Posted November 03, 2012
Right, so I examine the 'badly damaged' field emitter with the Science skill, and it says the field is weak enough to walk through. I walk through it, take a small amount of damage because of my Hardened Power Armor, but my companions are getting fried to cinders because of poor pathfinding scripts (Dogmeat especially, as he just sorta saunters back and forth across the field until the damage turns him into a small pile of ash; so much for dogs being smart). Is there a way to permanently disable these fields, or at least get my companions to stay put?
I may just let them die, as late in the game as I am. They can't do enough damage to be of any help anymore, and are always blocking narrow halls and doorways that I need to pass through.
I may just let them die, as late in the game as I am. They can't do enough damage to be of any help anymore, and are always blocking narrow halls and doorways that I need to pass through.
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