system...

I do agree, though, that the game as-is, when played as a character with Small Guns tagged, you won't struggle too much with the combat.