Posted April 18, 2018
high rated
Hello,
I wanted to share the following (pun?), because I was unable to find the below information summarized elsewhere. Other forum posts have discussed messing around with mouse DPI & in-game mouse sensitivity; this can create an illusion of less lag, but doesn't actually address the underlying cause.
The mouse lag experienced in Dying Light can be caused by in-game post-processing effects and / or NVIDIA driver settings. (I'm not sure if there are analogous AMD driver settings.) In my experience, it can be completely eliminated (both the cursor lag in menus and the control lag in-game) by disabling the post-processing effects, assuming the driver is also configured for minimal latency. This has negligible effect on visual quality, as most of these visual effects are essentially just instagram filters.
To eliminate in-game post-processing effects that cause input lag, disable all of these in-game settings:
-NVIDIA depth of field
-Film grain
-Chromatic aberration
-Motion blur
-Anti-aliasing (actually not 100% sure if this is part of the problem)
Turning on even one post-processing effect (except AA) immediately re-introduced input lag for me, even if it didn't affect the framerate.
If you experience input lag even with these settings disabled, make sure your graphics driver is set up to avoid input lag. NVIDIA driver settings that affect input lag:
-"Maximum prerendered frames:" force this to 1.
-Triple buffering: disable this. It increases FPS when Vsync is enabled, but at cost of latency. Consider also forcing VSYNC to "fast" or "off."
-"Perform scaling on:" perfoming scaling on GPU seems to introduce a tiny amount of latency, even if I'm using native resolution. (That is, perform scaling on display appears to be better.)
I wanted to share the following (pun?), because I was unable to find the below information summarized elsewhere. Other forum posts have discussed messing around with mouse DPI & in-game mouse sensitivity; this can create an illusion of less lag, but doesn't actually address the underlying cause.
The mouse lag experienced in Dying Light can be caused by in-game post-processing effects and / or NVIDIA driver settings. (I'm not sure if there are analogous AMD driver settings.) In my experience, it can be completely eliminated (both the cursor lag in menus and the control lag in-game) by disabling the post-processing effects, assuming the driver is also configured for minimal latency. This has negligible effect on visual quality, as most of these visual effects are essentially just instagram filters.
To eliminate in-game post-processing effects that cause input lag, disable all of these in-game settings:
-NVIDIA depth of field
-Film grain
-Chromatic aberration
-Motion blur
-Anti-aliasing (actually not 100% sure if this is part of the problem)
Turning on even one post-processing effect (except AA) immediately re-introduced input lag for me, even if it didn't affect the framerate.
If you experience input lag even with these settings disabled, make sure your graphics driver is set up to avoid input lag. NVIDIA driver settings that affect input lag:
-"Maximum prerendered frames:" force this to 1.
-Triple buffering: disable this. It increases FPS when Vsync is enabled, but at cost of latency. Consider also forcing VSYNC to "fast" or "off."
-"Perform scaling on:" perfoming scaling on GPU seems to introduce a tiny amount of latency, even if I'm using native resolution. (That is, perform scaling on display appears to be better.)
Post edited April 18, 2018 by fjdgshdkeavd