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Changelog for update 1.1.50 /GOG-17 (Windows) / GOG-29 (Mac) (added 13 October 2015):

- Adds professional Spanish Translation
- Adds volunteer Italian Translation
- Fixes visual bug with achievements:
- Previously, when you got any of the "hero mode" achievements, recruiting a generic character afterwards would make the achievement appear unearned in the in-game interface. It was still marked as complete in data, but it seemed like it was no longer achieved in the menu visuals. This is now fixed; at the very least it should not happen anymore in the future, and it might even retroactively fix the issue for certain players.
high rated
There was a ninja update yesterday, no flag.

Patch 1.1.52 (07 January 2016)

- Polished up Italian Translation
- Added complete French Translation (marked as BETA for now)
- Fixed various glitches in UI related to translations
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Avogadro6: There was a ninja update yesterday, no flag.

Patch 1.1.52 (07 January 2016)

- Polished up Italian Translation
- Added complete French Translation (marked as BETA for now)
- Fixed various glitches in UI related to translations
Oh no, now Italians have to learn Polish!
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mothwentbad: Oh no, now Italians have to learn Polish!
Well I chuckled anyway :)
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Changelog for Patch 2.0.1b DX /2.0.18 (GOG-20) (Windows) (added 17 June 2016):

This update is for the Windows version of the game.

- Russian/foreign-language characters in your user directory should no longer make the game explode
- Fix null error when using "use cheapest technique" targeting error
- Fix "scale must be >= 0" error
- Fix fail penalty actually being a bonus
- Removed F2 instavictory cheat key accidentally left in
- Fix bug where characters not yet found in NG+ mode would prevent them from being usable in regular game once NG+ was started
- Updated the credits with DX contributors (more to come)
- File Dialogs should not crash anymore
- The correct save path should be respected
- Locale choice should be saved
- Fullscreen options should work much better now
- You can now pick any window size up to and including your fullscreen resolution (this means the biggest window might be slightly too big, but it seemed confusing to some people why they couldn't pick 1080p if they had a 1080p screen)
- Fixed crash in party screen for users playing in ultra widescreen
- Fixed lots of crash bugs

NOT yet fixed, but coming soon in patch #2, Version 2.0.2x:

- Better 4K resolution support (the "transparent scrolls" bug)
- Bugged / fake achievements
- Slow End / Slow Start books causing monsters to be pushed off the map
- Enemies "cheat" on bonus levels in original art mode + resolutions higher than 800x600
- Performance issue for some users (most users say performance is good)
- (And a few others)
Post edited June 17, 2016 by HypersomniacLive
Shouldn't the new version have a different file name?

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Ahhh. That's because it IS the same file. GOG has the update flagged but hasn't actually put the new file out yet.
Post edited June 17, 2016 by Artki
high rated
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Artki: Shouldn't the new version have a different file name?

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Ahhh. That's because it IS the same file. GOG has the update flagged but hasn't actually put the new file out yet.
It wasn't updated/uploaded when I got the notification flag and posted the log, but it is now, and I've edited the post to reflect it.
I crash to desktop every time during the cutscene at the prison...immediately after clicking the next arrow when Azra says something about needing wine
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aramazon: I crash to desktop every time during the cutscene at the prison...immediately after clicking the next arrow when Azra says something about needing wine
Can you update your game to version 2.0.2a and let us know if this continues to be a problem?
high rated
Patch 2.0.2a DX (20 June 2016)

-Fixes "transparent menu scrolls" / "hard to read text" in resolutions > 1080p
-Fixes broken "slow start" and "slow end" books (ie, "enemies being pushed off the map at start" bug)
-Fixes crash in the credits screen
I started a new game and this time the ozimal's prison cutscene got through all the way. Unfortunately I couldn't test it on the same save as I had bypassed it by skipping the cutscene...
high rated
Patch 2.0.3a (23 June 2016)
2.0.3a:

Optimized tooltips (shouldn't cause a pause when drawing anymore)
Optimized healer (square) range previews with the same trick
Optimized circular range previews
Optimized menu health bars on the side panels
Optimized status effects & AOE attack effect sprites
Optimized collision logic

2.0.3:
Achievements:

Fix wrong 100% progress indicator on locked achievements
Fix the false achievements for equipment related stuff
Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug
Fixed some issues with paths & saving related to achievements

Performance:

Made battles a lot faster and use less memory (as far as I can tell)

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I just want to highlight this:
Fix the false achievements for equipment related stuff
Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug
This. This right here is awesome.
high rated
Patch 2.0.4c (24 June 2016)

- Fixed major memory leaks in battle
- Fix jumbled spells in "sorceress" sidequests
- Fixed false New Game+ message when getting the alternate ending
- Added renderer information to title screen (left side)
- Fixed crash on late-game NG+ boss battle in the Spanish localization
- Added Windows XP support (GL build)
Welp, that was fast. Both the patch and ZFR. >_>
Post edited June 24, 2016 by Avogadro6
Is there a day that this game is not being updated? I see it in my feed more often than any other one and I wonder why it needs so many notifications so often.

It's not all entirely your fault since GOG admitted that they had a notification bug that took them months to fix. So it's mostly their fault we're tired of seeing you being a good developer that's hyperactive on their product. :P