UndeadRufus: No, he didn't, but you seem to need it to be otherwise for some reason.
In the video in question, Iwinski says verbatim, "On lauch day, December tenth, we hit the ground running with a really good start on PC. While not perfect, it's a version of Cyberpunk we are very proud of."
So both the content and the spirit of what he said are pretty much the opposite of what you're claiming.
Tracido: I don't need it to be anything more than it clearly is, marketing fluff to ease lawyers and ensure the safest corporate outcome from their upcoming lawsuits, by saying the PC version was what they based the consoles on as the starting point because it was 'epic', by denying the actual testing Q&A actually found to not release the game, as some said, until 2022, which clearly is where the patch timelines are, and by removing any liability from his company at the same time.
The PC version is not "epic" until it's done, actually functions normally and certainly has enough issues that Q&A certainly saw & were forced to push out anyway, denying that is blind.
"Marketing fluff" right now doesn't "[remove] liability" in any tangible legal sense. It's definitely damage control, but sometimes that's the nature of the PR beast. Would it have been better to pretend nothing was wrong?
Iwinski said, "On its own, [a huge, complex game in a relative loading-free environment] is a challenge, but we made it even more difficult for ourselves by wanting to make the game look epic on PCs, and then adjusting it to consoles...."
His use of the term "epic" was in clear, direct reference to the visuals, nothing else.
You're just making things up and twisting Iwinski's words into a hideous monstrosity of your own imagining.