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UPDATE: ITS FIXED!
https://www.cyberpunk.net/en/news/37214/hotfix-1-06
Allow, Apply Hotfix 1.06 to resolve this issue!



Look here:> %userprofile%\Saved Games\CD Project Red\Cyberpunk 2077 once in here look for the topmost folder with the earliest date and time and check the sav.dat file. If it's close to 8mb it will corrupt soon and become completely unplayable.

If you craft to much, if you loot to much, if you upgrade to much you will crash and corrupt, your save will be forever broken. This can happen at 20 hours, 60 hours, 80 hours. If all you do is craft weapons and armor you could corrupt your save 20 hours in and never be able to play again. Every single time you play every single time you loot your safe file gets bigger. It's impossible to stop and it's an eventuality for everybody playing the game. The simple process of just upgrading the Witcher jacket will eventually corrupt yourself as example.

I've been supportive but at this point I recommend anybody who can possibly refund to refund their money until this is resolved. this is a critical game-breaking bug and needs to be addressed immediately. There is no higher priority than fixing this game breaking bug. If this is not fixed soon the game is useless, there's no point in playing it there's no point in going further on in the story.

Adding DLC and adding content will just allow the save files to blow up bigger faster and then corrupt your save making it worthless. Meaning at the moment it's completely worthless to even try to enjoy this game knowing that eventually all your work will be destroyed because they put a limit on the save game size at 8 MB and at current refuse to increase it, from their own words. You can read this directly from the Cyberpunk 2077 support link about save games, they may increase it... If they don't there's no reason to ever play this game, so I highly recommend if you can refund to refund immediately and do not waste any time in doing so.

I recommend refunding because they made no commitment to fixing this, if by chance they say sometime today this is a priority and they will fix it.... Then I say hang in there but since they publicly and officially are saying they may fix it, that's simply not good enough.

Support Link saying they "may" fix it at sometime but its not important enough to be a priority: https://support.gog.com/hc/en-us/articles/360016743298-Cyberpunk-2077-Saved-data-is-damaged-and-cannot-be-loaded-?product=gog

YongYea breaks it down: https://www.youtube.com/watch?v=If6RgU14hb0
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Post edited December 24, 2020 by Starkrun
Apparently the most of the peoples impacted is those who use a duplication glitch, there seems to be very few peoples suffering the bug otherwise, most of them having 80+ hours in a single play through trying to 100% everything.

So while I agree that it's a bug that needs to be fixed ASAP, it's a bug that shouldn't impact most peoples who play "normally".

Still it's better to do regular manual saves in case you need to rollback to a previous one.
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Gersen: Apparently the most of the peoples impacted is those who use a duplication glitch, there seems to be very few peoples suffering the bug otherwise, most of them having 80+ hours in a single play through trying to 100% everything.

So while I agree that it's a bug that needs to be fixed ASAP, it's a bug that shouldn't impact most peoples who play "normally".

Still it's better to do regular manual saves in case you need to rollback to a previous one.
100% false, do not try to fix this with deceit and lies. By simply looting and deconstructing all weapons I found, crafting all my items and upgrading everything I corrupted my save in 50 hours. My V was at the half way point. Never finished the game.

So you are complelty wrong, I never exploited, only used the built in mechanics of engineering.
Post edited December 21, 2020 by Starkrun
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Gersen: Apparently the most of the peoples impacted is those who use a duplication glitch, there seems to be very few peoples suffering the bug otherwise, most of them having 80+ hours in a single play through trying to 100% everything.

So while I agree that it's a bug that needs to be fixed ASAP, it's a bug that shouldn't impact most peoples who play "normally".

Still it's better to do regular manual saves in case you need to rollback to a previous one.
so you say that is simply not true ?



very strange . why would there be a restriction like this in the first place ?

8 mb ? why ? i try to understand, maybe asking questions is not legal but i simply can't find any reasonable explanation.
Post edited December 21, 2020 by konroth
Marvelous!

Meanwhile, in another part of the world, the savefile from satisfactory can get over 100-200mb and it's still compressed, and that's after almost 1400 hours in-game :D
Post edited December 21, 2020 by sanscript
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Starkrun: 100% false, do not try to fix this with deceit and lies. By simply looting and deconstructing all weapons I found, crafting all my items and upgrading everything I corrupted my save in 50 hours. My V was at the half way point. Never finished the game.
Dude read what I said, "...most of the peoples impacted is those who used a duplication glitch..." and that's true, I didn't say ALL, yes there are peoples who never used any glitch that also suffer from the issue, and apparently it is your case. Also it's not a new issue I have been following the thread since nearly the release date, hopefully it will be fixed in 1.06.
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konroth: so you say that is simply not true ?
No it IS true, it IS a bug that need fixing, just that it depends how you play, if you use the glitch or craft / disassemble a lot of objects, it can / will happens eventually after X hours. If you play a build that doesn't rely and craft you are normally "safe/er", still as I said it's better to safe often on different slots.
Post edited December 21, 2020 by Gersen
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Starkrun: 100% false, do not try to fix this with deceit and lies. By simply looting and deconstructing all weapons I found, crafting all my items and upgrading everything I corrupted my save in 50 hours. My V was at the half way point. Never finished the game.
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Gersen: Dude read what I said, "...most of the peoples impacted is those who used a duplication glitch..." and that's true, I didn't say ALL, yes there are peoples who never used any glitch that also suffer from the issue, and apparently it is your case. Also it's not a new issue I have been following the thread since nearly the release date, hopefully it will be fixed in 1.06.
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konroth: so you say that is simply not true ?
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Gersen: No it IS true, it IS a bug that need fixing, just that it depends how you play, if you use the glitch or craft / disassemble a lot of objects, it can / will happens eventually after X hours. If you play a build that doesn't rely and craft you are normally "safe/er", still as I said it's better to safe often on different slots.
This makes the bug even worse IMO, you've already invested a lot of time into the game and can't finish it with a severe lack of confidence answer from CDPR.

