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Hello,
I was wondering if anyone else has this problem? While I'm in the middle of a match, all of a sudden my arrow moves to the left and won't move anywhere else? This mouse works fine with the other games I play so I don't think its the mouse. I wonder if there is a patch out their to fix this. Thank you
I've got the same problem, been scouring google and this is the first mention of this specific problem I've seen. I just bought this from GoG after wanting to play it for years and years. I will keep googling for a solution and if I find one I'll post it here.
high rated
Here to fix it. when the mouse do that . you press alt + R
Then you can save the game. then press alt + Enter and leave the game . and start it op again and load the save game and the press alt + r again
This happens to me as well and I'm using the original Dungeon Keeper CD with a DOSbox setup I found on Youtube to get it to run. The problem isn't exclusive to the GOG version.
I also recall this happening with the original CD and an Apple PC Compatibility card many years ago. I just saved the game, exited and started the game again. Usually that fixed the problem.
I had this problem years ago when I played, and with the GoG version. Guess bullfrog never fixed it. Good thing the GoG version quits and restarts fast....unlike back when I was playing with an old pentium, heh
Post edited December 20, 2011 by ycl260779
Got the same problem, but i'm usually able to move the mouse around again normally after 1-2 secs, and it only occurs every 10-15 mins. Dunno why...
Happens with the original version when the game is running in compatibility mode in later OSs (XP definitely). Wasn't a problem on Win 95. It's a mouse driver/engine related issue.

Note that you can still save and quit without switching to hi-res mode, just bring up the game menu via keyboard and save (again via keyboard). Quit the game and reload.

I seem to remember there's a page on the internet that talks of mouse issues in games and links to a replacement .dll or some kind of mouse exe that fixed my problem I had with this years ago. Obviously be extremely cautious if you want to go looking for this (might be redundant on new OSs anyway) - the page itself was a very simply black text on white affair with some notes on mice and a link to the fix (possible to a Microsoft-hosted mouse file).

I know I have this file on a drive somewhere so I can try to find out the page if anyone wants.

edit: aside from KeeperFX (haven't tried the latest versions), I think the game is always going to perform badly simply due to it being released right on the cusp of D3D. It's quite sad, really.
Post edited February 27, 2012 by Harmonica
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Harmonica: Happens with the original version when the game is running in compatibility mode in later OSs (XP definitely). Wasn't a problem on Win 95. It's a mouse driver/engine related issue.

Note that you can still save and quit without switching to hi-res mode, just bring up the game menu via keyboard and save (again via keyboard). Quit the game and reload.

I seem to remember there's a page on the internet that talks of mouse issues in games and links to a replacement .dll or some kind of mouse exe that fixed my problem I had with this years ago. Obviously be extremely cautious if you want to go looking for this (might be redundant on new OSs anyway) - the page itself was a very simply black text on white affair with some notes on mice and a link to the fix (possible to a Microsoft-hosted mouse file).

I know I have this file on a drive somewhere so I can try to find out the page if anyone wants.

edit: aside from KeeperFX (haven't tried the latest versions), I think the game is always going to perform badly simply due to it being released right on the cusp of D3D. It's quite sad, really.
OH MY GOD this is a pure miracle coincidence. By pressing alt+R to go to high res mode, the stuck cursor is now stuck in the middle, which just happens to be in line with the save game button. WHEW.
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Harmonica: Happens with the original version when the game is running in compatibility mode in later OSs (XP definitely). Wasn't a problem on Win 95. It's a mouse driver/engine related issue.

Note that you can still save and quit without switching to hi-res mode, just bring up the game menu via keyboard and save (again via keyboard). Quit the game and reload.

I seem to remember there's a page on the internet that talks of mouse issues in games and links to a replacement .dll or some kind of mouse exe that fixed my problem I had with this years ago. Obviously be extremely cautious if you want to go looking for this (might be redundant on new OSs anyway) - the page itself was a very simply black text on white affair with some notes on mice and a link to the fix (possible to a Microsoft-hosted mouse file).

I know I have this file on a drive somewhere so I can try to find out the page if anyone wants.

edit: aside from KeeperFX (haven't tried the latest versions), I think the game is always going to perform badly simply due to it being released right on the cusp of D3D. It's quite sad, really.
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Gnurl: OH MY GOD this is a pure miracle coincidence. By pressing alt+R to go to high res mode, the stuck cursor is now stuck in the middle, which just happens to be in line with the save game button. WHEW.
Happened to me today, hadn't seen that before, but thankfully with the Alt+R I was also able to get my cursor to the save and quit, but then had to end DK with the task manager since I couldn't get the game to exit from the menu. Does anyone know a keyboard command to do the save and one to quit? Or one to exit the game entirely?
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Harmonica: Happens with the original version when the game is running in compatibility mode in later OSs (XP definitely). Wasn't a problem on Win 95. It's a mouse driver/engine related issue.

Note that you can still save and quit without switching to hi-res mode, just bring up the game menu via keyboard and save (again via keyboard). Quit the game and reload.

I seem to remember there's a page on the internet that talks of mouse issues in games and links to a replacement .dll or some kind of mouse exe that fixed my problem I had with this years ago. Obviously be extremely cautious if you want to go looking for this (might be redundant on new OSs anyway) - the page itself was a very simply black text on white affair with some notes on mice and a link to the fix (possible to a Microsoft-hosted mouse file).

I know I have this file on a drive somewhere so I can try to find out the page if anyone wants.

edit: aside from KeeperFX (haven't tried the latest versions), I think the game is always going to perform badly simply due to it being released right on the cusp of D3D. It's quite sad, really.
Post edited February 20, 2014 by ellusivegman
I took a look at it because Dungeon Keeper is one of my favorite games of all time.

The game runs in a small frame which is stretched over the entire screen. However, the mouse area is also stretched. When you go to the left, you meet a wall where the value cannot become smaller, 0. When you go right, the mouse location coordinates simply becomes a number greater than the maximum size of the variable that holds the mouse position value so it loops around and voila, your mouse is stuck to the left. Look up calculating with binary if you're curious about how the looping works.

Workaround: Use your arrow keys to move. If you do get stuck, start dragging your mouse to the left.

You can clearly see this happen if you alt tab out of the game and drag the cursor to the far right of your screen.
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Harmonica: Note that you can still save and quit without switching to hi-res mode, just bring up the game menu via keyboard and save (again via keyboard). Quit the game and reload.
How do I save the game using only the keyboard? The cursor keys don't work in the menu.
My memory of it is that you can use key commands to save the game. I can't remember what they are exactly. Sorry!

A modern fix for this would be to use AutoHotkey to create a script where, if you had the 'cursor stuck on the left' bug happen, you could fire the script and have it trigger mouse-clicks at the screen positions needed to save your game. Very simple to do something like that.

Or by what Graccio said above, perhaps the script could fix the bug by rapidly moving the cursor to the left?

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Gracchio: I took a look at it because Dungeon Keeper is one of my favorite games of all time.

The game runs in a small frame which is stretched over the entire screen. However, the mouse area is also stretched. When you go to the left, you meet a wall where the value cannot become smaller, 0. When you go right, the mouse location coordinates simply becomes a number greater than the maximum size of the variable that holds the mouse position value so it loops around and voila, your mouse is stuck to the left. Look up calculating with binary if you're curious about how the looping works.

Workaround: Use your arrow keys to move. If you do get stuck, start dragging your mouse to the left.

You can clearly see this happen if you alt tab out of the game and drag the cursor to the far right of your screen.
Interesting to finally understand why this old bug happened! Thanks for the info.
Post edited June 24, 2014 by Harmonica