Posted March 01, 2014
Sufyan: I have a similar problem, but mine is not that I'm trying to create the perfect character but rather "Hmm, this is not exactly how I wanted my alcoholic janitor with a gambling problem and PTSD to function at this point in the story, maybe if I start over with some small changes and...".
I even do this in games that do not have stat progression, like GTA. I played GTA V from start to finish four times before I was happy with how all characters progressed through the story, even though there is no real book keeping in the game itself but only in my memory of the journey. I rebooted the story another five or more times during those playthroughs.
Wyndfyre: I'm the same way. Before now I didn't know of anyone else who was capable of restarting as many times for the smallest of details like I do. If the story and/or characters don't progress in the way I had envisioned, I get unhappy and start over, this time with a (presumably) clearer idea of how I want things to turn out. I even do this in games that do not have stat progression, like GTA. I played GTA V from start to finish four times before I was happy with how all characters progressed through the story, even though there is no real book keeping in the game itself but only in my memory of the journey. I rebooted the story another five or more times during those playthroughs.
I finally broke this endless restarting process with Planescape: Torment, which I made myself play all the way through. I certainly plan on playing it again, not only because I enjoyed the game so much but because I want to get it "just right" next time. Playing through that first time gave me a better grip on the characters, their personalities, how they should progress and why. When I play again, even though I won't have quite the same experience as I would have the first time through, it'll be the one that feels closest to "perfect" to me.
Post edited March 01, 2014 by Sufyan