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Is it possible to force an NPC to leave your party, or must you wait til events trigger them to leave?
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Under normal circumstances you can only get rid of one if you have 4 party members and are recruiting a fifth. You then get the choice of who you want to kick out.
Post edited October 12, 2023 by Gotcha
Although I probably don't really need to say this, just to be clear: when you are allowed/required to kick someone out of your party in the Ravenloft games and Menzoberranzan, it must be an NPC you have recruited. You cannot ever get rid of the two PCs you created (or imported) at the beginning of the game.

Now, in Eye of the Beholder (which the Ravenloft games/Menzoberranzan were clearly based on), you can kick any member of your party out any time you like, except that you can't ever go below four members.
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ArthurWalden: Although I probably don't really need to say this, just to be clear: when you are allowed/required to kick someone out of your party in the Ravenloft games and Menzoberranzan, it must be an NPC you have recruited. You cannot ever get rid of the two PCs you created (or imported) at the beginning of the game.

Now, in Eye of the Beholder (which the Ravenloft games/Menzoberranzan were clearly based on), you can kick any member of your party out any time you like, except that you can't ever go below four members.
Thanks. Yes, I understand about only kicking NPCs. What I was getting at is if I could recruit an NPC, take their equipment (if it's worth taking), then kick them from my party so they don't slow down XP progress for my created characters.
Oh, sure. You just need to follow the procedure I stated. Note that this can be very desirable to do with one of the NPCs in Stone Prophet if you still want to perform a good deed and need a particular item (which you likely will at first) but really don't want that NPC in your party for some reason.

One thing about party makeup: it doesn't matter as much in these three games as in many other D&D games. You always want a cleric, of course, (I'm not sure how much a paladin can substitute) and you definitely want a mage in Strahd's Possession to keep you out of melee with level draining undead and shadows (they're bugged), but beyond that, it's not that vital. There is one NPC in Menzoberranzan (a Forgotten Realms game) whose presence in roughly the first half of the game can make it MUCH easier, but even they're not mandatory.

One more thing: in Strahd's Possession, you can usually go back (or somewhere new) and get back an NPC you've kicked but you can't always do that. In Menzoberranzan, you usually can't because of the linear nature of the game, with lots of points of no return. In Stone Prophet, you always can.
Post edited October 14, 2023 by ArthurWalden
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ArthurWalden: Oh, sure. You just need to follow the procedure I stated. Note that this can be very desirable to do with one of the NPCs in Stone Prophet if you still want to perform a good deed and need a particular item (which you likely will at first) but really don't want that NPC in your party for some reason.

One thing about party makeup: it doesn't matter as much in these three games as in many other D&D games. You always want a cleric, of course, (I'm not sure how much a paladin can substitute) and you definitely want a mage in Strahd's Possession to keep you out of melee with level draining undead and shadows (they're bugged), but beyond that, it's not that vital. There is one NPC in Menzoberranzan (a Forgotten Realms game) whose presence in roughly the first half of the game can make it MUCH easier, but even they're not mandatory.

One more thing: in Strahd's Possession, you can usually go back (or somewhere new) and get back an NPC you've kicked but you can't always do that. In Menzoberranzan, you usually can't because of the linear nature of the game, with lots of points of no return. In Stone Prophet, you always can.
I didn't catch the procedure you stated. Right now I'm in the Village of Barovia with Fhalken and Velika in my party. I'd like to dismiss Velika if I can, to have only 3 party members.
Unfortunately, that's not possible. The only way to dismiss an NPC is to try to recruit a 5th NPC, at which point you will be required to choose one NPC to dismiss. However, I am not sure you are correct about experience in this particular game. It is true that in many D&D games experience is divided equally among all party members (such as the gold box games and often in the Infinity Engine games), I am not sure that is the case in the Ravenloft games and Menzobarranzan. Since having fewer than four party members is not really much of an option in these games, it may be that all characters get equal experience regardless of numbers. In any case, the games really are designed to be played with four characters. Are you particularly obsessed with leveling up your characters as high as they can go for its own sake? If so, other RPGs might be a better fit than these games. If you want to focus on plot, environment, and atmosphere, however, these games are great and you definitely can (and probably should) complete the game with a party of four. Again, my opinion is that the games play best with four characters.

Note: do heed my warning about level draining undead (and shadows, which again are bugged) in Strahd's Possession. Stay out of melee with them as there is no way to restore lost levels (or strength points) in this game. This is only an issue in this game. Menzoberranzan has no undead at all and in Stone Prophet they shadows work properly, making them much less of a threat. (In case you're not aware, unlike level drain, shadow strength drain is supposed to be temporary. However, in Strahd's Possession, it is not.)
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ArthurWalden: Unfortunately, that's not possible. The only way to dismiss an NPC is to try to recruit a 5th NPC, at which point you will be required to choose one NPC to dismiss. However, I am not sure you are correct about experience in this particular game. It is true that in many D&D games experience is divided equally among all party members (such as the gold box games and often in the Infinity Engine games), I am not sure that is the case in the Ravenloft games and Menzobarranzan. Since having fewer than four party members is not really much of an option in these games, it may be that all characters get equal experience regardless of numbers. In any case, the games really are designed to be played with four characters. Are you particularly obsessed with leveling up your characters as high as they can go for its own sake? If so, other RPGs might be a better fit than these games. If you want to focus on plot, environment, and atmosphere, however, these games are great and you definitely can (and probably should) complete the game with a party of four. Again, my opinion is that the games play best with four characters.

Note: do heed my warning about level draining undead (and shadows, which again are bugged) in Strahd's Possession. Stay out of melee with them as there is no way to restore lost levels (or strength points) in this game. This is only an issue in this game. Menzoberranzan has no undead at all and in Stone Prophet they shadows work properly, making them much less of a threat. (In case you're not aware, unlike level drain, shadow strength drain is supposed to be temporary. However, in Strahd's Possession, it is not.)
Thanks, I appreciate your insight.

I have read from multiple sources that the EXP is divided evenly amongst the party, and fewer party members means more EXP to go around. I just wanted to give my created members a small boost before going full bore with a 4 member party. No biggy.

FWIW, I beat Menzo when it was current, but never got around to the Ravenloft games back then. I'm now playing them on original hardware (I'm a retro PC collector). In the past 5 years I've beaten a number of old DOS RPGs on original hardware, which I much prefer to DOSBox or other forms of emulation.
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ArthurWalden: Although I probably don't really need to say this, just to be clear: when you are allowed/required to kick someone out of your party in the Ravenloft games and Menzoberranzan, it must be an NPC you have recruited. You cannot ever get rid of the two PCs you created (or imported) at the beginning of the game.

Now, in Eye of the Beholder (which the Ravenloft games/Menzoberranzan were clearly based on), you can kick any member of your party out any time you like, except that you can't ever go below four members.
If an original character happens to be dead, he or she can indeed be replaced by an NPC and therefore be booted from the party for good. The game actually comments on the fact that four strangers bring back Lord Dhelt's amulet, if that happens to be the case.
Post edited October 29, 2023 by stryx
Ha, I had heard about that but forgotten it. I never played the game that way; maybe I should try.

Does a changed ending apply to Menzoberranzan and Stone Prophet as well?
Post edited October 29, 2023 by ArthurWalden
Luckily they didn't die on me in those games.
Post edited October 31, 2023 by stryx
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stryx: Luckily they didn't die on me in those games.
Yes, but I'm curious. I like to experience as much of a game as possible.