Crafting is literally an entire skill tree, and looting for crafting materials and eddies is a major part of the game. I mean there's TONS of loot to grab and upgrades and cars cost a lot of eddies. I basically scaled back my looting when I heard about this bug and it's grating me because there's a lot of stuff I need eddies for.

It needs to be fixed ASAP and the current answer is pretty poor and reeks of "SHRUG Oh well" or the "You're holding it wrong" Steve Jobs response. Just imagine putting 70-80 hours into the game and then hitting an unfixable brick wall.
An RPG with minimal player agency and a story that is pretty much on rails. A looter-shooter where your save game gets crapped on if you loot too much.

Jesus. Fucking. Christ. What will they come up with next?
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hfm: It needs to be fixed ASAP and the current answer is pretty poor and reeks of "SHRUG Oh well" or the "You're holding it wrong" Steve Jobs response. Just imagine putting 70-80 hours into the game and then hitting an unfixable brick wall.
i agree
this needs fixing now.

the current explanation is pathetic and is a problem that shouldnt even exist on modern systems

even consoles have more than enough ram now to handle massive save game sizes

for the record. im 40hours in now and have done no crafting at all - just breaking down everything i loot - and my save is 4mb
its increased from 3.8mb and i havent really done anything outside a handful of side quests
They cant even release DLC, the save files will get to big and corrupt making them unplayable... hell you cant even see half the content now if you play it like a regular RPG.

If you play it like an FPS and never ever craft upgrade anything but weapons and armor and only immediate eat/drink food on the ground while avoiding junk at all costs you should be able to 100% it... but thats not an RPG, you cant even use a whole skill tree then.
Just took a look at my saves, 5,2 MB, phew.
That is reason enough to stop playing the game and requesting a refund.

Oh, and the answer of one of the mods over at the CDPR forums just takes the cake (link)

Here's an excerpt of his answer:

The workaround for now?

Don't do it. Play the game until the end, then start a new game. Don't continue saving and reloading the same character for too long. Don't craft thousands of items at once.

Is that ideal? No. And hopefully it can be worked out in the future. Although...maybe not. No game that CDPR has ever created has ever been designed for ongoing, unlimited play. (NG+ was added into TW3 after its release; it was never intended. It was extremely difficult to get working without major issues, is capped at level 100, still gets wildly weird at higher levels, and there is no NG++. It can only be done once per playthrough.) CDPR designs their games with a finite structure: with a beginning, a middle, and an end. They are not meant to be played on and on like Dark Souls, GTA, or an MMO. They're meant to be restarted from the beginning with a new character and played differently. Love it or loathe it, that's the design.
What the actual fuck.
Post edited December 22, 2020 by NuffCatnip
Does anyone know if this problem existed before patch 1.05, or did the patch create the problem? It just started showing up since the patch was released, so I'm wondering if it's related.

I haven't updated from 1.04 yet and I'm wondering if I shouldn't.
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Gylfe: Does anyone know if this problem existed before patch 1.05, or did the patch create the problem? It just started showing up since the patch was released, so I'm wondering if it's related.
No it existed before 1.04 even.
I did a bit of testing, just for fun.

It turns out that the crafting components do not cause save bloat, in and of themselves. You can have tens of thousands of components and it does not increase your save file. The same apparently applies to grenades.

what I did, basically, was abuse the drop box glitch a little bit to get some 20 odd thousand of common and uncommon components and epics and rares (and legendaries) in the thousands. So far, so good.

Then I started glitch-buying those purple CHAR incendiaries. First to build a stack of a hundred. Then to build a stack of a thousand. I ended up with something like 22k grenades. At this point my save file size had still not increased.

Then I did what any rational person would do, put three points into that "chance to get a component on breakdown" perk and just broke down the whole pile of 22k grenades. I now have 40k epic components, 80k epic upgrade components, and my save file size has still not increased, holding firm at 3.81 mb.

I am fairly certain at this point that stackable items don't bloat as such, but crafting them might well cause bloat and crafting non-stackables almost certainly cause bloat.
why even set it to such an arbitrarily random number like 8mb?
why not 10mb or 20mb?

unless this game was developed to fit on a ps2 memory card then i see no reason at all why 8mb was chosen

even consoles dont require such a small save anymore.
id understand if this game was developed for ps3 or something, with its limited ram
but modern consoles and pcs have loads of ram to spare
and even more for cloud storage

its the stupidest design choice ive ever seen in a rpg.